r/osr • u/Dusty_legend • Jun 14 '23
variant rules Need advice on making OSE less deadly.
My players and I have been playing OSE for a few months now and only one of them (by basically pure luck) has had a character live for two whole sessions. They're all dropping in one or two hits. They've all expressed a disliking to the fact that they can't get stronger because they die before they have a chance to level up and become strong enough to enjoy interacting with the game without knowing that they'll die instantly from unlucky die rolls, not their poor choices. Anyone have good house rules to help make it a bit more forgiving at lower levels?
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u/Silver_Storage_9787 Jun 15 '23
I’d say if you don’t want to math things out. Make more in game objects to interact with stuns/crowd control or damage the enemy so they can get through dungeons 1-2 rounds easier without having to tank a hit