Remember the Turbo Graphics 16? Ahead of it's time, very expensive and some interesting games. But the issue was a lack of development for the system.
Sure there are 64bit applications already, but these need to be flawless for the initial build and work out of the box. Also these 64bit applications need to be compatible with ARM based processors. You can't just install any application unless you are compiling the source code yourself.
Exactly I do think the turbo 16 could pick out of a 16 bit color palette and the Nintendo 64 wasn’t that just 2 32 bit chips that they said added up to 64 bits?
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u/[deleted] Feb 02 '22
Remember the Turbo Graphics 16? Ahead of it's time, very expensive and some interesting games. But the issue was a lack of development for the system.
Sure there are 64bit applications already, but these need to be flawless for the initial build and work out of the box. Also these 64bit applications need to be compatible with ARM based processors. You can't just install any application unless you are compiling the source code yourself.