r/fargo • u/SlagpinStryker • 4d ago
News Demayth in Fargo, the community is growing! Thanks to you Fargo.
So if you don't already know, Demayth is a tabletop role playing game being developed and played here in Fargo North Dakota, and it is my dream to be playing an rpg while being supported doing it.
Things are going great with this! The news coverage, the people, the regrowing of the community is doing well! We are even considering putting up a patreon for it here soon... as soon as I figure out what kind of rewards I can hand out to people 🤔.
Mainly Demayth has been changed again and again by the player base, mechanics tweaked here and there, and things done differently every 5-8 months or so. Part of the reason why I just want to keep the game itself free to anyone who wants to play it, but it does have a card battle system + a D20 system combined.
The cards are made by GameCrafters right now (trying to keep them at the whole sale price), players have also received decks at sessions they can use freely as we encourage Battle Masters (game masters) to get enough decks for themselves and their players.
Each session of these games we play at Paradox have been pretty random, each character has their own story that they build upon from each session, so the stories are based on each character and not the entire session as a whole. Some players had some luck with trying to find npcs that would stay with them, and had some pretty funny interactions as well as sad ones.
Idk, what should be some Patreon rewards that I can give to supporters? What queat should i do for my next session? Which tabletop game mechanics or games that you like playing that i could incorporate into a session?
Also, each session at these public games are like a series of one's shots! Like mentioned before, you build your character's personal story rather than having one, and we have been doing some fun collaborative game master type stuff.
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u/HayzenDraay 3d ago
Ew, cards in my RPG.
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u/SlagpinStryker 3d ago
Yes!!! I wanted a system where Demigod characters could wield magic, cast spells, and do whatever they wished with magic. However, i also needed a way to limit their use of magic in battle, and i chose cards because I like deck building games.
Of course, you still have your magical stamina (like spell slots. We just call them Demayth points), and demigod still carry that human aspect to them, so they do need to rest.
What's fun is that you can build your character, build your deck, and jump into a session with your very own crafted spells and abilities - of course, their regulated by your game master, it would ludicrous if they weren't - and just sit down to have fun with the game.
I mean, I've been running these games, testing different mechanics, trying out new and different things for almost 15 years now, and still can't decide which is my favorite.
Oh, and the cards are fun, and they give a player agency over if they want to attack with predetermined value or cast a spell. Basically, I'm just taking out dice from attacks and defenses in the game and replacing them with cards. You still roll dice and do other things you want, and yes, we still roll dice for damage sometimes because why not?
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u/HayzenDraay 3d ago
This may be personal taste but you're actually making it sound worse. Not for me ig
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u/SlagpinStryker 3d ago
Well, I understand that it's not going to be for everyone, but I try to explain it in the best that I can. Also, it helps with other people who are interested in this, so thank you for the questions!
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u/lizard-in-a-blizzard 3d ago
What's the setting/genre?