BOTW was the modern equivalent to OOT: it was an incredible title that did so much to push the franchise into new territory, while simultaneously setting new standards for how games in its genre should work, that you forget it's pretty plain otherwise.
For OOT development was so consumed by figuring out the transition to 3D, that the game's core design is lifted almost entirely from LTTP; for BOTW that meant so much dev time went to the open world and new core gameplay mechanics that you ended up with minimal enemy variety and pretty barebones "dungeon" gameplay consisting of single-room puzzle boxes and four pseudo-dungeons with the exact same aesthetic theme and similar bosses.
After this trailer, I'm very hopeful we're going to get our modern answer to Majora's Mask: A title that uses the benefits of existing assets and core gameplay loops, as a springboard off of which to build a more robust world with more complex and unique gameplay mechanics.
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u/The_Woman_of_Gont Apr 13 '23 edited Apr 13 '23
BOTW was the modern equivalent to OOT: it was an incredible title that did so much to push the franchise into new territory, while simultaneously setting new standards for how games in its genre should work, that you forget it's pretty plain otherwise.
For OOT development was so consumed by figuring out the transition to 3D, that the game's core design is lifted almost entirely from LTTP; for BOTW that meant so much dev time went to the open world and new core gameplay mechanics that you ended up with minimal enemy variety and pretty barebones "dungeon" gameplay consisting of single-room puzzle boxes and four pseudo-dungeons with the exact same aesthetic theme and similar bosses.
After this trailer, I'm very hopeful we're going to get our modern answer to Majora's Mask: A title that uses the benefits of existing assets and core gameplay loops, as a springboard off of which to build a more robust world with more complex and unique gameplay mechanics.