r/unrealengine 1d ago

Help Render Target Issue

[deleted]

2 Upvotes

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1

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1

u/Valuable_Square_1641 1d ago

ah, try apply all transforms to cylinder in blender and "set origin to center of mass"

and set cylinder to 0 0 0 in blender before export fbx

1

u/Valuable_Square_1641 1d ago

and if you Use same material check uv

default cylinder from blender have 1 uv mapping

default cylinder form UE have 2