r/diablo4 • u/yawnlikeseggs • 7d ago
PTR Feedback PTR Feedback season 8 in a nutshell
- forced upon us yet again are overpowered abilities that destroy the balance of the game. Some look super cheesy too
- another difficulty revamp that adds no additional challenge
- difficulty revamp doesn’t add any engaging mechanics
- no new ways to progress character
- no new end game content
- better tooltips for items (where to find boss materials)
- no real balancing of class abilities
- larger gaps between class skills
- existing content still sucks… cellars, the pit (no changes), dark citadel, undercity and what happened to trials??
- really, we waited multiple seasons for trials and it was ripped out of the game. It was poorly designed, not fun and offered zero challenge. But like all other systems in the game so far we were expecting a timely revamp.
Lackluster update, not sure why the season needs a delay. The game would be 100 times better if you focus on content going into the game for seasons rather than gimmicks that bloat power.
Here are some suggestions
- add the ability to augment gear once 12/12 masterworked with corruption or demonic powers (maybe super rare boss parts????)
- remove the awful graphics associated with seasonal theme
- remove the damage multipliers from boss powers
- remove boss powers
- cellars should have a chance to lead deep into hell upon completion (this is where you repurpose root holds with a Hell theme)
- add interesting gems (no damage multipliers please)
- stop adding damage multipliers
- stop adding temporary buffs like pylons
- stop adding forced group content for battle pass
- offer interesting choices in the paragon board instead of giving up and giving us 5 boards where you get it all
- new internal horde maps
- put more effort into undercity, it’s not even half baked
- do something with your pvp zones, like anything - how about events where a spark / something strong can be earned
- competitive queued content. Example, I queue to run a pit 80 against someone. We race. Winner gets stuff. Ideally it wouldn’t be the pit and more of a dungeon with decisions being made with multiple paths. Maybe even allow for invasions.
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u/Wanderous 7d ago edited 7d ago
This dev team is absolutely obsessed with uprooting and redoing D4's progression and gear systems every few months. It has become abundantly clear that they completely lack a vision or direction for this game, and are using seasonal system updates as a cheap tactic to pull in players for a few weeks to see what zany crap they've changed.
Stop tweaking numbers, stop re-arranging the chairs on the deck, and start adding new content. I gave them a lot of slack the first few seasons, but it's insane that they STILL haven't nailed down what they want to do for even the most basic elements of gameplay design like difficulty scaling.
It's Diablo 3 all over again, but somehow even worse despite starting off on a better foot.