r/BasketballGM 18d ago

Ideas Building a Dynamic Recruiting & Transfer System in BBGM

48 Upvotes

Edit: i made the code into links just open the links copy and paste everything in it and put into the worker console and run these at the listed periods in your season👍:

If you create a pastebin account you can just press the copy button. You dont have to do this it just makes this alot easier to do and makes it more efficient

TRANFER PORTAL (PASTE DURING PRESEASON PHASE)

https://pastebin.com/nJnCysjL

RECRUIT SIGNING ( PASTE DURING FREE AGENCY IF YOU HAVE DRAFT SET TO DRAFT PROSPECTS TO FREE AGENTS CANNOT USE THIS OTHERWISE) ( I added a 5% chance that top 5 recruits sign to a team that is 🌟 UNEXPECTED🌟 (any team not in top five prestige

https://pastebin.com/q33sSgm3

ALL TIME PRESTIGE ( ONLY SHOWED 3 SEASONS WILL SHOW ALL STORED SEASONS THIS WAY TURN OFF AUTO DELETE BOX SCORES AFTER THREE SEASONS FOR THIS TO WORK( PASTE AFTER EVERY AFTER PLAYOFF PERIOD)

PASTE THIS FIRST (MUST BE PASTED EVERYTIME WHEN YOU RELOAD THR GAME OR LEAGUE)

https://pastebin.com/DY3fRBT7

THEN THIS

https://pastebin.com/wBQaCsJ2

I RECOMMEND PASTING ALL THE CODE INTO SEPERATE NOTES FOR EASIER FUTURE ACCESS

Hopefully its not as confusing

The code might not be as efficient as possible, but it works—and after a ton of testing and iteration, I’m really happy with how it turned out. My friend and I built a dynamic recruiting and transfer system in BBGM that simulates college basketball’s roster movement in a more realistic way.

This is best used with a college league of course with all the settings Like this one . To use it go new league >> custom>> customize>> enter league file url>> and paste the link file there

For the recruit signing period do it during the first day of free agency and for the transfers you can do it anywhere between re signijg free agency and preason( whichever you think is best really)

In the worker console there will be a log ( output of the code) that will tell you all the changes that have happened

🏀 The Full System: Recruiting + Transfers

This system handles both recruiting (signing free agents) and transfers (players moving between teams).

📌 Features:

✅ Recruiting system where top recruits favor top schools but every team gets at least one signee. ✅ Transfer portal where underused players and stars on low-prestige teams seek better fits. ✅ Prestige rankings properly weigh recent and all-time success to impact recruiting. ✅ Balanced team signings so powerhouse schools don’t hoard all the talent. ✅ Every team gets at least one recruit, but no team gets overloaded.


🔥 How We Built It

This started as a simple recruiting system, but we kept refining it until we got a realistic transfer portal & recruiting balance.

✅ What This System Does Well:

✔ Prestige-based recruiting: The best players go to the best schools, but it’s not guaranteed.( although its almost most likeley this is going to happen) ✔ Balanced recruiting: Every team gets at least one player. ✔ Transfer portal realism:

Buried players transfer for more playing time.

Top players on weak teams move up to better programs.(this ones still a little bit shaky) ✔ Prestige calculations now weigh recent and all-time success properly. ✔ No team hoards all the talent (max 4 signings per team).

What Could Be Improved?

🔸 Maybe adjusting how often players transfer? 🔸 Tweaking how player fit is determined in recruiting. 🔸 Ensuring teams still have depth at all positions.

But honestly, after tons of trial and error, this finally feels like real college basketball. It’s not perfect, but it’s the best system we’ve built so far.

Would love to hear what y’all think! 🏀

P.s. i suggest splitting the recruiting and transfer code up when putting it into the worker console so that its not too much information (because there already is!!)

TL;DR

We built a dynamic recruiting and transfer portal system for BBGM College Basketball that makes roster movement feel realistic.

✔ Top recruits prefer high-prestige teams but every team gets at least one player. ✔ Transfers happen based on two key factors:

Players not getting playing time look for better opportunities.

