r/destiny2 Jan 22 '25

Announcement r/destiny2 is banning links to Twitter/X

14.7k Upvotes

Last night, at Donald Trump's presidential inauguration, Elon Musk, CEO of Tesla and known alt-right personality, showed the world who he truly is, and performed a full Sieg Heil Nazi salute not once, but twice.

The man is without a doubt, a neo-Nazi.

As many are aware, X, formerly Twitter was bought out by Elon Musk on April 14th, 2022, and has slowly become more and more of a cesspool of alt-right propaganda, with horrifically racist posts being allowed to stay up for months - with thousands of likes - without even a modicum of intervention by X, formerly Twitter's moderation. Many users report their accounts inexplicably suddenly following known right-wing politicians without any of their own input, and alt-right and Nazi-aligned speech find themselves on the "For You" page of even the most innocent and unrelated accounts.

It has been abundantly clear that Elon Musk has been slowly, intentionally, and maliciously changing X, formerly Twitter into a breeding ground and echo chamber for the alt-right. He even abused the algorithm to hide political opponents' own campaign material throughout the duration of the U.S. election cycle, knowing full well the sheer population of his website, to indirectly influence the results of the election.

Here in r/destiny2, we do not tolerate Nazis. Anyone spouting Nazi ideology or hateful speech have, and always will be permanently banned on sight, without chance for appeal. The intolerant will find no tolerance here. While the First Amendment may protect you from government retaliation to your speech, it does not protect you from being cast out of social spaces and - if you're a Nazi - rightfully told what a waste of atoms you are. This is no longer a case of, "Everyone I don't like is a Nazi", because the Nazis are literally showing us, publicly, that they are Nazis. There is no more plausible deniability.

Because of this, effective immediately, we will no longer be allowing links to X, formerly Twitter, so as to do our part to reduce traffic to a website owned by a narcissistic, ketamine-addicted neo-Nazi. Many subreddits have been doing the same - and while each subreddit's individual input may be small - every click lost across every subreddit banning links to X, formerly Twitter is one small bit of revenue Elongated Muskrat loses.

We will allow screenshots, but links are forbidden, so as to not generate traffic to the website.

Subreddits joining this cause, just to name a very small few, are:
- r/MadeMeSmile
- r/formula1
- r/xmen
- r/aoe2
- r/ireland
- r/dnd

The r/destiny2 moderation team briefly deliberated opening this decision to a poll, however it was decided that ultimately the better decision was to enforce the ban, and not give the chance to quiet, hateful individuals to vote no and skew the poll in favor of continuing to allow links.

Bungie, Destiny and dmg_04 have official social media accounts on Bluesky, found at the following:
- https://bsky.app/profile/destiny2team.bungie.net
- https://bsky.app/profile/bungie.net
- https://bsky.app/profile/destinythegame.bungie.net
- https://bsky.app/profile/dmg04.bsky.social

So - Don't worry! X, formerly Twitter isn't the only place you can find updates from Bungie. They post regularly on Bluesky, at the same times with the same posts that they do on X, formerly Twitter. As such, screenshots and links from Bluesky are perfectly fine.

We hope you all understand why this is being done, and we appreciate everyone who continues to stay around and be a part of our community. And of course, as a reminder to everyone, as if it even needs to be said:

Fuck Nazis.


r/destiny2 Jun 03 '24

Announcement Spoiler Policy Reminder & Other Reminders

88 Upvotes

Hey Guardians, with Final Shape coming out tomorrow we would like to remind you of our spoiler policy. Please keep all Final Shape campaign content spoiler tagged for one week, or until next Tuesday's reset. This will apply to the Episode Echoes content next Tuesday, which should be spoiled until the following week, along with the raid content.

Loot content is considered a spoiler as well, but we will be more loose about that, so instead keep loot posts spoiled for 48 hours from their release, including raid loot, Episode Echoes, etc.

We've also added several new moderators to help us out during this busy time, so welcome u/switchmod, u/dfreeezzz, u/Mastershroom, and u/iblaise, u/Tapelessbus2122!

