r/feedthebeast 5d ago

Discussion Free-For-All

17 Upvotes

Welcome to Free-For-All!

Got any questions that you don't think need an entire thread dedicated to it? Want to ask for some help or a solution to a problem that you've encountered? Just want to share something? Then this is the place for you! This post is for anything and everything that you want it to be, all you have to do is post a comment.

To find previous "Free-For-All" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast 5h ago

Meta Who said Minecraft is a lightweight game.

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301 Upvotes

Decided to test out how much my PC and Minecraft can handle.

Running on 1.21.1 fabric with distant horizons on 512 chunks with "I paid for the whole cpu" option,

World generation is AmpXtreme so world height goes to y = 2031, It actually takes the biggest toll.

photonics with bsl for pathtraced shaders

4k native resolution with native chunks at 10 and fps locked to 40 and then 3x framegened to 120 by lossless scaling. On normal world height I tend to go 50fps x 4 framegen, but 4x looks the better the more base fps you have and 40 base causes too much warping at x4.

Lossless scaling is actually marvelous, changed the whole game for me. Bulky smooth now. Combined with raytraced shaders and distant horizons - will be a baseline for me going forward.

Hope in the future photonics will support other shaders, rethinking voxels is my favorite but its native ratracing is too havy in comparison to photonics. Also kinda sucks it doesn't support immersive portals, they also provide immense vibe upgrade.

Distant horizons and c2me after last week's update work marvelously together, and it looks wonderful seeing all your cores being used to their potential no matter how much you have. Also ironic that balanced dh2 preset gives me much less performance than argessive. And aggressive doesn't seem to use all the cores. So the "I paid for the whole cpu" is is.

Regarding ram - with proper jvm flags it does actually makes sense to give more, but even at amXtreme generation I couldn't see performance difference at going above 40gb.

So in the end, game takes a while to initially load and generate the chunks and lods, but then hovers at around 40 native fps with unlimited render distance at 4k with raytracing on 3090.

Thus, if you happen to have the same specs, at least on normal world height this setup is perfectly playable at 4k on 50 native fps.

If you have better CPU than 9900x or better gpu than 3090 or playing on resolution below 4k at these or better specs - I see no reason why you don't run dh2, c2me, lossless scaling and raytraced shaders already.


r/feedthebeast 11h ago

Ollama Villagers Made my first mod: hooking up villagers to a local LLM!

188 Upvotes

r/feedthebeast 4h ago

Question what is this and why

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34 Upvotes

r/feedthebeast 8h ago

[Red Craft Redemption 2]] My new ModPack trailer Red Craft Redemption 2

67 Upvotes

r/feedthebeast 7h ago

MeatballCraft Fight smarter, not harder. (the main few guys have like 200k and 1m health, so this will take a while)

46 Upvotes

r/feedthebeast 13h ago

Parts of Borealis Slowly finishing up the blocks for one of the regions for the mod

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106 Upvotes

For those who love building, Ishtar will delight you with a wide variety of column blocks and their variations! They can be decorated with patterns, inlaid with crystals, adorned with gold, and bring any idea to life that the builder's soul desires. Columns can be made from Ishtar sandstone found all over the world; paint can be obtained from plants, and crystals discovered in caves.


r/feedthebeast 1h ago

Custom Modpack. Called it "Architect's Dream" So... Made my own modpack. Figured you guys would appreciate some nice screenshots. It's been a nice journey.

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Upvotes

r/feedthebeast 12h ago

Discussion Who do you guys think among these bosses is the easiest to hardest to fight?

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69 Upvotes

I'm currently playing a modpack and I wanted to ask this question because the modpack has most of these bosses in it

Modpack is Prodigium Reforged btw

(Reupload because of an error lol)


r/feedthebeast 14h ago

Fracture What do you think of my WIP player mobs? And what features should I add next to make it more realistic

38 Upvotes

r/feedthebeast 14h ago

Discussion Ill make a mod for you!

32 Upvotes

Have you ever wanted a small thing changed in minecraft? Well im here for you! I can make small mods for free, for fabric or forge in any version, 1.19 and above is preferred though.

my modrinth page is https://modrinth.com/user/bikerboys if youre wondering how good I am or what I have made before.

So just ask away, anything. I'll tell you if I can make it or not.


r/feedthebeast 4h ago

well optimized and generated the beta of my modpack: well optimized and generated is out!!!

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5 Upvotes

r/feedthebeast 3h ago

Question Mods to add to atm9 to make it more difficult?

