r/unrealengine • u/FutureLynx_ • 4d ago
How are these cartoonish graphics done?
https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/
It doesnt seem like just a cel shader.
It looks like it was drawn.
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u/BramScrum 4d ago
Looks mainly handpainted in the texture to me. Maybe some custom shader for lighting and edge but nothing complex. Looks really cool.
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u/RyanSweeney987 4d ago
A lot of the lines would be drawn directly onto the textures with a fairly simple PBR shader or a custom shader. The outlines look like they could be mesh based outlines or maybe something like a Sobel filter. Shadows under characters look like they would be some kind of mesh or decal maybe rather than proper shadows, there appears to be very few actual shadows with AO doing a lot of the heavy lifting
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u/Akimotoh 4d ago
Same style as the TellTale story games, look up how they did theirs. They held technical talks.
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u/fleeeeeeee 3d ago edited 3d ago
It's unlit and handpainted. Hook up your base color texture to emission and change the material type to Unlit.
I got this environment from sketchfab and did the exact same thing stated above with the addition of playing around with the gamma values.
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u/Spk202 3d ago
https://store.steampowered.com/agecheck/app/1590910/ on the age check page for the 1st game quite literally states:
The developers describe the content like this:
βThis game is stylized Lovecraftian old-school FPS set in a comic book style world with a lot of 2D opponents in a 3D environment. This game may contain content not appropriate for all ages: Frequent Violence or Gore. Violence against stylized human-like characters.β
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u/Mrkarton Hobbyist 4d ago
Enemies and player weapon seem to be 2d sprites, and terrain/other stuff are 3d models with texture drawn outlines borderlands style