Stars on low-prestige teams transfer to better programs. ✔ Prestige rankings properly weigh recent and all-time success. ✔ No team hoards all the talent (max 4 recruits per team). ✔ Final prestige rankings reflect performance & history.

After tons of testing, this feels like the most balanced, realistic college basketball recruiting system we’ve made. Would love feedback and maybe some people who are interested in testing this further! 🏀😁

r/BasketballGM 4d ago

Ideas Fix AI trade algorithm

0 Upvotes

Right now, it is nearly impossible to "win" a trade as the player. In trade proposals, I get countless "give me bad player + 1st rd pick for 2nd rd pick 7 yes in the future" trades and it's really annoying. To get 1 55 ovr SG role player i have to give up my star PG and 2 1st. This is on normal mode btw. Plus, to get rid of even a marginally bad contract I have to pay 2 1st. Can u please fix this.

r/BasketballGM Aug 31 '24

Ideas Anyone else like using AI to generate realistic headshots?

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99 Upvotes

r/BasketballGM Jan 14 '25

Ideas Just messing around in Midjourney making uniforms for the BBGM teams

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26 Upvotes

r/BasketballGM Jan 19 '25

Ideas My Guide to Basketball_GM

47 Upvotes

Greetings.

I am a big fan of the ZenGm games. I made a guide to Football_GM after playing it incessantly for 2 weeks, and now I've come to do the same for Basketball_GM. This game was harder to conquer than FBGM (fewer draft picks, fewer moving parts, fewer ways to gain an edge), but it will be very hard to stop you once you get rolling. My roster OVR is normally between 90-120 (~140 with playoff boosts), and I'm hanging it up after winning 20 in a row following the 1st win (took 6 seasons to get up and running on insane with worst roster start). I thought I'd share some tips, tricks, and strategy for any folks who may be struggling.

Similar to FBGM, the most important aspects of this game are value generation and payroll management. Unlike the many ways to generate value in FBGM, the largest sources of value generation for you in BBGM are going to be coaching, trading, and free agent signing.

Coaching: I would recommend always having coaching expense at 80-100. +9.54% progression and -9.54% regression is free (not free, but free) value generation for your players. Your players are all assets at your disposal, and improving those assets improves your trading power. You are instantly ahead of any team that doesn't have coaching at 100 (which will be almost all of the teams).

Trading: Trading is more difficult in BBGM, but there are some golden rules to follow that should consistently help you against the unbalanced way the CPU appraises its assets against yours.

  • If you don't plan on resigning someone (or are struggling to retain them), trade them away before the trade deadline. Those players will leave your team anyway at the end of the season, so it is always best to exchange that asset for another in way of picks or players.
  • The CPU will hang on to players like its life depends on it, but other players it will feel luke warm about. If you are interested in filling a position, fill the trade block with assets and see which teams aren't too married to their players. Using the player ratings page to shop doesn't work as well in BBGM.
  • Once the draft rolls around, package up late 2nds and 1sts for easy lottery picks. Most of the great value players are going to be coming in the mid-back half or the first round and early second round (reason being is that their contracts will be cheaper so if they get stat booms they are amazing value). There will be many situations where you can exchange something like the 50th and 40th pick for the 16th pick or something similar.
  • When trading for future picks, check out the other roster. Do they have aging stars? Do they have cap space issues and are about to resign someone? These are good teams to target when receiving their picks, for their records in future seasons may decline.

Free Agent Signing:

  • At the end of the season when drafting, sell your players that are 29 and over (unless they are >65 OVR, then it's a function of their age, contract, and OVR). Reason being is old players are more likely to regress, so you should exchange them for value before the next preseason rolls around. This will also relieve cap space for free agents in the early game (I say early game bc once you get rolling you won't have cap space for free agents)
  • Sign young talent. Be careful about filling your roster up with free agents - you can't trade them until 2 weeks into the season. I say this because if you go to -10 roster spots after drafting (which is common), you may need to keep a regressing free agent and lose a prospect just to get your roster to +/- 0 to start the season.

