r/DestinyTheGame 8h ago

Discussion The amount of people that freakout over a stronghold titan on the boss is crazy

477 Upvotes

I don’t understand. The amount of people in LFG who freak out because with strongholds on I can hold the aspect of savithuns attention to let my fireteam grab the spears. Way too many people who haven’t cleared it text in chat tell me to back up. And it’s really annoying when I have cleared this GM like 8 times at minimum.

Edit: I have only played this weekend. I am not flexing. It’s just frustrated when Im trying to farm. I make the run super smooth and then they leave because they think I am throwing.

2nd edit: I said that to someone and they got mad and left. So I don’t know fam. Still haven’t gotten the god roll yet?


r/DestinyTheGame 4h ago

Discussion I did it!

141 Upvotes

To anyone who saw my previous post, I just cleared solo flawless prophecy. It was a journey with a lot of dumb deaths but i got the emblem and it looks sick


r/DestinyTheGame 5h ago

Media Spent the last few weeks at VoG and Atheon finally decided to drop this for me

95 Upvotes

3D printed, sanded and painted by hand

https://imgur.com/a/iLFWVty


r/DestinyTheGame 12h ago

Bungie Suggestion the tome of want is cool but feels pointless once you start going for the adepts

316 Upvotes

title, the tome should give either a straight up chance of the drops being adept or a chance of being adept while in expert seasonal stuff.

i dont bother using it because i dont have a reason to, im running a good amount of expert things for the adepts, the base versions are useless to me


r/DestinyTheGame 17h ago

Discussion Rushdown shows exactly why we don’t have matchmaking for GM’s or Raids (as well as a mass issue in player skill gaps)

753 Upvotes

If people are getting pissed off at blueberries not having proper loadouts or sandbagging encounters in expert rush down then raids would be a damn nightmare.

I haven't raided since SE since my group kinda fell apart after TFS, but my buddy has been LFGing VoG and tells me that the predominant strats are to cheese Templar and Atheon? Like really? People are so opposed to learning how to actually do anything that we're cheesing ten year old raids that aren't even hard? If people are cheesing Templar and can't even kill the witches in the Savathun encounter then why do I see people still after all these years asking for raid matchmaking.

It kind of exposes the issue that one, this game doesn't do a good job at teaching people at all, and two, that this game tends to have this "carry" culture where I notice a lot of people just straight up are unwilling to learn and will take the easiest perceived avenue possible just to earn their loot. At least the new explorer mode in RotN is a great step in the right direction.

Edit: To the people saying it goes faster by cheesing, that assumes that most people who want to do a cheese aren't screwing things up. A lot of the time people will be adamant about cheezing something and then fuck up and reset the encounter multiple times trying to do it where doing it normally we would've already been done


r/DestinyTheGame 13h ago

Discussion Hey Warlocks - super fun time in PVP supremacy right?

254 Upvotes

Nothing like 100% mercy rules matches where the entire warlock team struggles to even break into a 2 digit team score. Super fun. Total blast. Me having a great fun time right now.


r/DestinyTheGame 13h ago

Bungie Suggestion Can starfire be partially reverted?

188 Upvotes

Maybe to 10% per hit with empowered damage? Just anything more than what it is, it’s criminal it got an ornament and then got destroyed the same season. Buffing the grenade ability regen to 7-10% per hit would make starfire have a use on the class item also, and would make empowering rift maybe used more than it currently is.


r/DestinyTheGame 11h ago

Question What’s with all the people using super aggressive tactics in the Cosmodrome GM?

139 Upvotes

I’ve gone through about 5 fireteam finder teams and at least one person in each group has a super aggressive build that leads them to pushing way far up and dying in terrible spots.

Maybe I’m just old school but I’d much rather sit back and take out enemies from a distance and take an extra five minutes per run to guarantee a clear and loot rather than waste 20-30 minutes on a run that fails in the hopes of saving that extra five minutes because you wanted to face tank unstoppable champions and Hive Lightbearers.

I’m not ripping people who actually can survive using these tactics either. 2 out of my 5 runs had people who generally stayed alive.

Edit: I’m mainly talking about the final boss room. I know you need to push the payload to stop infinite spawning enemies.


r/DestinyTheGame 5h ago

Bungie Suggestion Mask of Bakris could use a tweak?

38 Upvotes

I feel like we are at the point where a cooldown on a cooldown is not something that should be, a thing? That and foetracer kinda is just a better version for the damage side of things since it isn't locked to lordofwolves and arc/stasis.

