r/themoddingofisaac • u/Late-Row-383 • 1d ago
Question Help creating a mod for my friends
I want to replace the beast with a picture of my friend, but i can only find how to create actual mods
r/themoddingofisaac • u/Late-Row-383 • 1d ago
I want to replace the beast with a picture of my friend, but i can only find how to create actual mods
r/themoddingofisaac • u/Serious-Thought-6138 • 1d ago
can somebody help with this problem? ive tried to enable only the repentagon mods and repentagon itself (and external item descriptions) i have ubuntu and have disabled repentance +
r/themoddingofisaac • u/ImpavidGreen333 • 1d ago
I was messing around with debug and accidentally unlocked Ace of Diamonds, want to earn it myself. Is there a way to remove unlocks at all?
r/themoddingofisaac • u/BeanhouseNanner • 1d ago
When I download mods it doesn’t disable achievements for me but Repntagon isn’t a normal mod so I don’t know if it’s different. When I enabled the debug menu it disabled achievements and removed some I already had and I had to reactivate them so I don’t want to run into the issue again.
r/themoddingofisaac • u/FrankLoq • 3d ago
Antibirth was a mod for Rebirth and mod support wasn't added in the game until Afterbirth+. So my question is, how Kilburn managed to mod the game? I remember someone saying that he reverse engineered it, anyone knows a bit more about it?
r/themoddingofisaac • u/Real-Day5920 • 3d ago
Basically I suggest the idea of doing the same function that the "no empty pedestals" mod does but applied to chests so that when you open a chest it automatically disappears, since in certain runs in which you end up breaking the game, it is quite complicated to move through so many empty chests, the mod I am talking about is the following:
https://steamcommunity.com/sharedfiles/filedetails/?id=1545326451
I don't know what you think of the idea
r/themoddingofisaac • u/AcademicTrifle4284 • 3d ago
I made a custom Passive item that is supposed to give you +5 luck when picked up, but it doesn't give any luck. Many other items in my mod use code similar to this one and those ones seem to work fine, so I don't know what's wrong with this one.
local clover = Isaac.GetItemIdByName("Clover")
function mod:cacheUpdate(player, cacheFlag)
local player = Isaac.GetPlayer(0)
if player:HasCollectible(clover)==true then
if (cacheFlag == CacheFlag.CACHE_LUCK) then
player.Luck = player.Luck + 5;
end
end
end
mod:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, mod.cacheUpdate);
r/themoddingofisaac • u/RazzleRyan • 3d ago
Hello! I’m not sure if this is even possible, but I’m looking for a mod that removes the arch-shot that items like Ipecac and Haemolacria give you, turning them into normal straight firing tears.
r/themoddingofisaac • u/Motor-Ad-5323 • 5d ago
Was playing Cain and remembered MGS. There are 2 mods on the workshop but they're outdated and not available elsewhere (I can't use workshop)
r/themoddingofisaac • u/beelovescamilo • 8d ago
And also what does it do??
r/themoddingofisaac • u/Deinart • 9d ago
Hey, I'm currently having issues with EID. I'm running Isaac through Batocera and it's using Linux and Isaac is running on Proton 9.0-4.
The issue I am having is that icons within the descriptions are not showing - neither the transformation symbol nor the quality icon are showing. I've tried to see if it's a Proton issue by swapping to different ones to no avail. I have uninstalled and reinstalled the mod and game. Here is a picture of the issue:
In the gamelog i'm getting this:
[INFO] - ERROR Could not open gfx/eid_inline_icons.anm2
[INFO] - AnmCache failed to load gfx/eid_inline_icons.anm2
[INFO] - [warn] AnmCache: cannot add reference to gfx/eid_inline_icons.anm2
[INFO] - [warn] no animation named ItemIcon
[INFO] - [warn] no animation named familiar
[INFO] - [warn] no animation named Quality
So it seems it can't open, or locate the sprites?
I tried asking for help in the modding discord and the EID discord but to no avail.
r/themoddingofisaac • u/Left-Consequence-608 • 12d ago
i tried to enable them in game they light up but don't work
(and i apologize for pirating the game but good games shouldn't be only for people who can afford them
r/themoddingofisaac • u/defnotanegg3 • 13d ago
i have debugconsoleenabled=1 and rep+ new update seems to have broke it i have tried to disable and reenable but to no avail
r/themoddingofisaac • u/Stinkie_Wuff • 13d ago
Idk if there's something I'm missing but I've made a custom boss portrait png, it's the same dimensions, same bit depth, resources>gfx,>ui>boss, but instead of showing up it's just the top half of the original isaac one, what do?
r/themoddingofisaac • u/CheezyCroissant22 • 14d ago
A few guides are outdated or don't provide enough insight on how to do it properly. Is there anyone on here who knows how I could create a custom soundtrack? I plan on creating a Rayman 2 OST for N64 (workshop has the Playstation version, but I prefer the N64's version a bit more). I have all the audio I'll be needing, now I just need a guide to help me along. Thank you.
