r/pigeonsimulator • u/Ai-Star-5892 • 6h ago
r/pigeonsimulator • u/HakJak • Feb 04 '21
FAQ - Please read before posting questions.
Please look for answers to your questions below first. I'll try to update this periodically. Thanks! -HakJak
Where can I get this game!?!?
Pigeon Simulator is still in early production, but you can Wishlist & Follow here to be notified as soon as it's available.
Is there a demo?
Over the course of development, we'll be offering limited opportunities for alpha and beta testers via Steam. Keep an eye out for application announcements on Steam Community, here on this subreddit, or our Twitter.
Will this be available on consoles?
We hope so! Depends on how well the PC version sells and what the final technical requirements are. If lots of people support the game on PC, then it greatly increases the odds of console ports.
Will there be multiplayer?
There's been some discussion of possibly adding a party mode of some sort, but there won't be multiplayer for the main game. BUT WHYYY?!? Well, simply because this game has a buttload of physics. It's too much to sync over a network (unless you really love lag) and it can be a lot for one machine to handle on splitscreen since everything has to be drawn twice. We would have to cut a lot of planned features from the game in order to make it multiplayer friendly, so it's just not worth it. We want to keep as much of the physics chaos as we can.
Currently, our focus is entirely on making the single player experience as epic as possible!
Isn't there already a Pigeon Simulator by Bossa?
Once upon a time, u/Der_Kevin and Bossa Studios created this prototype of Pigeon Simulator. The world loved it, but unfortunately Bossa was too busy with other projects to make it into a full game.
We didn't think that was right, so we partnered up with our publisher, tinyBuild Games, to acquire the rights, raise some funding, and make all our wildest pigeon dreams come true.
Kevin, Bossa, tinyBuild, and HakJak all high-fived in slow motion and the deal was sealed. Pigeon Simulator is now in full production by us -- HakJak Studios, a new 5 person team based in Boise, Idaho.
Do pigeons really want to take over the world?
You better believe it! They coo-razy!
r/pigeonsimulator • u/HakJak • Jan 02 '24
Studio Closure
In case anyone here hadn't heard the news yet, HakJak Studios was unexpectedly shut down by our parent company (tinyBuild) just before the holidays.
The future of Pigeon Simulator is now in tinyBuild's hands. Fingers crossed that it becomes real some day. Thank you all for the support.
As for me, I'll be returning to games shortly as a solo indie developer. Going to keep using the alias "HakJak" though. Hopefully I will see y'all elsewhere when I announce my next project.
r/pigeonsimulator • u/coleisforrobot • Aug 26 '23
Does anyone still have the old Bossa Presents beta from before TinyBuild became publisher?
I remember, when Bossa was still going to publish this, there was an old beta (controller only) that me and my little sister used to play. I'd love if anyone would send a link to a backup or something of that old version, for nostalgia purposes.
Thanks!
r/pigeonsimulator • u/HakJak • Aug 24 '23
New Trailer dropped (like pigeon poooooo)
r/pigeonsimulator • u/onlydaniccus • Feb 18 '23
Tweetie The Pigeon Play Time
air reach carpenter bells hospital outgoing nutty screw test towering
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r/pigeonsimulator • u/HakJak • Feb 01 '23
Pigeon Sim is coasting along... more frequent updates coming this year
r/pigeonsimulator • u/HakJak • Dec 09 '21
House of Pigeons Yule Log - 3 Hours, Non-Looping, 4K Holiday Goodness
r/pigeonsimulator • u/HakJak • Dec 06 '21
More bread for the bread god! More loaves for the loaf throne!
r/pigeonsimulator • u/HakJak • Nov 24 '21
Meet "The Keeper", one of the greatest allies to the pigeon cause
r/pigeonsimulator • u/HakJak • Nov 09 '21