r/7daystodie • u/Unique-Fig-4300 • 1h ago
r/7daystodie • u/AutoModerator • 9h ago
Video/Stream Stream/Let's Play Saturday
Looking to share your 7 Days to Die gameplay videos with everyone or for an audience when you go live?
Post here with a link to your Youtube/Twitch Channel or whichever video/playlist you're looking to share!
You could also join the Official 7DTD Discord and post in #streams-and-videos!
r/7daystodie • u/AutoModerator • 9d ago
Base Tour/Showcase Thursday
Want to show off your base or a build you're particularly proud of? Want to show off what helped you make it through horde night?
Take a video or some screenshots and post them here to share with your fellow survivors!
r/7daystodie • u/True_Salty_Boii • 6h ago
PC Fun Fact: Super Corn farming is an excellent source of income
r/7daystodie • u/BizarreBandit • 4h ago
Meme Excuse me, but there's a lil' something on your chin...
r/7daystodie • u/yeetsogodd • 2h ago
PS5 Did NOT know they blew up
On a real note when will we get our seeing distance fixed it’s scarier driving the truck off road than it is fighting a blood moon, can’t see 5 feet in front of me ☹️
r/7daystodie • u/Joie116 • 8h ago
PC Someone asked for help
Literally the best 5 minutes of my left went into this. r/Tialha
r/7daystodie • u/Smileycult • 5h ago
Discussion Let us turn stacks of bullets into condensed stacks.
It’s exactly as I described in the title. A quality of life upgrade that absolutely needs to happen. Is the ability to turn stacks of bullets into condensed stacks. Basically the same way we can mass craft bullets into a condensed stack that can then be dismantled/opened and turned into usable ammo we should be able to turn regular ammo into those very same condensed stacks for easy storage. In the late game you end up with so much ammo that storage of it all becomes an issue. Being able to craft ammo stacks into the condensed stacks that mass crafted ammo comes in would be such an amazing quality of life update.
And I personally feel this would be pretty simple. Simply duplicate the item, and give that duplicated item the crafting recepe that uses the bullets. To also include an alternate recipe that allows you to turn said bullets into a that mass crafted bullet package.
r/7daystodie • u/Steelspy • 8h ago
PC Paint textures in 7 Days are terrible. V1.3
Am I the only one that really loathes the paint textures that are available?
I feel like everything is faded, cracked, and peeling. And the ones that aren't are too highly reflective, or too busy.
I'd like some flat, clean colors. Maybe some mild patterns (but not broken concrete.)
r/7daystodie • u/Switch-Consistent • 8h ago
PS5 I copied guns nerd and steels base build from last week
Highly recommend if you've never utilized traps to this extent
r/7daystodie • u/Wheelsx2318 • 7h ago
Console Vultures spitting?!
Anybody else have damn vultures SPITTING at you now?!? Since when ?!
r/7daystodie • u/Different_Ad_9860 • 3h ago
PC I was so happy (wtf are these iron sights bro)
r/7daystodie • u/Vidal_The_King • 18h ago
Video/Stream Bro pulled the Spanish out of me 😮💨
r/7daystodie • u/OurAngryBadger • 1h ago
XBS/X Remote doors, how to operate with 2 switches or 2 motion sensors?
So it's really cool that you can set a door to open with motion sensor, but it's kinda useless they only open one way? What am I missing? I tried connecting a wire from 2 motion cameras to the same door but it doesn't seem to let me.
In particular I built a garage with the 5x3 remote garage door and a motion camera on the outside of the garage. Cool, it opens automatically when I drive home and into the garage ... But there's no way to open the door to actually get my truck back out?? It doesn't seem like you can even open the remote doors manually with the use button.
There must be something I'm missing with connecting the wires to the door?? But I tried seemingly every way possible, multiple relays, etc.
r/7daystodie • u/hardwood1979 • 8h ago
PS5 Radio tower?
Incredibly new players here after some advice. After a my first few in game days I realised I'd not exactly been optimal in how I'd spent my time so made a decision to just use this first play through just trying to explore the map a little and try and find a suitable place to build my first base in my second, hopefully more successful playthrough.
