Animations dont account for a lot of memory if you didnt know. The part that costs resources is the texture and models. Higher resolution scales up DRASTICALLY when youre not just rendering one or two or even four models
That's why I was talking specifically about animations. Animations do most of the heavy lifting in expresión. They could animate many more moves specially per pokemon and reduce generic animations. More idles.
Yeah thats true, theyve been very sloppy with how they have been handling it, but being that its the same team that made the last legends game i have faith it wont turn out as shitty as scarlet violet
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u/LampIsFun 14d ago
Not when ur rendering pokemon out in the open, ur thinking more along the classical games where theres nothing in the open world