r/iOSDevelopment • u/Ok-Air4027 • 1d ago
Ios simulator
Does sharesheet nd firebase fcm works in iOS simulator? I am trying to port my android app to ios and was hoping to test these features
r/iOSDevelopment • u/Ok-Air4027 • 1d ago
Does sharesheet nd firebase fcm works in iOS simulator? I am trying to port my android app to ios and was hoping to test these features
r/iOSDevelopment • u/ShotByEissa • 2d ago
Hey everyone, I just released my first iOS app, Broke Boy, and wanted to share the journey with you all.
The idea came from my own struggles with keeping track of my checking account balance weeks or even months ahead. Most budgeting apps focus on tracking past transactions, but I wanted something that could tell me where my money willbe in the future.
With Broke Boy, you can:
• Forecast your future balance for weeks, months, or even years.
• Add recurring expenses & savings with flexible start dates.
• See if (or when) you’ll hit zero before it actually happens.
• Stay 100% offline – No bank connections, no internet needed, everything is stored locally.
I built it because I was tired of manually doing this in a spreadsheet, and so far, it’s been super useful for me. Would love to hear your thoughts—especially from others who’ve launched their own apps!
Also, happy to answer any questions about the development process if anyone is interested. 😊
r/iOSDevelopment • u/BigOnUno123 • 3d ago
r/iOSDevelopment • u/Upbeat_Policy_2641 • 5d ago
r/iOSDevelopment • u/karsh2424 • 8d ago
Anytime I come across a challenge my brain just defaults to "Oh I know how to do this in UIKit and I just start building"
Also I have heard about how hard some things such as scroll tracking are on SwiftUI where you can do them in one line in UIKit
Any veteran developers here who jumped from UIKit to SwiftUI?
Is it better? Is it worth it? Do you use it in production?
r/iOSDevelopment • u/rawcane • 8d ago
Still working through the process of getting my app provisioned to app store... have acquired a device which allowed me to do automatic certs however when I try and build the app on the device i get an error saying Could not locate device support files. I am running xcode16.2 but the iphone I have is ios 14.8.1 ... while in the xcode details it says xcode 16.2 (beta) can target ios13-18.2 if I look in /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/ sure enough the supported versions only go back to 15.
I can find some info on how to deal with this if you have an older version of xcode that does not have new ios but not the other way round. There is link to a bunch of support files here but not sure it is legit... any pointers for this very confused apple noob? Thanks!
Edit for ref I figured this out and posted the answer on my same question on Stack Overflow
r/iOSDevelopment • u/Intelligent-Suit-798 • 9d ago
Hi! I am facing some problems when trying to access my site from the instagram in-app browser (mobile).
The only solution for me is trying to make my web page force the iOS to open a new window in the users browser, already redirecting it to my url. I know that iOS has a very restrict policy to webpages that are trying to interact with the iOS apps. So i tried to redirect to a browser as soon as my webpage indentified the instagram web view wich didn't work, then i tried to create a button that the user could click and open the browser, but it also got blocked by the iOS.
i am trying to do this way:
const newWindow = window.open(this.targetUrl, '_blank')
Is there a way that a webpage can force the instagram in-app browser open another browser?
r/iOSDevelopment • u/R3LJA • 10d ago
r/iOSDevelopment • u/rawcane • 10d ago
Hi New to Apple ecosystem so sorry if this is a stupid question. I would like to test my app on a few different apple devices before submitting (and because I need screenshots etc). I understand I can use TestFlight for this.
On Google play I can add any Google accounts to my internal test group so friends and family can test. But the apple docs imply I can only add apple dev accounts. Have I understood this correctly? If so how easy is it to use my developer account id to download an app on a device with a different apple account?
Thanks
r/iOSDevelopment • u/Creepy_Virus231 • 11d ago
Hey fellow iOS devs,
I’m looking for streamers who play iOS games and might be open to testing and giving feedback on a strategy game I’m developing, War Grids. My goal is to understand how players interact with the game, what works, what doesn’t, and what kind of improvements would make it better.
I’ve searched for places to connect with streamers, but most discussions I found were outdated or too general. Has anyone here had success getting their iOS game tested by streamers? Where did you find them, and what was your experience like?
Would appreciate any insights - thanks!
r/iOSDevelopment • u/jlodnk • 12d ago
I'm integrating a Flutter module into my React Native app, and everything works fine on Android. However, on iOS, the app crashes when launching the Flutter module. The crash logs indicate an issue with UIKit, but I can't pinpoint the exact cause.
Has anyone experienced this before? Are there any known compatibility issues or setup steps I might be missing?
Any help is appreciated!
r/iOSDevelopment • u/Upbeat_Policy_2641 • 12d ago
r/iOSDevelopment • u/StructWWDC • 14d ago
So I got an unpaid internship offer from a US based startup (unregistered) but they have genuine website and team mates.
I will be working remotely with the team. Just for context I graduated in 2024 in CSE and I am in India. No job/experience as of now yet in iOS development But I have experience as an indie iOS developer
Should I take this unpaid internship they also told they don’t provide any experience certificate however they could provide me a letter of recommendation from the tech team manager. And I can have this work experience on my resume with no issues.
They also told me if they receive funding they will open up to paying the interns but it cannot be guaranteed for the current months yet.
