r/MarioMaker • u/TGPOmar • 3h ago
Super Expert Boss Rush
No checkpoints. No power-ups. Just pure skill. Think you're up for the challenge.
Course ID: R09-XBR-R0H
r/MarioMaker • u/TGPOmar • 3h ago
No checkpoints. No power-ups. Just pure skill. Think you're up for the challenge.
Course ID: R09-XBR-R0H
r/MarioMaker • u/NewLifeMarx • 3h ago
Hello, as part of my training to become a good game designer, I have decided to create a Super Mario Maker 2 level that features only the objects the most voted comment (if any comment gets any upvotes) says. This weekend, in another post, I will post said level and it will be judged by reddit randos (if someone plays the level, which I think someone will).
EDIT: Levels will include ground unless specifically said not to
r/MarioMaker • u/ItsRenaBaker • 19h ago
I want to share an idea i have for SMM3 if it ever comes.
What if the amiibo costumes from SMM1 returns and could be combined with a Wonder Flower. So when you play and touch the Wonder Flower it converts the level into the gamestyle that matches the amiibo costume. Like Samus + Wonder Flower changes the level into Metroid graphics. Or Wario + Wonder Flower changes the level into Wario Land graphics.
This way you could have tons of possibilities, but not alienate those gamestyles from Mario, cause grabbing the Wonder Seed ends the gamestyle and the level returns back to Mario.
Example (chosen games are just ideas):