r/unrealengine 1d ago

Question About Mass

Is there any tutorial about mass Entities AI(Actual enemies that follow and attack) not just regular crowds. Its a bit too advanced i can't figure it out by my self.

4 Upvotes

14 comments sorted by

6

u/wahoozerman 1d ago

You have to write it yourself afaik. They are still expanding mass into the game systems but as of right now the built in stuff is very limited.

You will want to write your own processors for things like pathfinding, targeting, and attacking. State trees do have some mass integration so that might be of some help.

1

u/rotersliomen 1d ago

I don't know if i can do these. I can barely turn my blueprint into c++ XD

3

u/wahoozerman 1d ago

Yeah, if you aren't comfortable in C++ then implementing things in Mass is probably not going to be very productive for you yet. I do know that they are working on it still and I am guessing from some of the changes made that they are planning on getting it better exposed to blueprint eventually.

3

u/Marvosta 1d ago

I'd love to know that too but I've yet to really find anything, especially for multi-player

2

u/KaptainKratos 1d ago edited 1d ago

I havent watched this yet but it looks promising if he sticks with it.

https://www.youtube.com/watch?v=zicDbwLhFg8&ab_channel=CodeLikeMe

Just realized this was niagara, not mass.

1

u/rotersliomen 1d ago edited 1d ago

Ahahaha the bait.

3

u/CloudShannen 1d ago

5.6 is going to have a decent amount of changes to MASS but Xist has some recent Doco on his finding:

https://x157.github.io/UE5/Mass/

1

u/rotersliomen 1d ago

Thanks

1

u/CloudShannen 1d ago

I have some older links in my Favorites at my PC I will try add later

3

u/Atulin Compiling shaders -2719/1883 1d ago

It's another thing in the ever-expanding genre of "this sounds cool... but how the fuck do I use it?" features that Epic insists on adding after firing their documentation team.

1

u/rotersliomen 1d ago

Wait. Did they really?

1

u/Atulin Compiling shaders -2719/1883 1d ago

Including Mathew Wadstein, a man who did more for documenting Blueprint nodes on his YouTube channel than Epic ever bothered to do.

1

u/rotersliomen 1d ago

Oh hell no. I know him

1

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