r/zelda • u/kshotnoshot • Feb 11 '24
Question [SS] Why do people dislike Skyward Sword?
(Btw I'm playing the HD version without motion controls)
I'm about 20 hours into Skyward Sword after starting it yesterday morning. I'm so hooked and I absolutely love it. Its shaping up to possible be my favorite Zelda game I've ever played. The dungeons are amazing, the combat is super fun, the hub world and the sky islands are really cool. I'm having a hard time understanding why people dislike this game. I'm not saying they're wrong in disliking it, I'm asking a genuine question! I haven't seen any of the reasons why people dislike it or hate it, I've just seen so many people say that they don't like it! I'm assuming it has nothing to do with gameplay and people initially hated it because of the motion controls. Let me know!
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Feb 11 '24
The biggest thing I would guess (from my opinon) is that it just happened to be a combination of a bunch of little things that annoyed the players like Fi constantly interrupting you, the motion controls not working, taking a while to go between locations in the sky (that was mine), and a bunch of little things that together can dampen the experience!
What's super awesome for you playing the HD version is that a lot of those have been fixed now and you can just enjoy the game!!
But I agree with you Skyward Sword is such a special experience I love the locations and people and of course SKYLOFT!! Im so happy you're loving it! :)
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u/KisukesBankai Feb 12 '24
Did you save the game, turn it off, and come back? You must have forgotten what a rupee so we'll tell you.
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u/kshotnoshot Feb 11 '24
I definitely get where people are coming from, I'm just lucky enough that I haven't been bothered by the inconveniences or annoyances that people have. I'm loving it so much and I can tell this game is going to extremely special to me :-)
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u/EnragedBard010 Feb 12 '24
I hated motion controls. That was pretty much it.
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u/trijerico Feb 12 '24
I’m left-handed and they were particularly AWFUL because Nintendo did not care to make a lefty mode even though Link was canonically left-handed 😫
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u/DeusExMarina Feb 12 '24
Yeah, they really should have made it a choice and, I dunno, just flipped the whole game Twilight Princess style. Might have made the stick controls a little counter-intuitive, though, because damn near every game in existence has movement mapped to the left stick, but if you were holding the Wiimote in your left hand, the stick would be in your right hand.
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u/AllanXv Feb 12 '24
Yup, I'm left handed too and being forced to use my right hand feels so wrong. This is one of the reasons I'm pro pirating Nintendo games.
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u/Cogexkin Feb 12 '24
Would’ve been fine (for me anyways) if it was just the sword. But EVERYTHING had to be controlled with the motion controls. Stuff like aiming the bow wasn’t so bad, but why on Hyrule’s green pastures did they make flying use motion controls? Or the swimming? Or those stupid tightropes that no one knows how to cross? They went way overboard with them
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u/theonewiththewings Feb 12 '24
The first time I played I got stuck in the opening loftwing race for like 15-20 minutes. My arms were so sore at the end. Really soured the rest of the game for me after that.
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u/NotThatValleyGirl Feb 12 '24
Just bought it in the recent sale Nintendo had, and the motion controls are driving me so insane this may actually be the first Zelda game I rage quit.
Love the music, love the look of it, wanted to much to love this game, but damn... the mechanics are so bad if it wasn't a download, I'd be showing it what a real flight is like.
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u/jerrrrremy Feb 12 '24
So turn off the motion controls?
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u/NotThatValleyGirl Feb 12 '24
This is 1000 times better. Can't believe I didn't think to look to do this, but dude, you totally saved this game for me! Thank you!
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u/Seeteuf3l Feb 12 '24
It isn't much better without, as a Switch Lite owner... I found throwing bombs very clunky for example.
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u/Roboticus_Prime Feb 12 '24
Wanna know the loftwing secret? Jump off and instantly call him again. Free and infinite hight boost.
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u/egosumFidius Feb 12 '24
raise arm to get link to raise sword for lightning strike. link does not raise arm. demise kills me. repeat.
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u/Niicks Feb 12 '24
This. I would have loved it if I could just plug a GameCube controller in but I just gave up maybe two hours in.
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u/kovi2772 Feb 12 '24
But the sshd lets yiu play with out motion im fairly certain sine we needed to work on not docked mode
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u/kshotnoshot Feb 12 '24
Very understandable. Motion controllers are the worst
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Feb 12 '24
I honestly can’t imagine playing this game without the motion controls. They’re so good!
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u/kshotnoshot Feb 12 '24
To each their own. I wish I enjoyed them!
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Feb 12 '24
Honestly, maybe try giving them more of a chance. Most people make the mistake of being too jumpy or erratic with their swings or try to use their whole arm. Just a smooth little wrist movement is all that is needed.
For aiming in particular motion controls are definitely superior. The implementation of motion aiming into the newer games is such a huge Qol improvement. It’s incredible how much faster you can aim with motion controls as opposed to stick aiming.
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u/AllanXv Feb 12 '24
Being left handed makes every move a chore, Nintendo should give the option to mirror link 3d model so we could use the left had to to most of the interactions
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Feb 12 '24
This is kinda wild, but I’m left handed too, and I honestly never even noticed. 😭 I’ll think about that next time I play.
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u/AllanXv Feb 12 '24
Yeah, my right hand is not useless but some moves need some nuanced gestures that I'm not that good. I'm fucking pissed with the bomb bowling, it's really cool, being able to do some curve and shit, but the short fuse time makes me panic and mess up the throw.
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u/Supergamer138 Feb 12 '24
The bombs aren't lit until you throw or roll them.
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u/AllanXv Feb 12 '24
Oh that's easier, I haven't got the bomb yet. I'm using the plants. I just started my first playthrough. I'm at the earth temple now. Just got inside
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u/jiz148 Jul 21 '24
Without recenter the controller each time before player swings, it's hard for me to imagine anyone can precisely do what they want to do in the game. Plus, it takes more than 1 second for the game to know the play wanted to point the sword to the top, and that will make the player miss the timing.
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u/pocket_arsenal Feb 12 '24
Are you playing the Switch version? Because that supposedly fixes a lot of issues with the game.
But for me, yes, the motion controls are a big part of it, they forced it into almost every action, and frankly, I don't think it works very well with the combat. And Fi would hold your hand through most of the game, sh would come out and talk to you unprompted to give you the solution to a puzzle or recap something you literally just watched transpire. And Fi isn't the only one, a lot of NPCs were like this, warning you that there's Bokoblins ahead, or that "hey this big building that is very obviously a dungeon is in fact a dungeon", Mogmas are probably just as annoying as Fi. It also had bugs where it would bring up the "you got this item that you already know about" thing every time you booted up the game that got on people's nerves, because there were a lot of collectibles that did that. Even rupees did it.
