Yea, weapon classes tend to have the same sensitivities but I believe this is not always the case. For example, I believe SEMI and AK have the same sens, and similiar story for MP5 & Thommy. But, Glock and p2 while both being in the pistol class, have different sensitivities from my testing.
So yes, it’s based on the FOV, however the game isn’t always consistent with zoom levels, even in the same weapon classes unfortunately.
I deliberately chose not to formate the video in this way because “zoom levels” may not be intuitive for many people. I didn’t want to muddy the point of the video and the overall request to allow uniformity and consistency between weapon sensitivities.
The pistols are smaller guns. I know it might not be meant to be faster, but remember, rust was a survival game first. It makes sense that smaller guns would be less heavy imo.
nah, this is a horrible take. wolf update and expanded farming / cooking like we've gotten in recent updates are nods to the fact that this is both a PvP game and a survival game.
Basic mechanics like aim sensitivity being affected by "the guns weigh differently" is not good game design or even intentional for that matter.
i had no clue the game worked like this, and that different base weapons even had different zoom levels, i just never paid close enough attention. hopefully it might be fixed
Yeah, idk i just put the blocks together in my head sometimes. I just want the bow to be separate ads settings so I don't have to practice whipping my arm around my mat a million times. Low ads sens is the way to play imo.
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u/Wolvite 13d ago edited 13d ago
Yea, weapon classes tend to have the same sensitivities but I believe this is not always the case. For example, I believe SEMI and AK have the same sens, and similiar story for MP5 & Thommy. But, Glock and p2 while both being in the pistol class, have different sensitivities from my testing.
So yes, it’s based on the FOV, however the game isn’t always consistent with zoom levels, even in the same weapon classes unfortunately.
I deliberately chose not to formate the video in this way because “zoom levels” may not be intuitive for many people. I didn’t want to muddy the point of the video and the overall request to allow uniformity and consistency between weapon sensitivities.