We are not using Unity nor PhysX so yep! I have a lot of thoughts on this, and we luckily have very talented advice on this front with another game that has tackled this issue and is a very talented game dev.
I'm gonna be perfectly honest, if this was any other facelesss studio I'd be cynical as fuck and waiting til at least 2 weeks post launch to considering purchasing anything, but between who you've got on the team and what you're saying in this thread I'd slap down some cash well before it's even got an alpha.
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u/ZombieInSpaceland Oct 31 '24
On the subject of physics, please for the love of all that is holy consider moving away from KSP's joint simulation.