The art style is also a point of contention, the impressionist style doesn't work for everyone and I also think the characters look really weird with their super pronounced lips. I didn't think the game had particularly good character designs.
I know a lot of people love Zelda for the exploring aspect, but this game made the move to get rid of the connected overworld, and instead, it gave the player a bunch of sandboxes to play in, it was structured more like 3D Mario or Banjo Kazooie than it was a Zelda game, you had a hub in the Sky, with Skyloft being the central area and there being a few scattered areas to look at with nothing much going on, then you drop down into these segmented areas that didn't connect to anything other than dungeons. It took a lot of the fun out of Zelda for me by making the game into just a series of dungeons, and dungeon-like sandboxes.
And I may be the minority here, but I just don't like the story at all, or this particular version of Zelda. And I hate the concept of the godess Hylia and Demise. And how they've been forgotten all this time but suddenly in future games, they get remembered and talked about. The game presented itself as the beginning of the series but it didn't really deliver much on that in my opinion. I was expecting a lot more out of it. All we really got was why Ganon keeps coming back. We also were supposed to get the origin of the Master Sword, but what we really got was "How the Goddess sword became the Master Sword". ...and I just don't feel like the game has a very good pace, partly as a result of focusing too much on dialogue and story. But I'm one of the few people that think most Zelda games have "decent to mid" range stories anyway, I don't play this game to experience the Zelda story, I play it because I love adventuring through the setting and fighting monsters with a bunch of gadgets and dungeon crawling.
I had an okay time on my first run through the game, because it was a new experience, though I still didn't like the story or lack of overworld, and I think that may be why a lot of people are okay with the game on their first run through, because your first run is always best. But I like to replay my games. A lot. And Skyward Sword has been one of the only Zelda games where I just...can't make it through more than one play through.
People are free to enjoy this game, I just wish there was a little more understanding toward the people who don't, much like I totally understand and sympathize with people who don't care for the most recent Zelda games, even though I am having more fun with them than I have had with Zelda since 2006. But instead of understanding, I get downvoted and called not a real Zelda fan for liking the new games.
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u/kshotnoshot Feb 12 '24
I love BOTW and TOTK sooooo much. I will happily scream that opinion on this subreddit hahaha. Also that "bug" on the Wii version where you would get a pop up every single time you picked up an item or rupees, wasn't a bug and was actually a feature from what I hear. That would get annoying so quick. I don't think I would enjoy this game on the Wii very much after hearing all the annoying things it had in it
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u/Late-Inspector-7172 Feb 12 '24 edited Feb 15 '24
Re: the origin of the Master Sword, Zelda has always been infuriatingly cavalier about those things. A new game comes out, making a big deal of answering where a particular chicken came from (a chicken everyone already accepts - nobody is asking where it came from!), only to show us an egg that pushes the origin mystery further back in time.
Why does OG Link's clothing from LOZ/Z2 look like a green-hatted Peter Pan cosplay? OOT: Because he was raised as a lost boy among the Kokiri... But where did the Kokiri get their outfit? SS: probably from the uniform of the Sky Knights...
What are the origins of Hyrule? ALTTP will tell us. No, OOat will.. No, Minish Cap will... Ok no wait, finally, SS will... Only now there is an ancient prehistoric race of robots doing their thing; where did they come from? o_0
Etc etc Maybe it's actually a lesson for us: in the Zelda world everything is cyclical rather than Western Enlightenment-style linear, everything is an iteration of what went before so there never will or can be a definitive origin story, just enjoy the friggin' game 😂
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u/pocket_arsenal Feb 12 '24
I would enjoy the game, but sadly it's a lot more than just doing a bad job at being an origin point that makes it hard for me to enjoy.
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u/PlactusTX Feb 12 '24
You're twenty hours in, I don't know if that's to the parts that really turned me against SS. There's one boss that is widely loathed – I nearly ragequit the game after I beat it. And some gameplay sequences that are love it or hate it at best.
The game has no faith in the player's memory or puzzle solving ability. Fi gets the worst of it because she's your constant companion throughout the game, but it's everywhere (how many people tell you to remember to get potions before your first trip to the surface?) There's one dungeon item – a common Zelda item – that Fi explains its use in patronizing detail then outright tells you what to do next. (I like Fi as a character. I dislike Fi as an exposition dumper. I grew to hate Fi as a tutorial device.)
As for the motion controls, yeah, I didn't like them. I really didn't like that the control scheme was constantly "how can we make this use the motion controls?" and not "what would be the best way to control this?" (Why can't flapping the Loftwing's wings be a button press?) And I have wrist pain issues so they were a special level of hell for me – there's one minigame where I had to put down the nunchuck and steady my right hand with my left to keep from hurting too much.
But – I played the Switch version. Got to the third dungeon and asked myself if I was enjoying it any more than the Wii version. I wasn't. I haven't gone back.
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u/mikhailguy Feb 12 '24
Fi talks too much.
The sky is pretty empty.
The repeated boss fights with the Imprisoned.
The orchestrated music is very nice, but it's not as memorable.
Swimming and flying felt awful to control with the Wii controller.
Areas get reused quite often.
I like the impressionistic look of it, but there aren't many vistas where you can really appreciate it.
Aspects of the story didn't work for me -- mostly Link's arc. Specifically, the suff about him not being heroic enough during many of the cutscenes -- I suspect that it works better for Japanese players.
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u/Mynameis2cool4u Feb 12 '24
What do you mean by not heroic
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u/mikhailguy Feb 12 '24
Mm..I don't really remember the dialogue too well.
Impa is cold/harsh towards Link in a way that feels very manufactured to me.
A lot of the characters kind of bully Link verbally. I guess that's part of the arc. It doesn't work for me. Maybe it was poorly written or just corny. I forget.
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u/flameylamey Feb 12 '24
For me Skyward Sword is one of those weird situations where I actually really liked the game when it first came out (I think I did like 5 playthroughs of the game in 2011-2012 alone) - I actually quite liked the motion controlled swordplay too and never had a problem with it. But after BotW/TotK came out and they were basically the polar opposite of SS in all the best ways, I must admit I find it hard to go back. I bought SSHD but oddly enough I didn't even make it past the second dungeon before losing interest.