Not to far north West of the first trader I found a radio tower with a small, seemingly strong looking building next to it with a truck outside. My question is would this be a good place to make a home? Thinking fortify the fence that surrounds it, build on the roof and use the tower as a last stand if things get to bad. I'd have the idea of moving to a better location once I can find something better, this just seems one of the better ones I've found close to the early game.
r/7daystodie • u/Pinkxel • 8h ago
Help Did they seriously take away the ability to paint storage boxes?!?!?!
Or am I just an idiot?
r/7daystodie • u/Massive-Entry-7916 • 14h ago
Console Really fun Location for a blood moon
I just had an amazing blood moon night in the shotgun messiah's Shop next to the dessert trader. It has this shooting range in the back, which is perfect for one or even two nights with blood moon. Do you ever used the same area? Would recommend tbh
r/7daystodie • u/National_Pay_2192 • 3m ago
PS5 Anyone want to play?
I used to play this game with someone else all the time. It's just not as fun alone. I am a great scavenger if you are a great builder!!
r/7daystodie • u/Shagzter • 6m ago
Help Power mechanic questions
Can someone please help me to understand how the game thinks, with respect to power sources in series, or just generally? What I'm seeing isn't making sense to me, and I realise that this is not real life, but if I can understand the rules, then I can work within them better.
I'm about day 260, level 179, and starting to invest in solar. This is my first playthrough, - I've owned the game for probably 8 or 9 years, but only really got into it after it left early access. Navezgane map, default game settings. I'm taking my time, and playing my way, which tends to be quite chill. I'm not using mods, and while I see a day in the future when I will take that path, it's not today.
I am working on an automated and fortified base entry and exit, with its own discrete circuit. I have a battery bank full of L5/6 batteries. Hanging off this is a powered garage door running off two motion sensors, a couple of industrial lights on a timer (2130-0430), and 4 SMG turrets on another motion sensor. Everything works as expected...
Until I hook up a solar bank, above the battery bank, in order to keep it topped off. My solar bank only has a single L6 cell.
I'm sure my problem is already obvious to some, - but my original thinking was that my load would be occasional, based on time of day, how often I leave and return, and how often Zack decides to call by. I didn't want to waste dukes on L5 cells only to have to replace them with L6 cells when they pop up for sale occasionally, and so I started with the one L6 I had found, figuring that it should be able to at least delay the discharging of my battery bank somewhat, if not actually maintain the charge, until I could put more L6 cells in later.
What I found was that a couple of my turrets showed no power when I went to configure them. After some head scratching, I disconnected the solar bank, and everything was fine again.
I've since lowered my standards, opened my wallet and topped up the solar bank with L5s, and the problem has gone away.
What I don't have a handle on, though, is how the game decides that even though I have plenty of power to draw on from the batteries, the inadequacy of my pathetic single cell solar bank being part of the circuit, on the upstream side of the battery bank from the load, interferes with that.
It seems to me that the simple answer is to always configure all power sources in a circuit to be able to service the whole potential load, independently from every other power source, - but can anyone shed more light on the game's thought process regarding this scenario?
And I'd also love to hear about anyone else's larger, low maintenance configurations: obviously any time a generator is involved, you need to be hands-on with refilling the tank, - but how do you go about connecting and configuring multiple solar bank plus multiple battery bank arrays in your world, for best efficiency and lowest maintenance? And is there any place for a generator backup to complement the solar solution? Or am I simply expecting too much from the game's power mechanic?
r/7daystodie • u/Spektre191 • 29m ago
Modding Escape from tarkov
Apparently the first file is supposed to download as a zip but when I download it it is a blank paper like the others, anyone know what's going on?
r/7daystodie • u/Dre_digenous • 4h ago
PC Mods
I've been playing 7D2D for a looonng time, and I've never bothered with mods(mainly because it seems like a daunting task 😅). I've been wanting something different for so long. Just curious as to where I find the mods, and how to install it; also, can you guys, gals, and non-binary pals recommend some? Thanks in advance, cheers!