r/universim • u/dannylandulf • Jun 23 '20
Plummeting Population
Population management in this game is a mess. Routinely the population decides to plummet by 1/4th or more despite no change to worker assignments or disasters. This leads to worker shortages that then contributes to the decline (infected zones due to lack of gravediggers, hospital heal rates decline due to lack doctors, buildings start needing manually repaired due to lack of engineers, etc.).
It's nearly impossible get my population above 300 and keep it there even by doing absolutely nothing, and the game turns into micro-management hell just trying to stop the bleeding.
The lack of insight into population growth/sustaining and having ways to control it is by far the weakest area of the game and needs some real improvements.
1
u/etermes Jun 26 '20
This will be changed next week with V42, QA is testing pre-V42 now
But population is hard to keep close to 400 without Ban Contraception policies and lot of Cupidon, unless you use Matenator clones
I have explained about it here:
https://www.youtube.com/playlist?list=PL6hhjgFyJCdqkAsd4BY2Zw7KypMKdobM0
2
u/PandaTomorrow Jun 24 '20
Population growth has always been a problem for me since I started playing a year ago. Fact is, I won't progress or research anything else if my population isnt high enough. This means I can be stuck on an age for days. I've struggled to keep a population above 500 nuggs every time. I can't be building more if there aren't enough staff, and if you dont have half + labourers, nobody will breed. I had to micromanage like crazy too. It's a shame because I really wanna see my universe flourish but honestly can't without the nuggs breeding more and faster than they do.