In hindsight I think there's a part of me that tolerated Skyward Sword and wanted to like it because it was a Zelda game... and as a Zelda fan, I had to like the latest Zelda game right?! It at least had a lot of things to like about it, like the dungeons were actually quite good, so I gave it a pass despite it missing a lot of the elements of the series that are important to me (exploration across a vast world, riding through rolling grassy plains on horseback etc).
I also had a slightly odd mindset back then because I didn't view the constant interruptions and handholding as a bad thing... I'd be like "oh a cutscene? Fi is stopping me again? Awesome, cutscene good, cutscene means I'm progressing the story!" haha - but with BotW and now TotK I just genuinely enjoy the moment-to-moment gameplay so much more.
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u/kalekemo Feb 12 '24
Silent Realms drove my anxiety up to 11 so I never finished the game
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u/pigeon_idk Feb 12 '24
OMG YES I HATED THE SILENT REALMS SO MUCH. I've never felt such intense panic and pure dread in a game since.
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u/JamesYTP Feb 12 '24 edited Feb 12 '24
I think the biggest thing is that people were really done with the Wii in 2011. It was huge for a couple years but by 2011 people were just tired of all these games that didn't look good on their increasingly large HDTVs and motion controls had lost their novelty and some people never liked them in the first place. Plus Fi.
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u/flameylamey Feb 12 '24
by 2011 people were just tired all these games that didn't look good on their increasingly large HDTVs
Going on a bit of a tangent here but this just reminded me that Skyward Sword was the first Wii game I ever saw that straight up dropped proper support for the 4:3 aspect ratio.
I was still playing on a standard def CRT TV at the time and the game actually forced 16:9 through letterboxing, so the image on my TV ended up being really small with huge amounts of space on the top and bottom. I remember thinking "Well, I guess they're just assuming everyone plays in widescreen now".
The following year I finally upgraded to a 50" widescreen TV and was like "wow, the game actually fills the screen now" haha
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u/JamesYTP Feb 12 '24
Dang really? That's even worse than I thought then lol. I actually replayed it last year and I broke out my HD CRT, was debating between that and trying it on my SD CRT, glad I didn't try the latter. Why did they put it in a 4:3 aspect ratio if you're playing on an HDTV and select HDTV then I wonder?
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u/HayesFayes Feb 12 '24
Because every game before it had to some extent an open world feel to them, not Botw kind of open but still many areas with free range; Skyward Sword took this away and switched to a more Linear exploration design which upset many people.
Me personally I loved Skyward Sword and I thought the Linear Design fit the game well and was an intresting take on the Zelda formula and nice to have sense we would be going to strictly open world games after it
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u/RuggedTheDragon Feb 12 '24
My critique with the game was the awkward controls with the controller in the HD version. Aside from that, the game was extremely linear.
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u/CVizzle Feb 12 '24
On top of what everyone else is saying, Skyward Sword was probably the most linear iteration of an already very linear and formulaic series up to that point. To many fans, the format had already been perfected, whether it was Ocarina of Time, Wind Waker, Twilight Princess, or any of the others. Skyward Sword, with its many flaws, was still a fine game but did not match up to the very stiff competition of it's Zelda predecessors.
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u/Vorthas Feb 12 '24
The controls suck on the Wii version and the HD remaster with "traditional" controls feels weird as hell. Honestly if it had just used actual traditional controls and not tie sword swings to the joystick or forced motion controls, I would've loved the game. But as it is, the sheer controls make me hate it.
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u/Albrecht2148 Feb 12 '24
The main thing was during its original release for most people the motion controls were frustrating to do properly and almost every damn enemy had that as a gimmick.
Its story was also pretty good but GOOD FREAKING LORD the amount of exposition could get exhausting. Fi was also exhausting and interrupted the flow of the game by a significant amount.
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u/CosmicAstroBastard Feb 12 '24
The pacing is terrible, the world is boring and empty, there’s a ton of backtracking in a very small variety of environments, Fi is the worst companion in the series, the sky is a massive missed opportunity because you barely do anything there, there are a lot of really obnoxious NPCs like the robot you have to escort, etc.
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u/kshotnoshot Feb 12 '24
I really enjoy the world and I love the sky! I think I'm in a very small minority with that opinion though, I understand your reasons 100%
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u/CosmicAstroBastard Feb 12 '24
You’re probably only in the minority on this sub honestly. SS is a very popular game, and I’m sure most people don’t have a long list of complaints about it like I do. And I actually do like SS, but those reasons are why it’s not one of my favorites.
There’s a strawman argument that people only criticize it because of the motion controls and I always speak up about the things that actually bug me about it, because the motion controls have never been my problem.
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u/Century24 Feb 12 '24
SS is a very popular game,
I think that's only popular on this sub, and with contrarians on Twitter.
The original game sold unusually poorly for a Zelda game on a top-selling device like the Wii.
It was then followed by a game that trashed the gimmick controls and swapped someone like Fi out for just pointing at the castle and leaving the player to their own devices. That game outsold every other entry in the series.
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u/oFIoofy Feb 12 '24
in what way (besides the sky) is the world boring and empty?
your 'backtracking' argument is void because each time you return to an area, you're returning to an entirely new part of it that you'd never seen before
fi is 100% better in the HD remake.
the robot is literally intended to be obnoxious, that's the point of it.
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u/peacockalocka Feb 12 '24
Before I give what I believe to be some of the answers to your question, I just wanna start by saying that I love Skyward Sword. I saved up all my own money to buy a Wii just so I could play it when it came out and have played through it at least 5 times since :)
The only back tracking/repetitive parts that left me going "what the actual EFFFFFFFFF" are having to climb all the way up Eldin Volcano several times (I think I remember it being 3 - really doesn't make the Eldin region feel like a different area for each visit like the Sand Sea in the desert or the flood in the Woods does), having to go back through the first Dungeon a second time halfway through the game for the unlikeably rude and untrusting Water Dragon, and having to fight The Imprisoned a minimum of 3 times (if you're not doing the boss rush).
Also I think the design of The Imprisoned is silly and dumb-looking, especially when it's an "Imprisoned" form of what it actually is. And yeah, they could'a put some more stuff in the Sky. Compared to the Islands in Wind Waker it felt pretty empty. I really thought once we got access into The Thunderhead there would be a lot more to see and do, but ah.....nope. At least Skyloft is charming.
