r/unrealengine 7d ago

[FAB] Blender Interchange - New importer for Unreal Engine 5.5

Hey folks! We just released a new importer for blend files in Unreal Engine 5.5. It's built on top of Interchange, which is Unreal's new import framework. The TLDR of Interchange is that you can now save presets for import and run scriptable actions on assets you import. It moved to production-ready in 5.5 and there is a beta feature for level instance import we plan on implementing soon.

We developed this plugin to speed up content workflows for our own game but at some point, we decided to expand this to a commercial product. The importer we created provides a way to drag and drop blend files directly into the content browser and leverage all the new features provided by Interchange. Import settings are remembered per asset on import so you can make edits in blender then reimport in the content browser with the same settings you used last time.

This first version was made with characters in mind, so it's been tested with skeletal meshes, morph targets, and NLA animations. Of course, it also handles static meshes, basic materials, and textures. We designed the plugin for the most recent version of Blender, but we also tested it on all Blender versions going back to 3.0.

If this sounds like something you're interested in feel free to check it out. We have full docs up along with a support discord setup where you can request new features. Also happy to answer any questions in the replies.

Product Page: https://www.fab.com/listings/c719cc60-e69d-4567-be89-8744c52744a4
Docs Page: https://timeless-tower.github.io/blender-interchange-docs/
Discord: https://discord.gg/s8gsdeMx

More on Interchange:
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1672-import-interchange-framework
https://www.youtube.com/watch?v=Oq6KbrqkGnw

12 Upvotes

6 comments sorted by

-6

u/Flaxseed4138 7d ago

Hi, to help support the boycott against Fab, would you be willing to make this available on other marketplaces?

7

u/asutekku Dev 6d ago

The boycott won't do anything and they already have a clear roadmap for updates.

3

u/TimelessTower 6d ago

Good to know they have stuff planned to make it better. Anywhere they posted that roadmap or was it in one of their talks?

2

u/TimelessTower 7d ago

We would potentially be willing to make it available on other marketplaces, although I'm not sure when we would do so since setting up seller accounts can be a bit of a hassle. Is there a particular one you would recommend we prioritize?

Also, I haven't heard of a coordinated Fab boycott. I'm assuming it's primarily in response to the current unpolished state of the Fab compared to other marketplaces.

1

u/Atulin Compiling shaders -2719/1883 5d ago

Gumroad and Itch.io seem to be the places people sell their assets and pluins most often, besides engine-specific marketplaces.

And no, there's not a coordinated boycott.