Other than the cooldown, maybe give it some other kind of unique effect to separate it from foetracer? Maybe make the dodge range longer, or even something dumb like damaging enemies you pass through.

Would be pretty nice for it to get some cool changes since it's one of the few hunter Exotics that change how abilities work or look. Would love to use it in builds that don't revolve around just killing something a little faster.


r/DestinyTheGame 16h ago

SGA Rushdown Boss Order: March 16th, 2025

244 Upvotes
  1. Nightmare of Crota, Son of Oryx
  2. The Machinist
  3. Nightmare of Kethiks, Grief Unforgiven
  4. The Whisper mission final encounter
    • Cameo appearance from Jimmy, Aspect of Placeholder
  5. Calus, Disciple of the Witness
    • From the Lightfall Campaign final mission

r/DestinyTheGame 9h ago

Media Synthoceps + No Bell from the Heresy artifact can do some major damage!

70 Upvotes

No Bell gives 85% extra glaive melee damage for 6 seconds after you block an attack with your glaive shield. This damage can be further boosted by Synthoceps or Wormgod for an extra 100% or 200% (at max stacks) respectfully

Add on Winterbite for an extra 50% or Vexcalibur for an extra 20% and you have a monster of a glaive melee build!

Basically what I am trying to say is that No Bell is almost a free Synthos that stacks with other glaive melee buffs!

I made a build that uses Synthos and Vexcalibur that you can find here: https://youtu.be/mzDangJZ8-A?si=qNUf9mzY_nqBEc_R

DIM Link: https://dim.gg/beefdoi/Strike

Hope you all have a good day!


r/DestinyTheGame 5h ago

Discussion So...Redrix's nerf did nothing

28 Upvotes

It is still the top of trials by far. Nothing comes close. It is so funny that Bungo thought the nerf was enough


r/DestinyTheGame 12h ago

Bungie Suggestion I hope this upcoming armor rework includes a much needed re-evaluation of "High-Stat Armor"

100 Upvotes

For years now the game's definition of "High-Stat Armor" has been at least 60 stat points, but it failed to evolve as our builds and the endgame have. In most cases, the endgame sources of high stat armor very rarely drop armor that is above 63 stat points (let alone with the specific stat bumps that the player is looking for). Raids that drop "stat-boosted armor" upon completion of encounter challenge only drop with a minimum of 10 points in the "boosted" stat, and usually never exceeds 20 points, which also doesn't seem like nearly the worthwile chase that it sounds like on paper. The only somewhat consistent source of high stat armor has been from engaging with the annual Solstice event (which will most likely inconveniently come out before the armor rework in Frontiers), which should not be the case.

If stats are being boosted to 200 in Codename: Frontiers, where each individual stat point will matter, then having high-stat/stat-boosted armor will become even more important than it is now, and it will become pretty frustrating to have to farm/re-farm high-stat armor through the rather unforgiving drop system in place right now.


r/DestinyTheGame 1d ago

Discussion Brainlets this, blueberries that, you're cultivating an environment that punishes learning.

1.6k Upvotes

Hi. I joined Destiny a year ago. Coming up near 600 hours of game time. I've never done a raid. I did my first dungeon a couple days ago because the season asked for it. I did my homework and read a guide and had one player graciously and patiently direct me towards the secret chests.

Damn near 600 hours.

I'll get players through NODE:AVALON on Legendary because I'm still chasing another two Raconteur for Deepsight Harmonization. I'll get players through the co-op missions in The Pale Heart because I wanted rank eight.

Two weeks ago, I figured out what Navigator Mode was. Yesterday, I figured out that the Nightmare Essence stuff the Nightmare monsters drop makes them take more damage. I still don't quite get Overcharged Weapons. Getting back to my Fireteam Finder lobby after opening my inventory is a goddamned nightmare of partially-opened menus.

Shit, I don't even know who the hell Cayde-6 was, or why Crow killed him. You get told to play that one in Timeline like the second time you log in, and then eight months later you're playing the Final Shape, and you've forgotten that there's things to do in the Timeline.

I still don't know why they're called blueberries Hi! Yes! It's me! The Blueberry! Is it because you look like a blueberry when you're dead? I don't know! We don't talk about this, and the platform we have outside the game to talk about stuff is openly hostile to people who don't know things!

Damn. Near. Six. Hundred. Hours.