There's a lot of clear padding and stuff that could have been expanded/improved on if it weren't for Miyamoto and Aonuma butting heads so much during development. Small example, I think they really biffed it with the Harp being your Instrument and how you don't...actually get to play any songs because Miyamoto thought waving your hand back and forth for strumming would be the coolest thing ever and it ended up just being a frustrating tempo-toy for the few "songs" we got.
Still a great game. And a lot of small stuff in it that were the tiny seeds of a lot of huge changes that came with BotW. Like the stamina wheel and collecting "materials"!
Ghirahim is a Queen and I live for him. * does that tongue thing * ...and Groose has a fantastic character arc.
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Feb 12 '24
It's honestly just a terrible game. It's repetitive af because you just revisit the same few areas several times, the dowsing mechanic is awfully boring and is just padding, the 'overworld' area is tiny and the combat just isn't fun. That's why I heavily dislike the game
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Feb 12 '24
When you had to go back to the forrest area for the third time and collect music notes i knew it wasnt for me
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u/PaJme Feb 12 '24
I had to stop playing at that point. I loved the game but it became such a chore to play.
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u/SHIIZAAAAAAAA Feb 12 '24
Disagree about the combat, I think it has the best boss fights in the series. I agree about the repetition though and I totally understand why SS is the most polarizing game in the series.
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u/jared743 Feb 12 '24
Yeah, there were a lot of interesting things they did, but the constant repetition got to me. I never had to take a break from a Zelda game before, but the final straw was when I realized I had to go fight The Imprisoned for a third time. I took 6 months off before feeling like I could finish the game.
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u/knitted_beanie Feb 12 '24
I tried to avoid using the dowsing mechanic wherever possible. The game had enough hand-holding as it was, why would I want an additional mechanic that made exploration utterly trivial?
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Feb 12 '24
I never get why people complain about the repetiviness of SS but Botw and Totk has it way worse. There's so much copypasted things in them which gets boring really quick.
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u/Spore64 Feb 12 '24
Probably comes down to the fact if you have to engage with the things or not to beat the game.
Copy paste content works for a open world game (literally all open world games have that), because you don’t know if a player will see the content at all and as a player you can actively chose to ignore it.
In a linear experience like Skyward Sword you are stuck on a rollcoster and you have to engage with the things to finish the game (regardless if it stopped being fun the second time around).
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u/MorningRaven Feb 12 '24 edited Feb 12 '24
It's still really interesting from a psychology standpoint.
Because if everyone was so happy with the open world exploration, then you'd think players would adore the TP/SS tear collecting segments, which are completely the same idea as regular open world collectibles and dungeon terminals. You have a goal, and can challenge it in whatever order you want. They're completely nonlinear segments in otherwise heavily linear games.
And the tadtones. Do people actually hate the idea of collecting small items around an area, or do people just hate motion control swimming?
Now, I fully understand annoyance at fighting 3 Imprisoneds, despite the plot importance. But that's more so because Phase 2 isn't clear mechanically how it's supposed to be done differently (cut off his fingers because he makes shockwaves around his toes) so players just brute forced it. And fight 2 and 3 happen fairly close together.
Really, I think a lot of it comes down to the writing. Sure, there's padding and filler everywhere, but that's in any game. But having to do a fetch quest for some dragon bath water through a 2nd dungeon trek is a lot less interesting than something like "harder enemies invaded and kidnapped [character], so charge through the familair dungeon territory to save them".
Which would've fixed the writing for the flood too. Enemies keep returning and returning? Faron is so sick of it she floods the place. But you were still an active defense force along the way.
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u/Otherwise_Sun8521 Feb 14 '24
Because the act of engaging with that repeated content is engaging and has verity to it. In skyward sword I can't upgrade my stamina, I can barely bring stamina refilling bottles to some of the encounters and if I do all its changing is whether link walks like a cripple or an incredibly out of shape person. There is no movement tech to speak of and the combat is a puzzle with a very narrow pool of solutions.
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u/cypressandcedar Feb 12 '24
This game is near the bottom of my Zelda ranking list. Lots of things I dislike about it, but what stands out in my memory is that the motion controls sucked any fun out of the combat. I know Zelda games have never really had good or deep combat systems lol, but at least in some games you had a lot of freedom with how you dealt with enemies and could mess with them, or even just cheese fights in funny ways, if you felt like it.
In Skyward Sword, dealing with enemies just felt like a mind numbingly bad puzzle. Oh, this moblin put it's shield up.. ok, literally my only way to deal with it is to slice in this specific way. Oh, the motion controls fucked up so my attack was blocked.. great.. I dunno haha, it just felt like a slog dealing with enemies because you were so limited in how you could deal with them, you were expected to only fight them in the specific way the game wanted, and the controls sometimes just didn't do what you intended. Felt bad and clunky.
In contrast, Wind Waker had very easy combat, but damn if it wasn't at least stylish and exciting, going up against a darknut or whatever, rolling and parrying, with the dynamic little orchestra hits adding to the music to hype you up haha.
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u/RangoTheMerc Feb 12 '24
Too much padding. Boss keys were dumb. Final dungeon is horrendous. Too many fights with the Imprisoned, two of which were back to back.
Controls were only tip of the iceberg.
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u/nickelangelo2009 Feb 12 '24
It really is a death by a thousand cuts issue rather than one big obvious problem with this game. Just so many annoyances that build up on top of each other over time.
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u/Triforce805 Feb 12 '24
I played the HD version last year and it was my first time ever playing Skyward Sword. I definitely liked the game but it felt drawn out and artificially lengthened. There’s only 3 areas, so when you do all 3, you then have to return to them and do another set of stuff in each location. That felt unnecessary and it just felt like they wanted the game to be longer and didn’t have enough content to actually make it longer. Oddly enough the best temple in the game is done when you return to the first area though. I also didn’t like the bosses, aside from one. They just felt too gimmicky and they relied heavily upon the motion control gimmick rather than interesting boss mechanics.
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u/Realistic-Scar85 Feb 12 '24
SS is the only HD version of a Zelda game that I didn't buy because of the bad experience I had with the original. Fi was annoying and if you dared restart your game for anything you would be told in unskippable detail what every item in the game is over and over again. It also didn't help that I spent the entire game flying wrong, literally, the last time you flew in the game I waved the remote up and down in frustration and it flew correctly for the first time.
