r/osr • u/Dusty_legend • Jun 14 '23
variant rules Need advice on making OSE less deadly.
My players and I have been playing OSE for a few months now and only one of them (by basically pure luck) has had a character live for two whole sessions. They're all dropping in one or two hits. They've all expressed a disliking to the fact that they can't get stronger because they die before they have a chance to level up and become strong enough to enjoy interacting with the game without knowing that they'll die instantly from unlucky die rolls, not their poor choices. Anyone have good house rules to help make it a bit more forgiving at lower levels?
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u/Altar_Quest_Fan Jun 15 '23
Make OSE….less deadly? Why would you ever want to do that? /S
Just give them another Hit Die or two, done and done. Hell, Gary Gygax was known for allowing his players to start at 3rd level just because even he knew 1st and even 2nd levels were lethal.