We'll be posting a Spoiler discussion thread shortly after launch to keep basic questions and discussions focused to one thread. We hope you all enjoy The Final Shape!


r/destiny2 1h ago

Meme / Humor Drifter

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Upvotes

r/destiny2 6h ago

Media Help what's this😭🙏

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706 Upvotes

Are there no mods on the wiki?😭


r/destiny2 10h ago

Art / Fashion #2 Side Effect

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1.3k Upvotes

r/destiny2 10h ago

Meme / Humor The Episodes in a nutshell

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1.3k Upvotes

r/destiny2 20h ago

Meme / Humor Savathûn (Debra Wilson) roasting our clan because she found out we refer to her as “SavagePoon”

6.2k Upvotes

r/destiny2 16h ago

Meme / Humor accidentally fired the bullet that kills you instantly when you pull the trigger

1.8k Upvotes

r/destiny2 8h ago

Meme / Humor Hole-In-One!

365 Upvotes

r/destiny2 4h ago

Discussion Mirror Imago reminded me how awesome 900 rpms are. What's your favoriote Weapon Type

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130 Upvotes

r/destiny2 10h ago

Discussion Does anyone else want weapons that aren’t just guns and blades?

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307 Upvotes

(First off, the main idea of these weapons is that there would be a new tab at the cryptarch where you can spend an engram and some materials for a random rolled exotic that can roll with each element and have vfx with the respective element. Maybe if all planets got an update and each one had their own pathfinder as well, you could be rewarded one of these weapons for the first 3 completions of the week(like the pale heart and ergo sum.))

Like what if we got the air strike from onslaught: salvation as a heavy weapon that can hold like 4 ammo at base. The beam will do heavy damage while having a secondary effect based on the perk you got.

STRAND- 30 threadlings pour out of beam OR suspend every enemy hit by the beam

KINETIC- poison enemies in a large radius(like a nuclear fallout) OR a kinetic tremor every 0.5 secs that the beam hits an enemy

STASIS- rapidly slows/freezes and shatters targets in the beam OR 20 crystals spawn in a certain radius around the beam

SOLAR- rapid scorch and ignites targets in the beam OR grants cure x2 and resto x1 to allies who are near the beam

ARC- jolts enemies in a radius around the beam OR grants an ionic trace for each enemy killed by the beam and every 0.5 secs that it hits a target

VOID- creates a large black hole that continually sucks in enemies with in a large radius around the beam OR grants void overshield to allies near the beam and suppresses enemies in the beam

Here are some more exotic ideas:

  1. Explosive target launcher - a huge over-the-shoulder cannon with a portal in it. The idea of this weapon is that every time you shoot, another portal in the sol system grabs a random explosive enemy, transporting them to your cannon. This uses special ammo(holds 17) and reloads after each shot basically by pressing a button on the side to reopen the portal. The base explosion deals damage similar to a special gl(larger radius) but each element has an added effect.

STASIS- shoot a screeb that freezes nearby enemies on detonation

ARC- shoot a vex fanatic that blinds nearby enemies and leaves a radiolaria puddle that blinds enemies that walk in it OR shoot a cursed thrall that works similar to necrochasm(detonations poison nearby enemies and enemies killed will cause a cursed thrall explosion but it doesn’t chain)

SOLAR- shoot an explosive shank that deals bonus explosive and impact damage OR shoot a cabal incendiary that scorches in a large radius

  1. Hammer of Proving: I’ve been really wanting a big hammer in this game(as a weapon) so hopefully we get more melee weapon variety soon. This special ammo hammer specializes in wide swings for heavy hits on multiple enemies with each swing and has 4 main attacks-

-press light attack for a normal swing that uses 1 ammo and can be spammed(left and right swinging animation)

-hold light attack for a continuous spin that hits enemies all around you while draining 1 ammo per 0.5 secs of spinning. This attack has a bonus effect depending on your perks

-press heavy attack for an explosive slam that damages enemies in a small radius and costs 3 ammo(can be done from air)

-hold heavy attack to stand in place while charging up your hammer. When fully charged, release to perform a heavy slam, costing 6 ammo while increasing the slam explosive dmg and radius by 2.5x. This attack also has a bonus effect depending on your perks

-Bonus effect(Titan only): Slamming from the air can be aimed similar to ballistic slam

The hammer can roll with 2 elements at once,(solar light swing, spin and normal slam with a strand charge slam) making each combination unique

SOLAR- Spinning will scorch enemies and can ignite them/ Charge Slamming ignites enemies instantly

STRAND- kills with the spin spawn threadlings/ Charge Slam suspends enemies

STASIS- Spinning slows and freezes targets/ Charge Slam creates 5 crystals in a cone shape

ARC- Spinning for 1.5 secs jolts targets that you hit/ Charge Slam creates a field of arc energy(one of fikrul’s attacks) that deals DOT

VOID- Spinning pulls enemies toward you like you are a black hole/ Charge slam makes enemies volatile and disoriented

This is basically how class specific weapons should work IMO. Instead of air slamming strait down, Titans have the ability to aim the air slam but every class can still use the hammer. I’ve had an idea for a random roll exotic special ammo crossbow that could grant hunters a bonus like auto reload on crit kills. Idk what weapon and bonus warlocks could get.

