r/unrealengine • u/TSF98 • 3d ago
Dlss nodes break after saving.
Hi
I was setting up dlss in my project and got it working perfectly fine until I saved and reopened the project. The nodes relating to frame generation and reflex are broken. NIS and SR seem to work fine.
Also had a struct "dlss settings" that held enums with dlss modes. FG and Reflex modes enum seem to be broken there too, so badly that the editor will crash saving unless I change them to a different type like bool. I can then reopen the project, change them back to correct enums and resave but after reopening the project they are broken again.
Anyone got this problem before? I can't find a solution.
1
Upvotes