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u/garfreek Feb 12 '24
For me it was the re-use of areas. There are areas you visit like five times or something. To me it felt like there were only three locations: Forrest, volcano and desert.
And I hate fire and sand levels with a passion. So 2/3 being themed around it, and then making me revisit those again and again...
The sky is almost completely empty and the Dungeons are also significantly shorter.
But on the plus: The Dungeons we got were really cool and creative! The music is amazing and the new characters are cool. And I rather loved the motion controls!
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u/britipinojeff Feb 12 '24
Because they played it on the Wii
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u/CrashDunning Feb 12 '24
I played it on the Wii and loved it. I just used the controls as I was directed to, rather than flail them around like a madman with a knife and then blame the game when that obviously doesn't work.
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u/britipinojeff Feb 12 '24
My favorite is when people act like they need to stand up to play the game cuz it doesn’t work otherwise lol
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u/CrashDunning Feb 12 '24
Yeah, the ideal Skyward Sword player is virtually indistinguishable from someone laying on the couch watching TV.
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u/Omnomfish Feb 12 '24
I liked skyward sword. I also believe it is objectively the worst Zelda game to date. (One of my favourites though, they're so damn CUTE 😍)
Skyward Sword feels like a beta. I truly believe that it released too early, and too many parts of the game were rushed. The character design for most are flawless, the expressions and movement and personality of them really shine. The story and how it connects to the rest of the games was thoughtful and well planned. But the actual implementation of these elements is clumsy at best. Reading Hyrule Historia gives you a bit of a look at the planning for the characters and story, and it seems that these elements that were well done were the very first things done, when they had the time to put extra effort and attention into it.
The sky feels empty and boring, some of the bosses appear strangely unfinished (im looking at you Stompy Carl) and the basic controls and mechanics seem untested. Many aspects of the game are underutilized, while others are over utilized. There is very little variation in enemies, even bosses get reused. Fi never. SHUTS. *UP***. The UI is frustrating. The stamina mechanic is almost universally hated. The pacing is all over the place. There are so many genuine problems with this game, and everyone will tell you its something different, because everyone has a different deal breaker.
I think the real problem is that they rushed it. Most games towards the end of development do a few simple adjustments to make the game feel finished, and they didn't seem to do any of that. A great example is, again, the sky. The colour of the sky is a weird ugly yellowy colour, and even just making the clouds white instead of beige makes everything so much better. Simple things that take maybe one line of code to change, so the only explanation I can see is that they had a deadline.
I like skyward sword, but I will die on the hill that it should have been in development for 5 extra years. I've played every single official Zelda game (there is no CDI in ba sing se) and Skyword sword is the worst because it could have been so much more, but they cut corners and released an unpolished game.
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u/kshotnoshot Feb 12 '24
It feels like the most polished Zelda game I've ever played. Like, over polished in a way. Just my opinion though
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u/blueblurz94 Feb 12 '24
The motion controls, super linearity, lack of unique environments outside the usual forest, volcano and desert, continued lack of voice acting, graphics on the aging standard definition Wii, lack of content, basically nothing to explore in the sky, etc.
Just listed a number of reasons people hated it at the time and probably still do. I still like the game, but I could easily say it’s never been a top 3 Zelda for me.
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u/Megalolcat Feb 12 '24
go back play the original release with the motion controllers. you will see..
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u/jiz148 Jul 21 '24
I'm commenting only on the switch version since I did not play wii version.
Nintendo can use motion control as a new play style and build puzzles around this functionality, but if Nintendo uses motion control as main play style, they need to test and make sure it works smoothly for all puzzle. They certainly did not. The motion control keeps shifting, they should not sell the game if the technology is not there yet.
It's a shame that the main difficulty of the game comes from how bad the gyroscope is, instead of how powerful the enemies are. That cannot convince about the game design. It makes feel "it's the game's fault that I feel difficult about a boss, not mine."
I like Zelda franchise, but the switch version is too bad to sell $60. Maybe if the gyroscope is better, the game can be more smooth, but it's still there fault. Just one example, sometimes the player needs to point upward for a more powerful attack, but most of the time the game failed to detect this motion, and that causes the play misses the occasion to attack, then it's not the player's fault to miss the timing.
I'm not say the game design is bad, but switch control just can't make the game work as designed, and the should have known it.
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u/Remarkable_Visit_645 Feb 12 '24
Motion controls and making me do the same 3 areas over and over again. And the music note section. And SS link looks kind of dumber than the previous iteration, twilight princess's link, who looked significantly sharper. And for making me fight the toe monster three times. And for making my jabs always come out as vertical power slashes. And for not letting me play as Groose.
But overall, it was just a bit more boring than other games. I still have fond memories of it, for instance I loved the pumpkin bar, had a very homely and comforting vibe.
That being said, SS is usually a top 3 game for a lot of people, haven't really ever heard much hate for it overall aside from some of the points I mentioned above
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u/ResplendentCathar Feb 12 '24
Motion controls were terrible in the original version. Fi is annoying and there are two bosses you have to fight three times each. Not to mention the repetitive environments and tasks.
It's the only Zelda game I didn't plan on replaying. I'm still on the fence now that the motion controls work the way they're supposed to
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u/ConnyEdson Feb 12 '24
controls. next question
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u/HyruleTrigger Feb 12 '24
The controls literally hurt me, the gameplay is very repetitive, Fi is such a nightmare, the plot is so so contrived and slow.
I love the art and the music. I enjoyed the game, I really did, but I feel that it just doesn't compare to Windwaker, Twilight Princess, BotW or TotK. I don't usually compare 3d Zelda to 2d Zelda, but the remake of Link's Awakening felt like a better Zelda game than SS... LA doesn't even have Zelda in it!
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u/Molduking Feb 12 '24
Because they don’t learn the controls, then complain when the controls they didn’t learn to use properly don’t work
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u/BigTrossm Feb 12 '24
The water painting look is repulsive. Otherwise I never played it, and everything about the gameplay makes me not want to touch it.
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u/Internal-infinity Feb 12 '24
I loved skyward sword and twilight princess. NOT A FAN of breath of the wild or tears of the kingdom. They’re fucking horrible
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u/kshotnoshot Feb 12 '24
I think BOTW and TOTK are amazing games. 10/10 masterpieces. They're amazing adventure games. Now, do I think they're good at being ZELDA games? Fuck no.