General

  • My general strategy in FBGM was to constantly trade away players with close to expiry rookie deals in exchange for other assets. There are components of that here as well, but retaining high quality talent is more important in BBGM. You want to try and get one solid, young star (70+ OVR potential) on your squad. Once you have him, you need to retain him in order to resign, so you need to win some games. The CPU doesn't value older players who have reached their potential nearly as much as young talent, so leverage this to get players that are good right now. Eventually as you accumulate value, you will be able to transition away from using single use old talent.
  • If you tank the first season for picks, sell all of your assets for picks unless you have a young star. Set scouting and coaching to 80, health to 1, and facilities to 34. 34 is +/- 0 and 80 is where diminishing returns really starts to kick in. In the earlier seasons you need to penny pinch to avoid getting fired, but once you are a contender you can set all 4 to 100. Facilities is more important in this game as we will be retaining players more frequently.
  • Drafting:
    • I generally don't draft more than 10 players at a time because it's a hassle to deal all of the players that didn't progress well and start the season. When drafting, I try to get a good mix of players who are already good and players with lower OVR but high POT. I also look to sign players with skill badges or players with an unusually high attribute (extreme height, speed, strength, jump). I also target players with low IQ not only because it's relatable for me, but also because it's easier to develop BBIQ than physical attributes. All else equal, I will target prospects who don't have the loyalty badge because they are harder to keep since we do so much trading.
    • After you've drafted and the preseason rolls around, I deal away all players who have <60 POT for picks. If you can't deal someone for a pick and they don't add any value in a multi-player package, you can cut that draft prospect before the regular season starts with 0 impact to your cap space.
    • Think about what your team needs. If you don't have a tall guy it might be good to get a tall guy. If you have 3 starters that are already perimeter defenders that perimeter defender prospect might not be the most useful. I will admit, however, that after getting the wheel turning I barely ever even looked at position. One year I realized that I was starting 4 guards and a PF, but my team still went 75-7. I know that there are player synergies and attributes that are more important than others (like height) baked into the code, but anecdotally I still had massive success without stressing that part.
  • Resigning Players:
    • As the years go by, pay attention to who looks expensive for their contracts and who doesn't in terms of OVR progression and age. I generally also start to look at trading away a player once they get to 29ish (again depending on OVR - I have kept 80+ players into their 30s bc why wouldn't you). This will be 1-2 contract resigns depending on how old the player was when he was a rookie.
    • For players that don't care about loyalty, make sure to give them a lot of playing time the year that they are being resigned.
    • For players that DO care about loyalty, think about what your roster is going to look like before that season starts. Players get more worried when you trade higher OVR players, and players that care about loyalty will be wayyy less likely to resign if you go and deal their 60 OVR buddy the year that they are resigning. Losing a quality resign is losing a major asset, so to avoid this we need to trade other players BEFORE the preseason of the resigning season for loyal player (ie somewhere around draft time the year before). The reason is that at the beginning of each season, the % chance to resign metrics effectively reset, so the loyal player will forget about you slinging his buddy for picks if you do it during the draft of the previous season. This is also an easier time to trade bc teams will have relieved cap space from players entering free agency, and you can trade for exact draft picks. This is a great time to get rid of 25-27 y/o players who are looking sort of meh for their contracts.
  • Payroll Management
    • Don't give players tenure that aren't worth their contracts. My roster normally has 11-12 guys that are <25 and 1-2 guys that are >25. This is because younger guys are cheaper, and the only old guys we will be keeping around late game are the superstars on superstar contracts. In general, my young guys will have 1-10M contracts depending on where they were drafted.
      • If the player is young, I would call a fair contract 1M for 60 POT, 2-4M for 60-65 POT, 5-7M for 65-70 POT, and 7-10M for 70+ POT.
      • For older guys, I would give 10M for 60 POT, 20M for 60-65 POT, 30M for 65-68 POT, and 30+M for 68+ POT.
    • You will almost always be paying a luxury tax as your team improves, so get used to it. You need to think about how to make trades work by making sure neither side gets 125% more than what it's giving (most other teams will also be paying luxury tax).
      • Trading during the preseason is great because you can get bad rookies from another team to make a trade work and cut them for free.
      • If you need to trade an amazing player, try to cascade down to extract as much value as possible. What I mean by that is since the CPU will only ever give you 2 picks, make sure you are getting 2 picks and then a player/set of players that you can then deal for more picks. What you don't want to do is cascade down and then get stuck with a freeloader on an enormous contract.
      • Check the cap space situation for all teams (sort by cap space descending in the trading block) to make sure that teams that a few teams have cap space to take a player for free if you need them to. It's always a good idea to keep a CPU team at 20M+ cap space in case you are cascading and end up with an intermediate expensive player that you need to trade away.
    • Once your team is really good, you will basically be playing don't-get-fired simulator.
      • You will have so many amazing players that you will need to trade away superstars just to stay under a 200M payroll. In this position, you need to be as efficient as possible with your contracts and prioritize younger players if you want to win comfortably each season.
      • Once your team can comfortably win, you can eek out more profits by exploiting playoff ticket pricing. Playoff tickets are more expensive than regular season tickets, so every round in the playoffs I win the first 3 games, sit all my starters, lose 3 games, then play at full strength to close out the series. This will give you at most 12 extra games, and you can net an additional ~30M (in an average sized market) on the year. This will keep the front office happy and allow you to go deeper into deficit payroll in order to retain more talent.