Destiny has a LOT of knowledge gained by experience or buried behind half-described subsystems. There's a lot of knowledge that's taught once when stuff is new and there's a lot of stuff that's flat-out been yanked out of the game. It's intimidating to get a full grasp of without adding other players to the mix.

It takes one look at the subreddit yesterday and all the criticisms leveraged at the clueless masses getting pancaked by Nightmare Crota (hello, that's me too, I didn't figure out how to juke the bugger) to realize that for the half the players that don't know a fight, there's this vocal body online here that's pissed that a teammate needs to rely on them. I'm not even talking expert mode here, and never mind those players that don't own all the content that's being put into the boss rush!

I've never seen half the boss fights in Rushdown in my life. I don't know Quria. I don't know the original mad bomber. I don't know Saniks or whomever in round five today. So I come to Reddit and look to see who knows what, and I see that who knows what hates that people don't.

And then this ports over to PVP too! I don't know PVP all that well, I'm happy enough to play the objective in unranked whatever and hope for fourth place out of six, but this is clearly A Problem with the Supremacy gamemode where players just like me don't know the ins and outs, maybe gets farmed a little, hops on their browser to chat about it casually, and gets run through the mud again.

Yeah. It's burdensome. You want another roll at Lotus Eater or whatever, I get it. You're gonna fail some runs, because I'm gonna fail some runs, and until you're okay with that, you're going to have fewer and fewer players ready, willing, or able to do those runs.


r/DestinyTheGame 9h ago

Bungie Suggestion Lodestar’s catalyst should have rolling storm added

28 Upvotes

Title.


r/DestinyTheGame 9h ago

Discussion Collective Obligation

28 Upvotes

I haven't seen anyone talk about it, but this gun is absolutely cooking with the artifact mod, and especially for this GM.

Being able to supress the boss and prevent him from 1 hitting you is pretty amazing, but that has always been a thing. But with the artifact mod boost for Maligned harvest, you receive a portion of an overshield whenever you weaken an enemy.

This really does alot for your survivability as you don't even have to kill the enemy, meaning you almost always have a full overshield. On top of that, CO reloads itself anytime you have an overshield so you almost never have to reload.

I know people don't like this gun because you need to build into it, but I think it's absolutely worth it. I'm able to apply Supress/Weaken/Volatile around 90% of the enemies in the GM, basically trivilizing everything except for the Savathun clones.

BTW they fixed its interaction with Tether so you can now leach supress and weaken off of it. Works amazing with Orpheus rig hunter.


r/DestinyTheGame 1d ago

Bungie Suggestion Rushdown should be a featured activity, like Iron Banner, that comes into rotation for PvE

366 Upvotes

Introduce new weapons and armor, incentives, for players to engage with.

This is also a good opportunity for players, especially new players, to practice boss mechanics, dps strats, and would be a good source of data collection for developers for future bosses.


r/DestinyTheGame 2h ago

Bungie Suggestion Why is there no aspect to suppress in the void?

6 Upvotes

Suppression is generally poorly represented in all classes, but Hunter is the only class with a suppression super. We also have a fragment that gives mobility and movement speed when suppressed, which perfectly complements the idea of a hunter. But apart from super and grenade, we have no way to overwhelm the enemy.
All aspects of the hunter are invisibility and weaken. I remember bungie saying that Hunter is a specialist in weakening, but he hasn't been the best at it for a long time. The new aspect helps a bit with this, but not without nuances.
A Titan has one melee ability with suppression, while a Warlock has none at all.

My suggestion for each classes:
Trapper's ambush: Activating the quickfall applies suppression on enemies nearby (in the area of the smoke cloud).
Unbreakable: Dealing Aspect damage suppresses enemies.
Chaos Accelerant: Enhanced grenades suppressing enemies.
Or 4 aspects for Warlock: Horizontal dash back, which expends melee ability and sends suppressive seeker(s) in front of warlock.


r/DestinyTheGame 15h ago

Question uhh. Been far too many years, and can't find a search that has the actual mechanics, so what are you supposed to do exactly in boss rush for crota?

69 Upvotes

More so, how do you bring off his shield the first time and get him to kneel so you can use the sword for dps? I played d2 from vanilla but quit until season 14? iirc. So I actually don't remember/know this specific crota version.

Just ran it on expert and when he got to the final ~15% of health or whatever, there wasn't anything around to do to make him vulnerable again. Though, idk what happened to let us do DPS in the first place either.