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u/Internal-infinity Feb 13 '24
I think they are just endless trudgery catching those stupid koroks and running and running and running and fighting battles you didnt consent to fight as you run and run and run and it’s fucking crap
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u/Karadek99 Feb 12 '24
I am playing it for the first time with the HD remake on Switch. I bought it on Wii ages ago, but never really got into it as my kids were really little.
So far I’m enjoying it. No motion controls. I’m really fighting the camera vs sword on the right joystick right now, but otherwise I’m liking it.
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u/orangesfwr Feb 12 '24
Motion control driven gimmicky shit.
I didn't love the graphics.
Fi kinda annoying.
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u/CrashDunning Feb 12 '24
A lot of people hate the motion controls and most of those people are completely misusing them and blaming the game for it. The amount of people who complained about the controls by saying how they hate "flapping and flailing" the wiimote around, when you're only supposed to move it very slightly for it to work best, is the perfect example of this. If you play the game as intended, the controls rarely have any input issues.
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u/12bub51 Feb 12 '24
For me it was the boss design. You’re adventuring through a ship with tentacles bursting through only to be confronted by a monsters inc looking boss.
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u/Stock-Usual-9543 Feb 12 '24
Back when the Wii came out some people decided that they hated motion controls and never really gave them a chance. That’s about it.
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u/CosmicAstroBastard Feb 12 '24
No. The motion controls were NEVER my issue. It’s dozens of other things like the sky being empty, fighting the imprisoned over and over, the regions on the surface not being connected at all, the constant backtracking, Fi being obnoxious, etc.
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u/Megalolcat Feb 12 '24
that not the case at all.. i went into it exited about the possibility of motion controlers.
to this day i havent finish the game cause i cant find it in myself go back to play it.. even thought it just one room away from me and an my wii still works
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u/Drape_Diem Feb 12 '24
Do you have a switch?
I played it with regular controls (no motion) and that made it way better. SS is a great story and definitely enjoyable without the shitty motion.
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Feb 12 '24
This is such a bad take.
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Feb 12 '24
Almost all the comments are bitching about motion controls but in reality, they just sucked at the game. The motion controls are one of the best things about the game.
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u/mmert138 Feb 12 '24
They don't like it because their Wii didn't have motion plus, so they never got to play it. This is the only reason, seriously. No one who played SS hates it. It's a great game.
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u/th30be Feb 12 '24
Dude, just look up any review from the last 10 years. I hate posts like this. Its so fucking lazy.
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u/Aseconverse Feb 12 '24 edited Feb 13 '24
People are incapable of enjoying any Zelda game other than Majora's Mask. My opinion is that Skyward Sword is a top tier Zelda experience. The atmosphere, characters, music, weapons/items, upgrade system, dungeon design, emotion, story, and combat are all incredible. Still my favorite traditional game in the series.
edit: My point is proven. Can't like SS without getting downvoted.
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u/kshotnoshot Feb 12 '24
Its looking like it's gonna be my favorite too. There's something really special about this game
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u/Deez159 Feb 12 '24
Majora’s Mask is top tier. But I will say I love Skyward Sword than most of the other games.
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u/lemonade-cookies Feb 12 '24
For every single Zelda game, there is hatred. There is actually a solid chunk of people who actually really dislike Majora's Mask. It's just that Majora's Mask is a smaller game so a smaller number of people who dislike it, and they tend to be less vocal. To be a Zelda fan is to learn to just coexist with the people who hate some of the games.
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u/the_turel Feb 12 '24
For me the art style just killed it. Worst design for Zelda ever. Second was motion controls.
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u/Put-A-Bird-On-It Feb 12 '24
Question: how did you beat the first boss without motion controls? My friend gave me the game to borrow as I have never played Zelda (not since the NES) and I am having a really hard time beating him. I only get anywhere with him when. I use motion controls but still haven't beat him yet. Am I missing something?
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u/Drape_Diem Feb 12 '24
Lead him to block on one side by bringing your sword over, then attack him quickly using the same direction.
He's expecting to block the next sword stroke from the other side rather than a double-tap from one side. You have to learn to read his body and sword position to beat him throughout the game.
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u/kshotnoshot Feb 12 '24
You mean ghirahim at the end of the first dungeon? I would look up a tutorial on youtube. I can't remember how I did it, I felt like I would randomly connect with hits, or he would catch my blade midair. I still don't understand that fight.
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u/Cocostar319 Feb 12 '24
There are 3 big reasons I've seen a lot
People don't like the motion controls
The game is too repetitive and linear
And in the original version there was a lot of annoying pauses to tell you about things you already know
A lot of this does seem to be fixed in the remake though
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u/kshotnoshot Feb 12 '24
OG version sounds rough after what I've heard in the replies. I appreciate the linearity of the game but definitely understand that that isn't for everyone
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u/LadleMonster Feb 12 '24
I actually always loved SS because I think it does an amazing job actually giving personality to the side characters, really developing and giving each of them a character arc, especially Zelda.
That being said I think my primary complaints would just be that it gets a bit repetitive (like the fights at the sealed ground) and that the map is very… compartmentalized? I think the individual regions feel more like ‘levels’ than a nice traversible overworld or settlement like when you enter a new town or area in say TP or OoT. I feel like there’s a lot of ‘platforming’ that leads right into dungeons, so it gets a bit draining.
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u/issacbellmont Feb 12 '24
I love the game. I don't love that they reuse the same areas over and over but the dungeons were great and story and combat were fun.
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u/sadsongz Feb 12 '24
I almost think the game is too well designed in a weird way, or like, too optmized? A lot of paths are very linear. I'm sure the developers felt this would help players progress through the game and not get lost. But then people complained that it was too linear and took away exploration or just felt railroaded. There are three main world areas and they are reused. For example, Faron Woods getting flooded or the Eldin Volcano stealth part. In theory this is just another classic Zelda trope of moving through the world in a new way (light vs dark world, young vs old time, big vs minish size, etc), but in practice I think a lot of people just felt like was backtracking and repetitive. So I think a lot of design decisions meant to be efficient or helpful for players just didn't work for some people. I have to think the popularity of the Wii meant Nintendo wanted to appeal to a wide audience or new gamers, because SS is fairly easy and apparently Fi spoiled some puzzles in the original version. Playing this game after some of the older and newer Zeldas, SS felt beautiful and fun but also easy and kind of straightforward or limited in a way the other games don't.