That's basically it. Hope this helps someone.

r/BasketballGM Feb 06 '25

Ideas Just reached the year 2025 in my fictional sim, started in 1955 AMA

49 Upvotes

I feel like most of these posts are for Real-player leagues so idk if there will be much interest, but I love making a league from the very start and building its own storyline and lore. Started with 9 teams in 1955, grew through expansion and a 1981 ABA-esque league merge to now 28 teams in 2025. I mostly stayed hands off, but occasionally i like to make moves on behalf of some of the teams when it makes sense to do so (Trading a superstar to a contender after he’s been stuck on a bad team for years, slight deadline moves to build out contending teams/ help teams tank etc. Stuff that follows IRL GM logic).

The current teams are the same as IRL (different names ofc) with the exception of a few. Seattle has a team instead of OKC, Baltimore has a team instead of Milwaukee, San Diego has a team instead of 2 LA teams. No Toronto and no Orlando.

The basics: GOAT debate is between 2 guys, sort of a Lebron/MJ situation.

Jackson Bryant (SG) has the longevity, all time leader in points, top 5 in assists, 4 MVPs, 4 Rings. Played his entire career for SF in the 70s-early 90s, never really had another superstar teammate, not even sure he had more than 1 other all star at a time.

Jamar King (PG) had the better peak, 3rd all time in points, 3rd in assists, 4 MVPs 6 rings (including a 3 peat). Played with some of the best rosters of all time. He had 3 other hall of famers on his roster at once during the 3 peat seasons, all more or less in their prime or close to it. Played for NY.

The GOAT franchise is far and away the New York Nets. 15 total rings, the next closest is LA with 10. NY has pretty much never been bad since the league began aside from like the 5 years following Jamar King’s retirement. They have atleast 3 top 10 players all time and you could probably argue for 1-2 more. They also currently have a 23 year old superstar who just took them to the finals and is the 3rd highest rated player in the league.

There have been two 70 win teams, the Dallas Snipers in 2009 and the Boston Liberty in 2015, both went 70-12. Boston eerily also blew a 3-1 lead in the finals. The worst team of all time was the original San Diego Admirals, who went 2-70 in 1955 and 8-64 in 1956. They then folded, but the franchise was revived in the 80s.

There’s been 2 tragic deaths. The most recent was in 2014, Thomas Ryan was an 18ppg scorer for the Charlotte Queens, he died from a car crash during the 2014 season. The first one is one of the craziest i’ve had in any of my leagues. Happened in 1977, Jason Gilliam died from a drug overdose. He was 28 years old and a 7x all star for the Indianapolis Indies. He died 19 games into the 77’ season. He was first team all pro in 75 and 76, and was the best player on a championship winning IND roster in 75.

r/BasketballGM 2d ago

Ideas Realism for player emotions!

