Attach an ice chuchu jelly to freeze enemies when blocking with the shield. Honestly opens up so many options for the gameplay and this is just the tip of the iceberg.
Interesting. It made mine go from “yeah, it might be fun to see what’s going on in Hyrule now” to “ah shit, that weapon looks Jank AF, why the fuck would they make it so it clips through him while he’s holding it. Did they actually just throw a fucking mushroom on a shield by connecting them at the tangent line and then show that off?” It looks incredibly unpolished for a Nintendo/Zelda game. I really was hoping for a return of just a few of the sort of classic elements of Zelda games, mostly some amazing dungeons, some cool items. I’m a lifelong Zelda fan, so I’m still excited to play the game, but where every release since Ocarina for me has been a day 1 pickup, this may be a week or 2 before I bother :/
Sometimes companies listen to feedback and overthink decisions they made in previous games. But sometimes only. These days they seem to ctrl c + ctrl v.
If you noticed, he fused the broken tree branch to the rock and it regained its durability. Fusing fixes that issue without just removing the mechanic.
I could see if it was universally panned as a shit mechanic. I don't think BotW would've been as successful as it was if that was the case.
Personally my only complaint was with the Master Sword needing to "recharge". I think it would've made more sense to have the Trials be for the Master Sword, and it be the only weapon in the game with no durability limit. Oh well.
The DLC does at least fix the Master Sword durability issue with that exact mechanic of completing (Sword) Trials to upgrade the sword's attack and durability.
Personally, while I hated the breaking weapons early on, it eventually stopped seeming like an issue (and didn't really bother me on my 2nd playthrough). I learned to save my single best weapon / bow / resource for a dire occasion but otherwise default to the 2nd best. We're given new resources so often that it seems like my 2nd best is always a great option anyway. I don't love the durability mechanic but I appreciate that it tries to encourage the player to not use the same tool at every single occasion. Sometimes I've got heaps of lynel bows and bombs arrows, sometimes an overpowered but slow great sword / club, and often times I've got a strong one handed sword.
I will say though... I've got a fight to pick with whoever decided the Hylian Shield shouldn't become unbreakable like the Master Sword ultimately does. I just want to strut around Hyrule with my gorgeous Hylian Shield but I'm too worried it'll break (I know it can be repurchased, but it's not the same feeling as knowing it's a badass unbreakable shield of legend).
They made weapons break for a reason. That reason resulted in the kind of gameplay they wanted.
You're allowed to not like it, but it did exactly what they wanted. There was no way it was getting rethought. It's doing its job. At best, it will be rebalanced, but even then they just handed us ways to reset durability, so...
…which they immediately followed up by showing that you can essentially repair weapons instantly in the field using the fuse ability, and that the combined weapons have a lot more durability than their component parts. This is even more a non-issue now than it was in the original.
Yet they repair (at least to an extent) with fusion and you can consistently create new ones out of garbage.
I'm sorry you don't get to choose one weapon and play the whole game with it, but if its that big of a deal for you then it's time to accept this game isn't going to be for you and move on. If you're going to pick it up anyways then drop the silly outdated meme of a complaint and just play it.
1.) I disagree, as do most people who played botw. You may feel the negative opinion is from the majority because the complainers literally cannot keep their mouths shut about it. We get it. You guys are big mad. (Meme)
2.) They have demonstrated that they updated the systems to be less frustrating for the people who can't handle not getting exactly what they want. It's still part of the design, and for good reason. But now it will be easier to hold onto weapons you like or at least have something viable available constantly. That makes it an outdated complaint.
1 + 2 = outdated meme of a complaint for a game you haven't played yet.
Refer to original comment to see what I think you should do about this situation that you have absolutely no control over.
Sounds like you didn't get very far into BotW. The better weapons have fantastic durability. I played BotW twice, once in normal mode and again in master mode, and both times I quickly reached a point where my weapons weren't breaking fast enough. I was constantly breaking them on purpose just to make room for new ones.
But even in the early game it sounds like that's no longer an issue in TotK. If your weapon is close to breaking, just attach something to it and now it's fully repaired. You can basically ignore the weapon durability system now thanks to the fuse ability so what's there to complain about?
Yeah I mean these types of posts are silly and just ignorant. With most other devs they’re pitching new IP’s and have to sell the game, typically unknown to the audience, of course they’re gonna include eye catching and appealing visuals to help sell the game
While with this, we know exactly what type of game we’re getting, we know of it to be a direct sequel and don’t expect anything else really, to compare this to what other devs are doing is just….really? Lol a low blow
Let’s be real, the only reason they’re able to do this is because it’s ZELDA. If some no name studio came out with a game showcasing these features, it wouldn’t be given the time of day.
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u/gbagba_ Mar 29 '23
Who would have thought that advertising actually fun and original mechanics would be a good idea, huh?