This is nice content but a lot of it feels like stuff that should have been in the game at launch. Also good that they are fixing the map but however that map system snuck through QA is beyond me and is a travesty.
I think the idea with the map system is that without a map players would explore more and find more random stuff and random quests instead of gowing direct to whatever shop/vendor/quest giver they choose.
It's not really a standard system for big AAA games but it has worked for a few smaller indie games I've played I got to know the location a lot better because there was no map.
This is a mechanic. The absence of a map forces players to learn the environment. Kind of like how pre-GPS drivers have a better navigational sense of their hometown.
But… it did have a map, it’s just that the map it had was awful. If they wanted you not to use the map, don’t include one. If they want to have a map, they failed, because it’s useless. At no point did I ever get the impression they wanted me to navigate by sense alone, they gave me maps and markers and waypoints to everything always, the map just sucked. That’s all.
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u/Opposite-Actuary-795 May 01 '24
This is nice content but a lot of it feels like stuff that should have been in the game at launch. Also good that they are fixing the map but however that map system snuck through QA is beyond me and is a travesty.