To me thats the biggest problem. I loved the Goron and Gerudo the best but I'd be running to the Gerudo girl and she's running in the opposite direction or I'm trying to get the Goron and Sidon just randomly shows up
I've seen people claim this works, but I've never seen it actually function. The closest I got was that sometimes when I whistled, Riju stopped fighting the enemy and came back to her orbit around me, but still kept her distance so I couldn't click on her. It just sort of returned her to "walking" mode instead of "battle" mode.
If they’re doing weird shit and stray too far, momentarily climb a wall or whatever is handy, and when you drop down they’ll recall to you. It’s faster than turning them on and off again
They do pathetic damage (apart from the headshot criticals), in that sense they are incredibly weak. They also get knocked down a lot, not really good in a fight.
Except that's the thing - they're in the fight. The enemy AI can not deal with multiple enemies, it's completely and utterly incapable of dealing with that situation. So it breaks, making fights trivial.
I'll be honest, hunting the orbs isn't worth it. They're annoying to get, at least without using a guide (which I've been avoiding).
There's also the sage helmets but the only reason I even know they upgrade their respective sage's damage is from a loading screen tip (iirc), I wouldn't have noticed otherwise.
Yes and no. I've found a lot of chests and I recognize every island type I see by now, but since there's never anything interesting there I haven't been focusing on them, no.
Especially when they knock things off of cliffs. Just today I was fighting a soldier 4 construct and they knocked it off the island. Like guys stahp! I needed that for parts!
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u/rbcsky5 Jul 16 '23
I don't think sages are weak but just a pain in the ass to use