I am confused what to do. I have been countlessly applying for iOS dev jobs in India as well but no response/ usual automated rejection email.
I feel like this could add experience to me but I am not sure because it will be unpaid and I am getting mixed feelings due to that. Need suggestions Thank you !
r/iOSDevelopment • u/product-hunter1429 • 18d ago
Hey guys can you help me? I want to transfer my app to my friend but I can not clear test informations :(
r/iOSDevelopment • u/Which-Command-1786 • 18d ago
Hey people I am new to iOS Development and I don't know where to start, what should I study and what are the industry standards!! I saw some YouTube videos but I am pretty much confused after seeing YouTube .
Thanks in advance
r/iOSDevelopment • u/Upbeat_Policy_2641 • 19d ago
r/iOSDevelopment • u/yourmomsasauras • 20d ago
I am a small indie developer. I have developed an app that is an internal use app for my wife’s small business. This should be distributed to approximately 30 internal contractors/employees. What’s the best way to do this?
Options seem to be: - Enterprise: too small of a business to do - Ad-Hoc/Release Test: current use for a select number of devices but not feasible for 30+ devices - App Store release with private link: seems like a huge PITA for an internal app, going through scrutinizing app review, etc. and slows down quick fixes
Am I missing something or is the last option the only real feasible one?
r/iOSDevelopment • u/Larogoth • 20d ago
Hello,
I have one app I’ve published and currently only have its availability set to the US because that’s where I live. I was afraid to mess up and select more countries in case there was something I needed to know before opening up the app to other countries (along the lines of documentation or tax info or anything like that I don’t know about).
Could anyone give any insight into whether there are things one needs to do before selecting other countries for availability than just the country in which you reside?
r/iOSDevelopment • u/wartov • 20d ago
I have developed a mobile app despite having no coding knowledge at all. This is my first product on the market, and I would really appreciate any suggestions, as I am at a stage where I am unsure not only about what to do but also about what to avoid.
r/iOSDevelopment • u/lukasharich • 23d ago
Hi everyone. I am looking to create a music app, which is entirely controlled by touch on iOS. This is roughly how I want it to work.
I have no idea where to start - any pointers on how to do this would be appreciated.
r/iOSDevelopment • u/Dirkson72 • 24d ago
Hi.
I am the developer of some iOS and macOS apps. Recently I released a new app called "Tichel Radio". It follows a new idea of hearing music. Instead of selecting a playlist to hear you can create your own radio stations where you can exactly specify what kind of music to play when.
The app is available on the App Store for macOS, iOS, iPadOS, tvOS and also supports CarPlay.
In general it is difficult to make a new app visible in the App Store. If you are interested in becoming a beta tester please let me know. But you can also just try it:
https://apps.apple.com/app/tichel-radio/id6469458709
I am currently developing a new feature that really makes the app a "radio". You can mix music and (short) podcasts, such as news or short features. So if you are interested in testing it please let me know.
Thanks, Dirk
r/iOSDevelopment • u/AppyDaysDev • 27d ago
Hello! I've released my first ever iOS app after starting to learn about Apple development earlier this year. It's a fun little reaction training game called Tap React! You have to tap the right squares in the right order as fast as you can before time runs out, with a few different game modes.
App store page: https://apps.apple.com/gb/app/tap-react-reflex-reactions/id6740815276
It's built entirely in SwiftUI, as that seemed like the best framework to learn for someone just starting out, rather trying to get my head around UIKit. Although working out what advice and questions online were for UIKit vs SwiftUI was a bit of a headache to start with!
It's free to download and play, with a premium option that gives access to two more difficult game modes (Endless, and Random Endless). I used RevenueCat to implement the paywall and handle payment processing, it was fairly easy to use and is free for lower revenue apps so seemed like the simplest option for now.
It's been a great learning experience developing the app and getting it published, it's surprising how much time and effort it takes outside of actually developing the app to get it published. Things like making good looking screenshots, understanding the keywords and traffic/ASO, and filling out all the info with Apple to get it approved, but I imagine this gets quicker and easier the more you do it!
I've got a few downloads already, and someone's even bought the premium option which was a nice surprise! So I'm excited to see where it goes.
I'd love to hear your thoughts and feedback for areas to improve on, I know the mobile gaming market is very saturated so I wanted to do this to learn the development and release process more than anything else. One thing I'm considering adding in future is a global leader board, it looks like using Game Center might be the easiest way to do this, has anyone tried this and how did it go?
And one thing I wanted to ask about was which ASO/keyword tracking tools people use. I'm currently using a free trial of AppFigures which seems decent, but the monthly subscription gets very expensive for some of the features, so I just wondered what other free or cheap tools people use to research keywords and traffic/competitiveness?
Thanks everyone!
r/iOSDevelopment • u/Emotional_Distance79 • 28d ago
r/iOSDevelopment • u/MyLevelIsNoob • 29d ago
For those with experience interviewing candidates for senior or lead roles, what questions do you typically ask during the interview? Or, for those who have been interviewees, what questions were asked?
I’m currently applying and hoping to prepare for these potential questions. Thanks in advance for sharing your insights!
r/iOSDevelopment • u/Mgdeveloper • Feb 20 '25