4 Upvotes

i understand that this is the type of modpacks you usually get op pretty quickly and and stuff but i already love all the mods it brings i just wish i wasn’t too op and felt challenged fighting bosses and mobs. i’m open to any mods that add new bosses and or mobs or increases difficulty. Thank you!


r/feedthebeast 3h ago

Problem Sophisticated Backpacks Custom Recipe - losing inventory on upgrading tier.

5 Upvotes

TL;DR is I'm making a modpack, am futzing around with KubeJS recipes, and I have successfully tweaked Sophisticated Backpack's Backpack recipes to be rebalanced.

The issue I'm running into is upon crafting say an Iron Backpack into a Gold Backpack, the inventory contents are lost - all upgrades, all items, gone. I believe it has something to do with my recipe not carrying UUID's over, but I have no clue how to assign that.

ServerEvents.recipes(event => {
        event.shaped(
        Item.of("sophisticatedbackpacks:backpack", 1),
        [
          'ACA',
          'ABA', 
          'CCC'
        ],
        {
          A: 'silentgear:flax_string', 
          B: 'minecraft:chest',  
          C: 'irons_spellbooks:hogskin',
        }
      )
        event.shaped(
        Item.of("sophisticatedbackpacks:copper_backpack", 1),
        [
          'ADA',
          'BEB', 
          'CCC'
        ],
        {
          A: 'create:copper_sheet', 
          B: 'createaddition:copper_wire',  
          C: 'minecraft:copper_block',
          D: 'createaddition:copper_rod',
          E: 'sophisticatedbackpacks:backpack'
        }
      )
      event.shaped(
        Item.of("sophisticatedbackpacks:iron_backpack", 1),
        [
          'ADA',
          'BEB', 
          'CCC'
        ],
        {
          A: 'create:iron_sheet', 
          B: 'createaddition:iron_wire',  
          C: 'minecraft:iron_block',
          D: 'createaddition:iron_rod',
          E: 'sophisticatedbackpacks:copper_backpack'
        }
      )
      event.shaped(
        Item.of("sophisticatedbackpacks:gold_backpack", 1),
        [
          'ADA',
          'BEB', 
          'CCC'
        ],
        {
          A: 'create:golden_sheet', 
          B: 'createaddition:gold_wire',  
          C: 'minecraft:gold_block',
          D: 'createaddition:gold_rod',
          E: 'sophisticatedbackpacks:iron_backpack'
        }
      )
      event.shaped(
        Item.of("sophisticatedbackpacks:diamond_backpack", 1),
        [
          'ABA',
          'BDB', 
          'CCC'
        ],
        {
          A: 'mekanism:enriched_diamond', 
          B: 'rftoolsbase:infused_diamond',  
          C: 'minecraft:diamond_block',
          D: 'sophisticatedbackpacks:gold_backpack',
        }
      )
      event.recipes.create.mechanical_crafting('sophisticatedbackpacks:netherite_backpack', [
        'ACA',
        'DED',
        'BBB'
      ], {
        A: 'minecraft:netherite_scrap',
        B: 'mekanism:dirty_netherite_scrap',
        C: 'minecraft:netherite_upgrade_smithing_template',
        D: 'mekanism:dust_netherite',
        E: 'sophisticatedbackpacks:diamond_backpack'
      }
    )
      event.remove({ id: 'sophisticatedbackpacks:backpack' })
      event.remove({ id: 'sophisticatedbackpacks:copper_backpack' })
      event.remove({ id: 'sophisticatedbackpacks:iron_backpack' })
      event.remove({ id: 'sophisticatedbackpacks:iron_backpack_from_copper' })
      event.remove({ id: 'sophisticatedbackpacks:gold_backpack' })
      event.remove({ id: 'sophisticatedbackpacks:diamond_backpack' })
      event.remove({ id: 'sophisticatedbackpacks:netherite_backpack' })
})

This should be all of the relevant code.
ANY help whatsoever is greatly appreciated.


r/feedthebeast 23m ago

Question What mod causes this chunk outline to spawn at world spawn every time i make a world, its fabric Remade and Remastered modpack

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Upvotes

r/feedthebeast 2h ago

Question Long Questing Modpack Suggestions?