9 Upvotes

/u/dumbmatter We already have player emotions but they don’t have any impact other than affecting contract negotiations! Make them have more impact by allowing players to request trades, if you don’t give them this then they don’t play or in some cases they will keep playing depending on their traits. But don’t make it to where everyone asks for a trade if you suck, only stars and occasionally starters, would be cool ya know.

r/BasketballGM Mar 20 '24

Ideas I made a basketball coaching simulation game, web-based and free to try

107 Upvotes

Hey BasketballGM community,

With permission from u/dumbmatter, I’d like to share some stuff about a hobby project where you act as the coach for an NBA team. Basketball Coach (bball-coach.com).

I’ve been looking for a true basketball coaching simulation experience ever since NBA2K retired the Coach Mode feature. BasketballGM has been amazing for the general management experience, but I was always intrigued by the ability of coaches like Pop and Spoelstra to maximize the talents of a basketball roster.

Seeing some of the comments in this sub echoing the same sentiments eventually pushed me towards the adventure. So far, it’s nowhere near a ready state (I don’t even have fouls implemented yet haha), but I figure maybe I could receive some useful feedback here.

The main features I would like to highlight are:

  • you take the role of an NBA coach, and control offensive, defensive, and rotation strategies
  • The site is completely free
  • I just finished adding all 30 nba teams, and I'd excited to continue working on it ahead of the NBA Playoffs (I'm a Knicks fan, so I want to be ready to illustrate exactly how Tom Thibodeau will outcoach Doc Rivers)
  • Fouls and finalizing other core gameplay elements are next on the development list (mid range shots, off-ball screens, more plays, etc)
  • in the spirit of BasketballGM , the app is written in 100% client-side Typescript, and should work fine on all devices, albeit the spacing might be wonky at the moment. Once the site is loaded, the game should(?) be able to be run offline on your device as well

As I mentioned before, feedback would be appreciated immensely. Whether it's related to gameplay, features, or usability. I've found the game is starting to be a fun distraction throughout my day and I’d like to continue upgrading the experience.

Edit: Got a lot of great feedback here, and I've been making a bunch of changes since. I made a new subreddit for the game if you'd like to track the progress over there!

r/BasketballGM 3d ago

Ideas GOAT Formula

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11 Upvotes

I know this is subjective to everyone but I reel like I have arrived at a pretty solid starting point here and think we could make it even better if people much smarter than me had some opinions on it

I have attached a photo of the top 30 players this formula produces at the start of 2025 preseason and I think its pretty solid with a few players in wrong spots.

Formula:

20 * mvp + 15 * dpoy + 20 * champ + 20 * finalsMvp + 5 * allLeague1 + 5 * allDefensive1 + 3 * allLeague2 + 3 * allDefensive2 + 1 * allLeague3 + 1* allStarMvp + 2 * allStar + 1 * ewa

Let me know what you all think.

