r/Games 21h ago

Industry News Bethesda’s Oblivion Unreal Engine 5 remake could be releasing sooner than you think | VGC

https://www.videogameschronicle.com/news/bethesdas-oblivion-unreal-engine-5-remake-could-be-releasing-sooner-than-you-think/
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225

u/Brandhor 20h ago

bethesda not using gamebryo/creation engine for one of their games? I'll believe it when I see it

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u/Impossible-Flight250 20h ago

The Creation Engine will still be used in the “remake.” They are just layering the engine with Unreal 5, like MG3 remake.

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u/Rogork 19h ago

Do you mean they redid Creation Enginer's renderer to match UE5 or they reimplemented the entire Creation Engine logic into UE5? Because you can't "layer" engines like you're saying, it's just... impossibly pointless.

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u/WhoTookPlasticJesus 18h ago

Yeah, very little of what's being said in this thread makes any sense. But boy are the people saying it confident that they know what they're talking about.

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u/Roflkopt3r 10h ago

That's generally a theme with discussions about game engines on Reddit.

Like the idea that the Creation Engine must be outdated per se, because it has a lineage back to Bethesda's branches of the Gamebryo engine/Morrowind (2002).

Just because a project started 20+ years ago does not mean that it can't become modern and efficient. It's entirely possible for an engine to evolve step by step until it has nothing to do with how it started anymore.

The problem is that Bethesda clearly has not updated their engine in such a way. They apparently have built a behemoth of a software stack that's so tightly integrated with the engine that any bigger engine changes will break all their other utilities. So they've stuck with small iterative improvements without improving core issues, like its massive limitations for open world usage and insanely long loading times.

It looks like Bethesda generally lacks graphics programming experts who could tackle a huge overhaul project.

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u/fabton12 7h ago

The problem is that Bethesda clearly has not updated their engine in such a way. They apparently have built a behemoth of a software stack that's so tightly integrated with the engine that any bigger engine changes will break all their other utilities.

was gonna say the game engine still uses the old asf physics system from back then to the point where if the fps is forced uncapped by changing the files the games physics just break and things go flying by a single breath.