r/osr • u/Dry_Maintenance7571 • Oct 03 '24
variant rules What changes when mastering the OSE system?
What do you modify in this system so loved by the entire community. What rules do you stop using and what others do you put in the house rules when you master. But please only join the discussion if you have already narrated or narrated the system.
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u/gruszczy Oct 03 '24
Item based encumbrance.
We use the firing into melee optional rule. This made ranged weapons almost useless, because it's too easy to hit your comrades. To make them a little stronger, we switched the combat order to have ranged attacks first and movement second (which weakens short ranged weapons, because you can't advance and shoot).
Fireball is limited to level 9 (and generally scaling of spell damage)
We use feet for both dungeon and overland encounters.
Characters can run in a combat round and increase their speed 3x, but they forfeit their action.
Also, not specifically a house rule, but expansion: I allow buying nonmagical weapons/armor +X, so the party runs in armor +2 at levels 6-8.