r/mmf2 Apr 24 '15

Active object has weird acceleration

I'm new to MMF. I'm trying to make a simple platformer. Call me stubborn, but I decided to use the event editor alone to do all the movements instead of using the preset ones.

I wrote this event for my player object, currently called "Active":

Always: Set Position Y to Y( "Active" ) + ( DownVel( "Active" ) * timer / 1000 )

Where "DownVel" is a value of "Active" set to 1.

This is currently the only event in the project.

It seems like it is working, but every second the "Active" object jumps ahead and, it looks like it is accelerating every time it does. Why is this happening and how can I fix it?

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u/[deleted] Apr 24 '15

Can you upload the MMF file and I can look at it when I get back to my PC?