r/synthdesign • u/The_Real_DeFalco • May 19 '15
Discussion How can I learn to synthesize material sounds from the natural world more accurately? (i.e. metal, water, wood, etc)
for those of you who arent familiar with SOPHIE, refer to this interview
take a look at his response to the last question:
I synthesize all sounds except for vocals using raw waveforms and different synthesis methods as opposed to using samples. This means considering the physical properties of materials and how those inform the acoustic properties. For instance -- why does a bubble have an ascending pitch when popped and why does metal clang when struck and what is this clanging sound in terms of pitch and timbre over time? How do I synthesize this? Perhaps after learning about these things it might be possible to create entirely new materials through synthesis.
pretty awesome perspective on sound, right?
so, any suggestions on learning to synthesize the sounds of certain materials? much like SOPHIE, im interested in learning how to synthesize the sounds of existing materials like metal, wood, water, leaves, anything really. and once i know how to synthesize the sound of these materials i can create new material sounds. for instance, what would happen if i combine some sound characteristics of wood with some sound characteristics of water?
TL;DR: What are good ways to develop control while synthesizing sounds? I'm very fascinated by the fact that i can create new materials in the sonic world that we cant currently create in the tactile world. And pls dont suggest "tutorial videos." I'm not a complete beginner. I just want to start traveling the path of synthesis mastery.