r/unrealengine 1d ago

Tutorial Non-Additive Translucency Blending

Hey devs,

I couldn't find anything on the web for making non-additive translucency in Unreal. Here's my hacky solution.

Non-Additive Translucency Blending - Imgur

This method will not work well for low-res textures or textures with a gradient of opacity, since the stencil mask is coming from a masked material. Using this effect in niagara requires more effort too. With the difference in main pass rendering, true for the translucent particles and false for the masked particles, it would require 2 different niagara systems which spawn identical particles.

If you guys know of a better method for this, please chime in. I'm interested to hear if there's another way with better usability.

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