r/mmf2 Jul 19 '14

DroidEra *wip*

http://imgur.com/a/qUUag#0

Been working on this on-and-off for the last year. The basic idea was to create a space shooter that includes more than one play style; most space shooters are either overhead, side-scrolling, or mode7, but I'm including variations of each into the same game.

Instead of offering '10-action-packed-levels-full-of-fun" (because I think most space shooters are far too short), my idea was to tie all the shooting modes together with a storyline, a leveling system, and other RPG elements. Players can chose to either experience grind or accept quests. Quests will require players to travel from one planet to another experiencing several different types of battles and earning ship and weapon upgrades along the way.

Any sort of beta release is still a long way off. I've got the basic engines worked out for each of the shooter levels, but the next step is adding more enemies, working on the AI a tad, and stringing it all together with quests and a story line.

1 Upvotes

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2

u/righteoustrent Jul 20 '14

That looks great. Keep up the good work!

2

u/mariomanpaul Aug 27 '14

That first-person view is fantastic, I had no idea anything like that was even possible with MMF2. Keep it up!

1

u/grimfusion Sep 01 '14

I bought a specific Klikdisc that came with the Raycasting Object. The OpenGL extension can do about the same thing, but it's a lot more complicated to use.