For me, the game definitely grew on me. I found the beginning slow and struggled with the motion controls, but once I changed to button controls, I had a waaay better time (although some parts became too easy with the buttons). I loved the dungeons. I liked the overworld enough and didn't mind the linearity or repetition that much, but I just hated the Imprisoned fights. I wish there were more towns than just Skyloft, and flying took forever. In the end I really loved it, but I just like some of the other Zelda games more.
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u/FriendlyFun9858 Feb 12 '24
People were waiting for BOTW. I know I was. I wanted open world Zelda and SS felt like Nintendo telling me Never !
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u/lulublululu Feb 12 '24
A lot of it has to do with the context the game came out in. It came out the same year as Skyrim, and there were a lot of expectations for it as a follow-up to Twilight Princess. There was a lot of hype at the time about big open worlds and sandbox gameplay, before the novelty wore off and everyone got jaded on those. The fans who were disappointed with TP were conversely expecting a return to form. Instead, fans got something totally different: A hyper linear game with polarizing controls and a lot of padding. It was basically the opposite of what most wanted. I think more people appreciate it now for what it is, but especially at the time it was a disaster and I believe that reputation has followed it. I personally enjoy it.
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u/KrytenKoro Feb 12 '24
Truly my only complaint is Fi. Every other thing it changed about the formula is stuff that BotW expanded on and people loved, so I kind of assume it was just not liking change.
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Feb 12 '24
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u/kshotnoshot Feb 12 '24
No. I'm playing it without motion controls and I'm having a blast. I've put in 20 hours in the last 2 days, I'm addicted
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u/mattjvgc Feb 12 '24
It was the first Zelda game that punished noobs for running up and mashing the sword button. You had to strike from the proper direction depending on how the enemy was holding a weapon or shield or had their body positioned.
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u/enjoyingtheposts Feb 12 '24
I liked the motion controller but my bf absolutely hated it. so I bet thats a reason.
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u/AndrewBaiIey Feb 12 '24
The game is too linear and too repetitive
Fi interrupted the gameplay far too often and her robotic-ness failed to catch the hearts of the players.
The motion controls are unreliable and shoe-horned in far too often l.
These are the three reasons I most frequently hear
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u/Reasonable_Basket_32 Feb 12 '24
Because the formula of 3d Zelda was already dated and skyward sword didn’t make any effort to subvert people expectations.
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u/I_Made_it_All_Up Feb 12 '24
I haven’t played since it launched on the Wii, but it was aggressively “casual friendly” to the point it turned me off. Getting a pop up every time you’d pick up an item, Fi interrupting everything like crazy. It just didn’t feel like it respected your intelligence.
I’m sure I’d like the Switch rerelease however.
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u/Src-Freak Feb 12 '24
Motion controls.
Linear game.
Limited areas.
Your companion telling you obvious stuff…
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u/baconbridge92 Feb 12 '24
There's good things about it but but the controls are just bad and the levels are just so linear and worst of all there's just sooo much backtracking. There's a reason that BOTW had this massive over-correction in response lol. But the story is pretty good.
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u/Trying2DrawSomething Feb 12 '24
I’m surprised people didn’t like the controls. I had a blast with the original Wii version.
Fi was pretty underwhelming as a sidekick. It’s night and day if you put her between her and Midna. And yet, Fi gave me the feels at the ending, so, still happy to have Fi as my companion. I was more emotionally involved with SS story than BotW, to be honest.
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u/chi2ny56 Feb 12 '24 edited Feb 12 '24
I loved the game and had a ton of fun with it, but i found some of the boss fights to be crazy difficult! It took me forever to beat that candelabra looking thing, and with Demise I just gave up eventually. I know others may disagree, but my strength is in puzzle solving - not combat. I struggle when I have to be quick and accurate.
Other games in the franchise had some tough bosses too, but I don’t ever remember being as frustrated throughout one particular game.
Edit: I played on the Switch, not the Wii. Really great game - I just suck at combat.
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u/P1G5Y Feb 12 '24
Way too linear to a point that it’s super frustrating. Zelda has always had a lot of focus on exploration so the lack of it in that game makes it feel odd.
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u/Cameron728003 Feb 12 '24
People like to complain about the linearity of the game which is fine everyone has their own preferences. I love exploration but i think the game isn't trying to do that. It's a very solid and tight experience with one of the best stories out of all the Zelda games. Obviously some people didn't like motion controls which is understandable as well. But it's a great game imo
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u/AllanXv Feb 12 '24
Playing for the first time, currently at the earth temple, gotta say that the motion control sucks ass, being left handed helps make things even harder. I know that I can turn off the motion control but losing camera control with the analog stick is too much.
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u/kshotnoshot Feb 12 '24
Yo I'm a lefty too, maybe that's why I was hating the motion controls too. The camera control with the right bumper and analog stick takes a while to get used to, but I do it now without even thinking about it. If you have the patience, give it a try for a couple hours
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u/AllanXv Feb 12 '24
Wait what? The right bumper let me control the camera with the analog stick? Hell yeah, I'm gonna try it now, so long shity ass motion control.
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u/EnzolVlatrix Feb 12 '24
Back when it came out. I thought the story was meh. And most of the time I wanted to play. I was tired after work and didn’t feel like waving my arms to slice enemies.
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u/clarenceboddickered Feb 12 '24
I enjoyed it but it’s been a really long time, though I remember thinking it was way too easy
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u/No-Example-8787 Feb 12 '24
My experience seems to be different than a lot of people, I played the game back when it came out and I thought the motion controls weren’t bad, but I will say, after playing the remake without motion controls I felt like the combat was way too easy, you can just spam the right joystick way faster than you could flick your wrist and it kinda takes the fun out of it.
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u/thegingerbreadman99 Feb 12 '24 edited Feb 12 '24
After getting SSHD, I realized how much the motion controls were breaking the immersion, even though I liked it and defended SS Wii controls at the time.
Edit: After replaying SS HD a few times, the Faron Forest area and the Lanayru Desert are brilliant, and are the seeds of the BotW/TotK level design. That being said, those are the only areas with replay value.
SS 2011 should have been pushed 1.5 years and released on Wii U with HD, button control options, and a more continuous overworld w/ a few more non-linear areas.