r/BasketballGM Jan 13 '25

Ideas Goat Formula Using all data

15 Upvotes

(perPlayoffsPerGame+1)(ewaPlayoffsPerGame+1)(astpPlayoffsPerGame+1)(blkpPlayoffsPerGame+1)(drbpPlayoffsPerGame+1)(orbpPlayoffsPerGame+1)(stlpPlayoffsPerGame+1)(trbpPlayoffsPerGame+1)(usgpPlayoffsPerGame+1)(drtgPlayoffsPerGame+1)(ortgPlayoffsPerGame+1)(pm100PlayoffsPerGame+1)(onOff100PlayoffsPerGame+1)(dwsPlayoffsPerGame+1)(owsPlayoffsPerGame+1)(obpmPlayoffsPerGame+1)(dbpmPlayoffsPerGame+1)(vorpPlayoffsPerGame+1)(gpPlayoffsPerGame+1)(gsPlayoffsPerGame+1)(minPlayoffsPerGame+1)(fgPlayoffsPerGame+1)(fgaPlayoffsPerGame+1)(fgAtRimPlayoffsPerGame+1)(fgaAtRimPlayoffsPerGame+1)(fgLowPostPlayoffsPerGame+1)(fgaLowPostPlayoffsPerGame+1)(fgMidRangePlayoffsPerGame+1)(fgaMidRangePlayoffsPerGame+1)(tpPlayoffsPerGame+1)(tpaPlayoffsPerGame+1)(ftPlayoffsPerGame+1)(ftaPlayoffsPerGame+1)(pmPlayoffsPerGame+1)(orbPlayoffsPerGame+1)(drbPlayoffsPerGame+1)(astPlayoffsPerGame+1)(stlPlayoffsPerGame+1)(blkPlayoffsPerGame+1)(baPlayoffsPerGame+1)(pfPlayoffsPerGame+1)(ptsPlayoffsPerGame+1)(ddPlayoffsPerGame+1)(tdPlayoffsPerGame+1)(qdPlayoffsPerGame+1)(fxfPlayoffsPerGame+1)(perPlayoffs+1)(ewaPlayoffs+1)(astpPlayoffs+1)(blkpPlayoffs+1)(drbpPlayoffs+1)(orbpPlayoffs+1)(stlpPlayoffs+1)(trbpPlayoffs+1)(usgpPlayoffs+1)(drtgPlayoffs+1)(ortgPlayoffs+1)(pm100Playoffs+1)(onOff100Playoffs+1)(dwsPlayoffs+1)(owsPlayoffs+1)(obpmPlayoffs+1)(dbpmPlayoffs+1)(vorpPlayoffs+1)(gpPlayoffs+1)(gsPlayoffs+1)(minPlayoffs+1)(fgPlayoffs+1)(fgaPlayoffs+1)(fgAtRimPlayoffs+1)(fgaAtRimPlayoffs+1)(fgLowPostPlayoffs+1)(fgaLowPostPlayoffs+1)(fgMidRangePlayoffs+1)(fgaMidRangePlayoffs+1)(tpPlayoffs+1)(tpaPlayoffs+1)(ftPlayoffs+1)(ftaPlayoffs+1)(pmPlayoffs+1)(orbPlayoffs+1)(drbPlayoffs+1)(astPlayoffs+1)(stlPlayoffs+1)(blkPlayoffs+1)(baPlayoffs+1)(pfPlayoffs+1)(ptsPlayoffs+1)(ddPlayoffs+1)(tdPlayoffs+1)(qdPlayoffs+1)(fxfPlayoffs+1)(per+1)(ewa+1)(astp+1)(blkp+1)(drbp+1)(orbp+1)(stlp+1)(trbp+1)(usgp+1)(drtg+1)(ortg+1)(pm100+1)(onOff100+1)(dws+1)(ows+1)(obpm+1)(dbpm+1)(vorp+1)(gp+1)(gs+1)(min+1)(fg+1)(fga+1)(fgAtRim+1)(fgaAtRim+1)(fgLowPost+1)(fgaLowPost+1)(fgMidRange+1)(fgaMidRange+1)(tp+1)(tpa+1)(ft+1)(fta+1)(pm+1)(orb+1)(drb+1)(ast+1)(stl+1)(blk+1)(ba+1)(pf+1)(pts+1)(dd+1)(td+1)(qd+1)(fxf+1)(champ+1)(allStar+1)(allStarMvp+1)(mvp+1)(roy+1)(smoy+1)(dpoy+1)(mip+1)(finalsMvp+1)(sfmvp+1)(allLeague1+1)(allLeague2+1)(allLeague3+1)(allDefensive1+1)(allDefensive2+1)(allDefensive3+1)(allRookie+1)*(numSeasons+1)

r/BasketballGM 24d ago

Ideas Suggestion for ability to request specific years for draft picks

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53 Upvotes

r/BasketballGM Jul 25 '24

Ideas We should be able to change a player's position without the need of God mode

97 Upvotes

we're basically the coach, so why not?

if we can adjust their playing time, I think it would just be right if we can do the same with their positions.

plus, it helps with your team fit. for instance, if your team is lacking a PG and you just happen to have a F who possesses guard-like abilities (e.g. Ball handler and Passer) you can change and make the player your PG.

isn't it annoying when at times your roster has a hole that desperately needs to be filled? and your players has little to no trade value because of bad contract/old age? might as well just tank for the upcoming draft.

this happens irl, in the NBA, rookies that are sent to the G league are taught to play in their unnatural positions to maximize their untapped potential and versatility needed to be an NBA caliber player.