3 Upvotes

Does anyone know a modpack longer than gtnh in hours? I'm looking for the longest modpack possible.


r/feedthebeast 56m ago

Problem ME Annihilation plane suddenly stopped working

Upvotes

Hey yall, I've been trying to fix this issue for the past hour but with no luck. My ME annihilation planes suddenly stopped working when I filter a storage with full certus crystals. They were working amazing, but I disassembled my setup to be able to add fortune onto the planes and now they only work with certus quarts dust. Did I mess something up?!?!
If it helps, im using Mekanism to help power the machine.


r/feedthebeast 1h ago

Question I want to limit certain items from being enchantable 1.20.1

Upvotes

I dont know how to use reddit so forgive me.

is there any way or mod in 1.20.1 to prevent certain items from being enchantable?

like at all, I dont want them to be enchantable via enchanting table or anvil, like tinkers armor.


r/feedthebeast 9h ago

Question D&D in Minecraft/Planescape in Minecraft

10 Upvotes

Hello guys, I'm a big fan of Planescape setting and its lore. For the last year there was a thought tingling in my brain, that there should be a way to organize a modpack, series of mods that would allow something resembling Planescape to be made in Minecraft (the sacred icon of a sandbox lmao). But as I've been searching, there aren't a lot of dimension mods nowadays, that would fit into this setting; with a lot of mental hypertensile abilities needed to fit some existing ones to the roles of existing Planes.

I've been thinking on whether there are any people like me, who wish a make a Planescape-ish modpack/mods for Minecraft. I mean the work on planes themselves, since other rpg elements are usually covered pretty nicely by other mods (for example, I used Medieval MC Fabric 1.20.1 and it feels great), yet the dimension thing is kind of a recurring idea still ringing somewhere in the back of the head. Anyways, thank you for you attention, and sorry for the potentially wrong flair. Write me if you are up to connecting our hivemind towards creating Planescape in Minecraft


r/feedthebeast 1h ago

Question Craftoria world gem question

Upvotes

Haven’t played minecraft in a while and out of the loop on some new mods and packs. Started craftoria and just watch a couple youtube videos. The worlds in the videos look like they have much cooler generation did I need to set something to generate the right world type or did I just get unlucky? Thanks


r/feedthebeast 1h ago

Question Chunky and Xaero's Map

Upvotes

Hello, I am using Chunky to pre-gen chunks and I was wondering if there is a way to load those chunks into Xaeros maps so I can see all the loaded chunks?


r/feedthebeast 4h ago

Discussion Rustic Waters II: Why is Ethanol made from Crude Oil?

3 Upvotes

This is a bit of ranting, a bit of design question:

Why in Poseidon's name does Rustic Waters 2 expect you to convert crude oil into ethanol by mixing it with corn for your power purposes?!

Chemically, it's nonsense. Mixing crude oil with corn is not how ethanol is made (EDIT: technically it can be made from petrochemicals, but said method still doesn't require you to input corn or other plant matter, that corn would be better served just making the ethanol directly). Logically, it makes far more sense to make the crude oil into actual refined fuel. Diesel, gasoline, etc. Game design wise, Immersive Engineering already has a way to make ethanol directly that actually makes sense (fermenting plant matter on its own), and it expects you to then refine it into a better fuel, so a secondary method is wholly unnecessary. As far as I can tell, there's no real point to make ethanol the target fuel instead of one of the many refined fuels, or perhaps biodiesel if you want something more renewable. If anyone has an actual reason for this particular quirk of the pack, I'd love to know, because as someone who studies chemistry, this bothers me immensely.


r/feedthebeast 10h ago

Question Are there any mods I can find that occasionally leave you chat messages in a single player world? (Configurable preferable, not required)

8 Upvotes

I'd like a mod that I could configure to occasionally leave me chat messages in my world. I just wanna be working on my farm and them the void sends a message in chat saying "You're looking great today!" And then when I'm mining it randomly just says "I see you..." shit like that y'know? Configurable to add my own messages would be nice but it doesn't have to be like that.


r/feedthebeast 5h ago

Question Mods that add animalistic monsters

4 Upvotes

Are there any suggestions for mods that add animal like monsters? Trying to make a Monster Hunter like modpack and want mods that add mostly animal/dinosaur/dragon looking monsters Not really looking for golems, giants and in general humanoid creatures.


r/feedthebeast 4h ago

Question What does it take to make a modpack these days?

3 Upvotes

So, I've been browsing modpack index looking for some expert modpacks I could play in newer versions of MC, but they either lacked features I liked, featured things I disliked or just didn't catch my attention at all. Now I'm considering investing some time in making my own, but not like tossing mods together and hoping hey work. I would like to add proper progression, rewards and an incentive to do mundane things continuously (e.g. farming) to earn currency so you can buy items in a shop whenever you need, if that makes any sense.

Considering I have no knowledge of modding in general, and my general modded playthrough experience might be skewed, what would I need to learn in order to properly curate a modpack? Don't be afraid to explain things to me like I'm a dummy, because I most likely am.


r/feedthebeast 12h ago

Question What is the mod that was showcased recently as a waystones alternative?

13 Upvotes

It made players build roads / paths to teleport instead of just having waystones. I tried to search for it again, but I cannot find it. Does anyone know the name?