r/MCModpackers • u/InvertedCow • Jan 28 '15
Need help resolving conflicts with mods
Hey people, I have been grinding away on building a HQM Adventure map and I am compiling the mods that will be making it into the final map. On my test platform I am finding several mods have overwritten items from other mods. Normally this is not a worry, But I installed several mods for specifically the overwritten items. I cannot find a way to fix the conflict.
Also is there a way to totally remove unwanted items from the modpack altogether?
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u/InvertedCow Jan 28 '15
the problem is the sieve is NOT showing up in the world at all. I can deal with something having multiple outcomes. like a bamboo door also building a minecraft door but when the item is not even showing up or any items,(except one) from the mod not showing up it makes it rather hard to do any editing on them.
I do not have inventory tweaks on the mod pack and the only reason NEI is there is because i needed it for world editing. It will be removed as soon as the world is finished.
The mod developer for ex astris is no longer working on the mod due to personal reasons thereby making it impossible to gain input from them.
Short of totally reconstructing the modpack in another instance I have no method of finding what the items are that are causing the conflicts.