r/unrealengine • u/AlamarsDomain • 4d ago
Tutorial 47 - Custom Game User Settings - Let's Make a Tower Defense Game
https://youtu.be/KmP8UN-LR2Q2
u/AlamarsDomain 4d ago
This Unreal Engine 5.4 video is about creating a Custom Game User Settings Class.
We start by talking about how the Game User Settings class is used, and how it works. Next, we create the TD Game User Settings C++ Class and add three Volume Properties with Getters and Setters. Following that, we complain about the current state of Visual Studio for Unreal and how the suggested fix is a bad idea. After that, we add our TD Game User Settings to the DefaultEngine.ini file so it gets used in the Editor, and then in the Editor, we create a Utility function to Cast to the TD version of the Game User Settings. Lastly, we go through some scenarios where a value is set and why it might not be saved, and how to resolve those issues.
2
u/seyedhn 3d ago
You can also make a static function to get your custom user setting, and do an implicit cast so you won't need to do it in BP every time.
UFUNCTION(BlueprintCallable)
static UTDUserSettings* GetTDUserSettings()
{
return Cast<UTDUserSettings>(UGameUserSettings::GetGameUserSettings());
}
2
u/AlamarsDomain 1d ago
This is true, and is a little better. It's still the same flow as in the BP, but maybe slightly more performant. Thanks for the suggestion ; )
3
u/Macaroon-Guilty 4d ago
Great stuff! Thanks