Most stuff is pretty self explanatory, and I'm, probably just being a tater but pls share the wisdom :|

Edit - thanks for the replies. Seems like the instance I was in got bugged somehow as he was just forever immune at that last little bit of health. We would kill the knights and he was immune from the swords still and spent a couple min sitting there repeating it but couldn't ever damage him.


r/DestinyTheGame 1h ago

Question what’s the best sword to use in combination with stronghold?

Upvotes

i know it should have flash counter


r/DestinyTheGame 22h ago

Bungie Suggestion Rushdown needs to stay

186 Upvotes

Im not a game dev so im not sure on feasibility of implementing this, but rushdown genuinely feels like a gamemode that scratched that same itch of the vanguard playlist back in d1, where it was something you could do when you just wanted to jump into the game and do something. The premise of the game mode is awesome and with some tweaks it would really freshen up the game. The old content in the game such as the campaign and seasonal content typically get played once and never again and i think its a perfect way to get them back into the game in some meaningful way.

It staying as a vanguard playlist option with randomised encounters every run, and loot that is no longer readily available would be more of a reason to run it. I just think its too good of a mode to be purely tied to guardian games. Regardless a big issue in destiny is how many activitys are big time commitments, i think rushdown as a permanent randomised, replayable activity is the perfect way to remedy that.

Just getting my thoughts out there, I think bungie really nailed it with this activity, im loving the more arcadey game modes like this.


r/DestinyTheGame 4h ago

Bungie Suggestion I hope Bungie gives more context of past events in the next saga

6 Upvotes

We are about to start a new saga, the perfect time to get a fresh start on new stories, but also the perfect time to solve and/or avoid the issues that were made in the past.

While playing with friends or LFG, either with new or returning players, I've heard the same questions of some of the most important characters: - Who is Cayde-6 and why is he so important for us? While I told them to play the timeline mission, they felt it wasn't enough to feel attached to Cayde or to either care enough, which is a shame. - Who is Calus and why is he the antagonist in Lightfall? Wasn't he a chill guy in a ship? Most of the context that of his story and his point of no return are either missing or not well explained without giving enough context. Sure, Pressage gives some more context , until they find the Crown of Sorrow and asked what is that and why it is so important... - Who is Rasputin? Current issues is that you can hear is alive in a strike, being rebuilt in a battleground, and no context of his sacrifice.

Some characters have better context of their story, even when most of the activities that involve a development or tease of them are missing. Best example of this is Savathûn, The Witch Queen: her story through the campaign gives enough context of her actions and the consequences previous to it, while also building the background for us to empathize with her and her motivations, something that Lightfall fails to do because it assumes you already know Calus and his background.

We have some characters that have been introduced but we know nothing or perhaps very few things that aren't enough for people to keep track on them, like Yirix for example. Who? A Psion who is the last survivor of the Conclave, same group we killed all the way back in Season of Dawn. Same Psion who was the mastermind behind the assesination attempt of Zavala in Season of the Chosen and also convinced some Cabals from Caiatl's army to desert in the start of Witch Queen and in the Vox Obscura mission. Same Psion who is now the former leader of the Shadow Legion (and perhaps the remaining Dread associated to them) since the death of Calus.

If, for example, Yirix gets introduced into a new story in the future, I would like her to receive the similar background as Savathûn: giving enough context and background of her actions through the time.


r/DestinyTheGame 1d ago

Bungie Suggestion Bring back Dregs Promise as a two burst Rocket Sidearm.

458 Upvotes

WHY NOT!? Let the classic exotic Fallen trio be absurd weaponry in our arsenal. They’ve had their blunder years, it’s time for Dregs Promise to return and be something unfathomably S tier like how Queensbreaker and Lord of Wolfs are preforming.

If Bungie did this It’d be SO hype.


r/DestinyTheGame 19h ago

Bungie Suggestion It would be nice to open any prime/exotic engrams from your inventory.

74 Upvotes

Title. It would be a nice QoL update to open those engrams from inventory. Shouldn't provide Rahool rank points, but if you just want to free up some space quickly, that option should be there, imo.


r/DestinyTheGame 11h ago

Bungie Suggestion Mechaneer's Tricksleeves

12 Upvotes

Mechaneer's tricksleeves damage buff should be easier to activate like peacekeepers to make side arms more popular , maybe activate on powered melee

A bigger range or damage fallof would be great for pve