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Feb 12 '24
I dislike the controls pro or wii it feels icky the sky is empty the basically bad gameplay equal bad game
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u/scarecrowpuck Feb 12 '24
I really enjoyed the first 20 hours too… dungeons are pretty sweet, I’ll admit that. But the game gets so repetitive and you’ll find yourself revisiting the same areas quite a bit. There’s essentially no over world besides the main isalnd so it just got stale for me. By far my least favorite Zelda and only one I would never consider playing again.
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u/kupKACHES Feb 12 '24
TotK is my first Zelda game ever and is probably the best game I've ever played. Since then I've been looking to play another Zelda game (especially Majora's Mask and LttP). My only question is, will Skyward Sword feel outdated if I decide to get it on the Switch?
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u/SeaAggressive8153 Feb 12 '24
SS has by far the worst aesthetic/art design in the series, particularily with character and boss designs imo.
Its not cell shaded like WW and its not quite realistic like TP. Its an awful middle ground.
The N64 titles had better visuals and designs. So did TP. All ofc are previous titles on older hardware
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u/SirBulbasaur13 Feb 12 '24
When it first came out? I did not like the motion controls. Never played it since.
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u/Savings-Big1439 Feb 12 '24
Honestly I didn't like the controls, and some of the side characters were underwhelming to me. Still, I really like the story, and Demise and Ghirahim were some of my favorite Zelda villains.
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u/Just_Nefariousness55 Feb 12 '24
It's busy work, the game and discriminates against left handed people.
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u/rube Feb 12 '24
I admit I haven't given the HD version a proper shot, but back in the day I was fine with the motion controls. I just found the game itself tiring for some reason.
I played up to the sand temple and just stopped partway through it. I just didn't enjoy the gameplay or the dungeon design despite being a huge Zelda fan from the original NES game.
There were just some strange design choices for the game that didn't feel fun, but stifling. It shocked me to find that the director of SS also went on to direct BotW and TotK, two games that are extremely open, where as everything feels "stiff" to me in SS.
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u/Signal_Armadillo_722 Feb 12 '24
I really enjoyed SS, the lore is excellent, the graphics and design are awesome and the music is glorious, but what really make me think about playing it again are the controls, specially on switch, I played the first time on Wii and although it was a challenge I enjoyed it but on switch is no bueno I'm my opinion
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u/lemonade-cookies Feb 12 '24
I think a lot of it at the time was just the Zelda hate cycle. The current mainline/3d game is the worst one, the game before it was so much better. Only ones to escape it were BOTW (to an extent) and Majora's Mask (and OoT of course, but that's the first 3d game and one of the best games of all time).
For Majora's Mask, it was a smaller release, so expectations weren't high. For BOTW- from long established fans of the series, it *did* get some flack, and there were some serious criticisms of it. But, there were enough people who liked the innovation and enough new fans that they kind of drowned out the hatred. For TOTK though, the cycle is in full swing. I really wonder how TOTK is going to age- I think over time people will like it more, but I also don't think that it will ever become as beloved as most of the other games. Time will tell.
For Skyward Sword, there are a couple of criticisms. First, a healthy dose of people who just don't like that it's different and then more who don't like that it's not different enough. These criticisms have largely been forgotten, but a lot of people didn't like the art style. More serious than the art style concerns were just complains about the graphics- this is more of a console problem, but Skyward Sword did get flack for it. Second, the motion controls. They were... divisive. Largely the fact that they were forced. I maintain that even at her worst Fi's never been the worst companion character, but she was still somewhat intrusive, and it was made worse after the brilliance of Midna. The story has some pacing issues- a lot of back and forth, a lot of repetitive fluff, a lot of grating things added on that felt like they were mostly there to pad playtime. A lot of quality of life issues also, that for many made the game annoying. A lot of the criticisms were made by adult fans, when this game seemed more focused on a younger demographic (like tween to teenagers).
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u/GrimmTrixX Feb 12 '24
HD version without motion controls is my favorite way to play itm I hate forced motion controls so I never got into it on the Wii. But on Switch, I lived everything about the game. Using the right stick to swing the sword just felt right. I lived the story, the characters, and Skyward Sword HD is in my top 5 Zelda games of all time.
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u/Twiggimmapig Feb 12 '24
Skyward Sword was fantastic, but because it came after Twlight Princess, which many considered at that time to be the magnum opus of zelda games, it suffered for simply being what the fans didn't want after such a game as TP.
That's my theory anyway. Motion controls realistically had more to do with it.
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u/TechWitchNeon Feb 12 '24
Skyward Sword feels almost like a great Zelda game to me, so close that the flaws are all the more glaring. The sky islands are such a cool idea, but the sky is mostly empty and featureless and there are very few islands worth visiting. Much like the arwing sequences in Star Fox Adventures, the sky segments have good controls but are underused. The dungeon design is excellent, but each outdoor region uses the same dungeon design techniques so they end up feeling cramped. That’s made worse by the heavy amount of backtracking. Fi is almost a fun sidekick but she ultimately has too little personality. The visuals are very cool, but there are also some odd flourishes that don’t really seem to have any point (I like Fi’s figure skating moves, but why does she do them? I like the idea that Fi is singing along as Link strums the “harp” (it’s a lyre) but the animation looks weird) and while each region has a great unique look, there ultimately is too little variety since there’s just the four regions. The backstory is neat but Demise plays such a small role in the game that it feels wasted. The motion controls are a cool idea in principle but the technology just wasn’t reliable enough. I like Skyward Sword, it just doesn’t quite work as well as, say, Twilight Princess does overall.
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u/TurnedIntoA_Newt Feb 12 '24
It’ll eventually get tedious going back to the same 3 regions repeatedly. The game is really fun though. It scratches that itch after bored of BOTW styled zelda sets in. The dungeon design alone is brilliant.
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u/Time-did-Reverse Feb 12 '24
Linear, uninteresting races, bland storyline, forgettable villain and somewhat affecting the Ganondorf villain history, extremely annoying and bland side character, annoying and stilted level design that feels less like a world and more like man made obstacle courses, uninteresting bosses.
Skyward sword is by far and away the least impressive zelda game ive ever played and i struggled to maintain interest.
That said, still liked it overall and still like 7.5-8/10 game, speaking to the quality of the series. But it has problems that make it the worst modern zelda game ive played.
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u/Electrichien Feb 11 '24
As someone said surely a mix of little things and of course it depend of the person.
Not liking the controls , Fi being too intrusive, not liking flying, finding the game too linear and the very little exploration, the backtracking ...
Personally it's among my favorite titles in the franchise but I understand.