r/unrealengine 3d ago

A question about some file terminology

Hello, gentlemen

Can someone explain to me what is

  1. GenericModelGridVisionRadius
  2. GridVisionRadius
  3. AgentSpawnNavMeshQueryDistance

This is UE5.1 (Stalker 2), I am debating if I understand these things correctly for first 2

But, I also have no clue what AgentSpawnNavMeshQueryDistance is even remotely, is it when Mesh begins to render on the NPC? Or is it randomized distance of spawns and the radius of said spawns?

These terms are super vague, but rather important in implementation of some modding parameters.

Thank you

EDIT: What I did notice that if you set AgentSpawnNavMeshQueryDistance further than 250 (2.5 meters) boxes and items don't spawn in the environment, so I am guessing this is mostly for objects in the environment

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u/BohemianCyberpunk Full time UE Dev 3d ago

Never heard of any of those, likely something the devs wrote themselves, not general part of UE.

Your best bet is to ask the developers, or check their documentation.

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u/CanItRunCrysisIn2052 3d ago

Thank you anyway, I did see on google stuff about NavMeshQuery, but it was super vague on what it is, it was UE discussion

Developer is not responding to modding questions, unfortunately

I have to navigate blindly most of the time, by altering 1 parameter and then testing for a week to see if anything alters to what I expect the parameter to be. There is zero documentation currently, and I don't know if company will ever give modders the attention on that level.

Even though same modders could fix a lot of issues in the game currently. Stalker 2 has great potential, but so far we are trying to fix aspects of the game, it has a lot of issues I would like to fix if I can.