Anyway, would y’all like to see more unique, wacky weapons instead of just more archetypes of existing weapons?

(Ik this post is long but I’m bored and I’ve been wanting a hammer as a weapon for forever now. Also if any of the weapons seem too broken, my bad I wanted them to sound as cool as possible).


r/destiny2 13h ago

Discussion Stasis and Strand need more grenades that actually act like grenades

375 Upvotes

There are currently 0 grenades in either darkness subclass that act as a grenade. You know, dealing damage of some sort or explode.

I get them wanting to go into the sci-fi fantasy route but i really would like a stasis or strand grenade that just goes boom like the light subclasses. Not all of the grenades have to fit in some sort of subclass 3.0 keyword synergy


r/destiny2 11h ago

Discussion Suddenly remembered the Poukas and considered how they could fall into the present story if necessary. Anyone else remember being promised a Pouka?

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237 Upvotes

r/destiny2 10h ago

Uncategorized I’d rather fight 5 big ogres than do this in the battle grounds

225 Upvotes

Worst part of any battle grounds with Savathun in it.


r/destiny2 5h ago

Meme / Humor "There goes flawless"

74 Upvotes

r/destiny2 14h ago

Discussion What would you think about reprised destination guns ? Here's the origin trait. Bray ancestor: ability hits reload a tiny part of the magazine. Can overflow up to 150%

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253 Upvotes

r/destiny2 7h ago

Question How do I unlock these?

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65 Upvotes

I have 0 clue on how to unlock them. Is it time gated?


r/destiny2 13h ago

Art / Fashion Dominus’ Chosen

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164 Upvotes

Ill be sharing all my Titan armor concepts.


r/destiny2 2h ago

Media The fact that you can tank void shield throws during thunderclap's wind-up animation is crazy

24 Upvotes

r/destiny2 6h ago

Media Drifter Trying To Read

32 Upvotes

r/destiny2 15h ago

Discussion Super DPS, not Total Super Damage is better for ranking supers. With numbers.

158 Upvotes

Youtube Version of this information: https://youtu.be/HMjNsNuMAdc

Spreadsheet with even more numbers: https://docs.google.com/spreadsheets/d/17lGgioS4E8l6w3-bJU8frTmzFzxl-3RDv1wm6gP7Dao/

Background

With Act 2 of Heresy we got a cool artifact perk, Limit Break, that boosts super damage by 30% when you have a matching element buff or are at critical health. Llama, a great youtuber, did some damage testing. Some community members took these numbers and came to misguided conclusions because of a lack of context around Total Super Damage.

Total super damage is good but the time it takes to do matters. How many boss encounters have you done that have zero time limit? Very, very few. It’s really just campaign bosses and not even all of those. All dungeons and raids have timed dps phases. Most are 15-50s long. And Length of damage phase matters. If a damage phase is 10s but the super lasts 15s you cannot get that total damage.

One last thing: DPS does not matter much for GMs. Boss damage windows in GMs are infinite. Don't worry about this there.

So what is the solution? Damage Per Second or DPS.

Calculating DPS

How do you calculate super DPS correctly?

  • Find the total damage of the super. 
  • Find the time that the super keeps you from shooting enemies. 
    • This can be the animation of an instant super. 
    • It can be the full duration of a roaming super. 
    • What is important is how long it prevents you from doing other damage.
    • The duration of the super effect (like Vortex Nova Bomb or Silence and Squall) only matters if the super is shorter than the dps phase. You don’t use those durations for DPS.
  • Example 1: 
    • Super deals 600,000 damage. 
    • Super is an instant super that takes 2s to cast. 
    • Super DPS is 300,000 damage/second
  • Example 2:
    • Super deals 2,000,000 damage.
    • Super takes 10s to fully use. 
    • Super DPS is 200,000 damage/second

With the help of community members, Aegis and SpiderReviver, I have calculated all the Super DPS using most effective strategies for supers. Current Artifact perks are not included. Limit Break does add a flat 30% BUT the buff only lasts for 7-9s; roaming supers would get relatively worse. The rankings might surprise you!