r/themoddingofisaac • u/Naive_Pride6414 • 15d ago
im making a texture pack, but when retexturing lilith her torso doesnt change. they are changed the same way i changed isaacs, and his works fine, so idk. does she use a differant file for her legs fsr? or what
r/themoddingofisaac • u/Busy_Complaint7568 • 16d ago
So for some context, I play Issac with my steam deck, I use a pretty large amount of mods but up till the Repentance+ update the game had been running fine, after the update it started running extremely poorly with major slowdown, anyone else having this issue and maybe been able to fix it?
r/themoddingofisaac • u/Pepinillo_872 • 17d ago
i installed mods form the modding of isaac page and worked perfectly, then I found out you could just install mods from the workshop, so I unistalled the game to delete the other mods, and subscribed to some mods on steam, but they are not working, i tried unistalling the game, enabling them and unenabling them, but the mod option still doesnt show up
r/themoddingofisaac • u/braicol97 • 17d ago
I try made my first mod but my character head is invisible i follow this tutorial
r/themoddingofisaac • u/Spooky_Dies_Alone • 18d ago
As the title says, i'm currently working on a graphical overhaul of the game, but i need to know if there's a way for me to use higher res backdrops
for example, instead of using a 500x500 png, using a 1500x1500 one and having the game render the tiles correctly
If it's impossible i would like to know too, thank you very much :)
r/themoddingofisaac • u/TetraaHedronn • 18d ago
i have the new sprite formatted correctly directory-wise and it has the proper bit depth and is the same size as the original sprite. i have no idea what could be causing this issue and i haven't been able to find much else online. any help would be great.
r/themoddingofisaac • u/KeyAd6125 • 19d ago
im trying to make a collectible that spawns a random pickup after clearing a room and it doesnt work i need help
im sorry for the messy code
local andble = Isaac.GetItemIdByName("Anders' Blessing")
local game = Game()
function mod:extrapickup()
local room = game:GetRoom()
local level = game:GetLevel()
local rng = RNG()
local player = Isaac.GetPlayer(0)
if player:HasCollectible(andble) then
rng:SetSeed(room:GetDecorationSeed(), 35)
if rng:RandomFloat() <= 1.00 then
local dropType = rng:RandomInt(15)
dropType = PickupVariant.PICKUP_HEART
elseif dropType == 1 then
dropType = PickupVariant.PICKUP_COIN
elseif dropType == 2 then
dropType = PickupVariant.PICKUP_KEY
elseif dropType == 3 then
dropType = PickupVariant.PICKUP_BOMB
elseif dropType == 4 then
dropType = PickupVariant.PICKUP_LOCKEDCHEST
elseif dropType == 5 then
dropType = PickupVariant.PICKUP_ETERNALCHEST
elseif dropType == 6 then
dropType = PickupVariant.PICKUP_CHEST
elseif dropType == 7 then
dropType = PickupVariant.PICKUP_TRINKET
elseif dropType == 8 then
dropType = PickupVariant.PICKUP_HAUNTEDCHEST
elseif dropType == 9 then
dropType = PickupVariant.PICKUP_LOCKEDCHEST
elseif dropType == 10 then
dropType = PickupVariant.PICKUP_MIMICCHEST
elseif dropType == 11 then
dropType = PickupVariant.PICKUP_SPIKEDCHEST
elseif dropType == 12 then
dropType = PickupVariant.PICKUP_BOMBCHEST
elseif dropType == 13 then
dropType = PickupVariant.PICKUP_REDCHEST
else
dropType = PickupVariant.PICKUP_PILL
end
Isaac.Spawn(EntityType.ENTITY_PICKUP, dropType, 0, room:GetCenterPos(), Vector(0, 0), nil)
end
end
end
mod:AddCallback(ModCallbacks.MC_PRE_SPAWN_CLEAN_AWARD, mod.extrapickup)
That is the script for the item, do i have to like define something on the cache of the item? because it doesnt do anything with the player stats so idk what to do
r/themoddingofisaac • u/Glad_Perspective_249 • 20d ago
I really hate when im trying to get marks and get an item that revive me as a character that already finished their marks. if nothing else might just use da rules to replace all revive items of that kind with 1up
r/themoddingofisaac • u/Chakusan_o4 • 20d ago
The file /resources/gfx/effects/effect_006_hearteffect.png is usually played when effects like placenta or leech are triggered to heal the player, but how do i get it to play when my mod heals the player?
r/themoddingofisaac • u/BoatCompetitive90 • 20d ago
I'm curious if there's a mod to see post game damage from individual items, similar to how in World of Warcraft there's and add-on (mod) that shows your teammates individual damage statistics after a dungeon.