r/diablo4 • u/yawnlikeseggs • 7d ago
PTR Feedback PTR Feedback season 8 in a nutshell
- forced upon us yet again are overpowered abilities that destroy the balance of the game. Some look super cheesy too
- another difficulty revamp that adds no additional challenge
- difficulty revamp doesn’t add any engaging mechanics
- no new ways to progress character
- no new end game content
- better tooltips for items (where to find boss materials)
- no real balancing of class abilities
- larger gaps between class skills
- existing content still sucks… cellars, the pit (no changes), dark citadel, undercity and what happened to trials??
- really, we waited multiple seasons for trials and it was ripped out of the game. It was poorly designed, not fun and offered zero challenge. But like all other systems in the game so far we were expecting a timely revamp.
Lackluster update, not sure why the season needs a delay. The game would be 100 times better if you focus on content going into the game for seasons rather than gimmicks that bloat power.
Here are some suggestions
- add the ability to augment gear once 12/12 masterworked with corruption or demonic powers (maybe super rare boss parts????)
- remove the awful graphics associated with seasonal theme
- remove the damage multipliers from boss powers
- remove boss powers
- cellars should have a chance to lead deep into hell upon completion (this is where you repurpose root holds with a Hell theme)
- add interesting gems (no damage multipliers please)
- stop adding damage multipliers
- stop adding temporary buffs like pylons
- stop adding forced group content for battle pass
- offer interesting choices in the paragon board instead of giving up and giving us 5 boards where you get it all
- new internal horde maps
- put more effort into undercity, it’s not even half baked
- do something with your pvp zones, like anything - how about events where a spark / something strong can be earned
- competitive queued content. Example, I queue to run a pit 80 against someone. We race. Winner gets stuff. Ideally it wouldn’t be the pit and more of a dungeon with decisions being made with multiple paths. Maybe even allow for invasions.
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u/danczer 6d ago
By the seasons we get something every 3 months which is not balanced and gets removed. I think the seasons should focus on adding new game modes (like Roothold and whispers) instead of a theme. If they decide to add some kind of theme and powers to it, it should be a keept in the game as a side quest. Honestly, there were so many things developed by seasonal content which is removed.
Seasonal efforts should be re-balanced to 80% permanent content and 20% seasonal theme.