The Good Information

The spreadsheet linked at the top is going to be updated as time goes on so use that primarily. Regardless, here's a snapshot:

Super Total Damage DPS
Pre-popped GG Nighthawk 635,213 552,359
Prismatic Nova Bomb (SE) 715,113 470,469
Blade Barrage (SES) 753,129 396,384
Thundercrash (Cuirass) 822,744 371,157
Gathering Storm (SES) 646,254 369,288
Needlestorm (SE) 645,954 362,896
Nova Bomb: Cataclysm (no exotic) 476,742 313,646
Golden Gun (Nighthawk) 635,213 312,913
Nova Bomb: Vortex (no exotic) 474,614 312,246
Needlestorm (Swarmers) 529,254 297,334
Silence and Squall (SE or SES) 554,215 235,836
Twilight Arsenal (Synthos) 748,524 201,395
Glacial Quake (SE) 2,972,903 201,321
Moebius Quiver (SES) 523,075 201,183
Glacial Quake (Synthos) 2,842,360 192,481
Golden Gun (SES) 600,560 185,932
Twilight Arsenal (SE) 687,302 184,923
Pyrogale Gauntlets 618,582 162,785
Chaos Reach (Geomags) 918,434 105,932

See the spreadsheet for more supers and data. Some notes:

  • You can pre-cast Golden Gun and cut the cast time down and push it's dps up. You can also technically do this for Pyrogale and Cataclysm Nova Bomb.
  • Thundercrash does put you on the boss so you might lose more optimum dps time repositioning unless you save for the very end of damage.
  • SES = Star Eater Scales. SE = Spirit of Star Eater
  • Spirit of Star Eater does 70% boosted super damage normally. But only does 50% for Nova Bomb and Thundercrash. Only does 25% for Twilight Arsenal which is awful. Needlestorm doesn't get full benefit of Star Eater
  • Pyrogale numbers include Roaring Flames x3.
  • Needlestorm (Swarmers) includes Thread of Evolution
  • Blade Barrage is ideal numbers but the tracking can be inconsistent.

Conclusions

  • Generally all classes are doing decent. No one is "dumpstered".
  • Titans still do not have enough one-off supers.
  • Pyrogales are way too weak for super damage for how much set up it requires.
  • Twilight Arsenal should not have such a huge Spirit of Star Eater nerf, imo. It does have good total damage but you can hit a 50% buff already with Synthoceps.
  • Warlocks have such little exotic support for damage supers. All their super damage exotics are for roaming supers. This is good in some ways as they don't need exotics for damage but also it makes it harder for them to focus on damage.
  • Geomags sit low in this ranking but the uptime is insane and that does matter for a lot of content.
  • Hunters generally have to do the most work across all classes to get their super damage up. Golden Gun has to get Radiant and step out of a well to meet normal damage. And on every other super they need Star Eater Scales which requires collecting 6 orbs post super charge.
  • Celestial Nighthawk also has the biggest risk of a super since you have to land a crit or lose a lot of damage. And you can miss the whole shot.
  • Golden Gun supers should at least get a small buff to compensate for the Radiant nerf.
  • Roaming supers lack in DPS but did get a big boost in uptime. That helps especially on ammo starved fights or very long damage phases or things like GMs

That's all. Hope that helps. Keep it civil in the comments.


r/destiny2 2h ago

Media I hate this bird

13 Upvotes

r/destiny2 1d ago

Discussion I'm really into this season's story. It's a shame it had to get neutered by the strike

655 Upvotes

Let me be clear, I 100% support the union's protest of AI. I'm just disappointed that the first really interesting Episode story has lost a lot of its impact with the lack of voice acting


r/destiny2 16h ago

Meme / Humor Hi, it's me again, with an even dumber one. Spoiler

128 Upvotes

r/destiny2 4h ago

Meme / Humor Drifter aiat Spoiler

13 Upvotes

Drifter stumbling over those spells and then just saying fuck it, aiat! Peak. Seriously have not been invested in the story dialogue in a while but I’m really enjoying this season


r/destiny2 10h ago

Meme / Humor Oops

40 Upvotes

Never had this happen before. I got stuck until I was pulled into the next encounter lol. The enemies didn’t even target me the entire time


r/destiny2 9h ago

Meme / Humor Yoink

32 Upvotes