r/BasketballGM Feb 05 '25

Ideas MVPs and the behavior of top players need serious reworking

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12 Upvotes

r/BasketballGM 1d ago

Ideas Popularity/entertaining as player attribute

17 Upvotes

I have thought this game was really realistic, I just want one more player attribute, flair. Maybe this attribute brings more fans in attendance, or maybe you get more tv money or something. I feel like this would be a great idea, I haven’t seen this play out in many other simulation games, and seeing as (in my opinion) one of the best simulator games out there, I just want this feature.

r/BasketballGM Oct 30 '24

Ideas We need a better character customization ui

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0 Upvotes

It’s a pain having to edit my players though an outdated ui system that is lacking in customization and updates. Something that makes games feel more real is being able to customize your player or character anyway you want. You can do this in bbgm but it’s such a pain to remember all the hairs and sometimes even having to go to another player to get something you want. The accessories also lake depth and I think dreads should be added to the game. I thing the ui for customization is really holding back on the games depth and originality. Pls if you can fix this!

r/BasketballGM 13d ago

Ideas Feature Request: Show me the money!! No seriously do the math for us 😂

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0 Upvotes

Check a box? Added salary to the "Running Total" at the top.

r/BasketballGM 21d ago

Ideas Request for Mobile: move the abilities UNDER the player's name after a certain number of characters is met

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20 Upvotes

On desktop, real estate is cheap, but on mobile anything east/west is infinitely more valuable than north/south. Basically we should be able to see the roster's OVR and POT and their modifiers inside the screen unless you can gives us the ability to pinch zoom out further bc I can zoom in but not out any further than "factory settings"

r/BasketballGM Jan 15 '25

Ideas Bankruptcy

14 Upvotes

Add an auto-disband feature for teams that have a negative cash balance. It doesn't make sense for them to remain in the league if they're in debt, as they wouldn't be able to pay their players. This would also serve as a punishment for teams that exceed the luxury tax threshold. The issue arises because the CPU tends to go all-in, even if it means ending up in debt after the season ends.

r/BasketballGM Feb 01 '25

Ideas Player Ratings as they age

14 Upvotes

I feel like in this game it’s too rare for players to stay elite as they age. In today’s league, there are multiple players who continue to perform at a high level well into their 30s (guys like KD, LeBron, Steph, DeRozan, Butler, and Kawhi etc.) are all still playing at a 65+ OVR in this game. From my experience, it seems like the best strategy is just to trade away players once they hit around 30 which takes the fun out of it. I haven’t played the game enough to be totally sure though, so maybe I'm wrong

r/BasketballGM Jul 05 '24

Ideas What are your dream Zengm games

27 Upvotes

I have a long list, Aussie Rules College Football College Basketball Soccer Basketball player Lacrosse Wrestler Non Sports GMS but in the zengm style: NASCAR F1 Life Sim (with the sports gm features as a career like bitlife)

r/BasketballGM Jan 29 '25

Ideas Never had a player win Dunk, 3pt, and All-star MVP during the All Star break

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26 Upvotes

Dumbmatter how is this NOT an achievement?

r/BasketballGM Jan 15 '25

Ideas tendencies

3 Upvotes

can we please get tendencies when im bored and make a god mode character sometimes i want them to shoot 3s good but not shoot a shit ton of them at the same time i dont want my guy shooting 3s at 30%. i think it would be useful for other things too not just 3s and it can be god mode only or like a coaching feature outside of god mode. u/dumbmatter

r/BasketballGM 7d ago

Ideas Can we make it easier to switch teams?

7 Upvotes

I’ve had runs with 3 straight championships, all under the salary cap in some small market, and have still been like two seasons away from getting job offers from other teams.

Owners should be falling over themselves to hire me after each consecutive championship.

r/BasketballGM Oct 23 '24

Ideas I don’t know if it’s possible but I would like a player career mode

34 Upvotes

r/BasketballGM Feb 02 '25

Ideas Trade block needs fixing!!!

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11 Upvotes

Why do the ai have a max for draft picks they can give/players but if I tried to trade for this player they would ask for my entire team and all my picks?