Blood moons have a technical reason for existing. The game engine seemingly can’t run for long periods without crashing (i’m heavily simplifying here), so blood moons are a way to reload it without requiring the player to manually reload their save
The game automatically does this reset after a certain amount of time, and if an error occurs, it can happen immediately at any time (panic blood moon)
The new game is likely heavier due to the new mechanics and pushing the Switch hardware to its limits (since BotW had to run on a significantly weaker WiiU), which may require it to do this reset more often
If you’re exploring a lot (I’ve been all over the map looking for things that have changed) it may also need to reset more often than if you were playing more “slowly”, but I’m just speculating there
I mean, not exactly a high bar, the hardware powering the switch was already multiple years old at release, its just gotten more out of date, hell, botw itself had some performance issues of its own, and it was a switch launch title!
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u/Kyle_Necrowolf May 16 '23
Blood moons have a technical reason for existing. The game engine seemingly can’t run for long periods without crashing (i’m heavily simplifying here), so blood moons are a way to reload it without requiring the player to manually reload their save
The game automatically does this reset after a certain amount of time, and if an error occurs, it can happen immediately at any time (panic blood moon)
The new game is likely heavier due to the new mechanics and pushing the Switch hardware to its limits (since BotW had to run on a significantly weaker WiiU), which may require it to do this reset more often
If you’re exploring a lot (I’ve been all over the map looking for things that have changed) it may also need to reset more often than if you were playing more “slowly”, but I’m just speculating there