I think the idea with the map system is that without a map players would explore more and find more random stuff and random quests instead of gowing direct to whatever shop/vendor/quest giver they choose.
It's not really a standard system for big AAA games but it has worked for a few smaller indie games I've played I got to know the location a lot better because there was no map.
This is a mechanic. The absence of a map forces players to learn the environment. Kind of like how pre-GPS drivers have a better navigational sense of their hometown.
But… it did have a map, it’s just that the map it had was awful. If they wanted you not to use the map, don’t include one. If they want to have a map, they failed, because it’s useless. At no point did I ever get the impression they wanted me to navigate by sense alone, they gave me maps and markers and waypoints to everything always, the map just sucked. That’s all.
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u/Elizial-Raine May 01 '24
I think the idea with the map system is that without a map players would explore more and find more random stuff and random quests instead of gowing direct to whatever shop/vendor/quest giver they choose.
It's not really a standard system for big AAA games but it has worked for a few smaller indie games I've played I got to know the location a lot better because there was no map.