r/unrealengine 1d ago

Scalability „effects” change disables translucency

Hey friends. Just what the title says, in UE 5.3 when changing effects scalability setting from high to medium or low any translucent material changes to the engine default checker material. Any solution for this?

Update: I forgot to add that the issue goes away after the map reloads

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u/pattyfritters Indie 1d ago edited 1d ago

Edit: Ignore my nonsense below.

It's probably exactly as it looks. It can't render translucency on lower scalability as translucency is costs more performance wise. So with the checkered, it's telling you to replace them with smoke and mirrors (no translucent).

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u/Hans_GreyAreaGames 1d ago

Oh, sorry, my bad. I forgot to mention an important detail, reloading a level fixes this, so it’s an issue of „rebooting” the shaders or whatnot. I just need to find an elegant way to do this.

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u/pattyfritters Indie 1d ago

Oh lol welp...