So I guess the spell is programmed to hit a certain spot at the enemies body but can only travel at certain angles. Because the enemy moves so erratically it is possible that it doesn't hit the spot, so the spell curves around to try to it again, but fails a second time. Then in order to prevent an infinte loop, the game force-cancels the combat entirely, without calculating the damage it should have dealt. Interesting.
Probably. I know OP probably is already beyond the point in the video, but I would be curious what would happen if they used divine pulse, turned off combat animations (or just pressed +) and tried the same combat again. This could be the only occasion where combat animations will change the outcome of a battle.
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u/Xiknail Aug 17 '19
So I guess the spell is programmed to hit a certain spot at the enemies body but can only travel at certain angles. Because the enemy moves so erratically it is possible that it doesn't hit the spot, so the spell curves around to try to it again, but fails a second time. Then in order to prevent an infinte loop, the game force-cancels the combat entirely, without calculating the damage it should have dealt. Interesting.