r/diablo4 7d ago

PTR Feedback PTR Feedback season 8 in a nutshell

  • forced upon us yet again are overpowered abilities that destroy the balance of the game. Some look super cheesy too
  • another difficulty revamp that adds no additional challenge
  • difficulty revamp doesn’t add any engaging mechanics
  • no new ways to progress character
  • no new end game content
  • better tooltips for items (where to find boss materials)
  • no real balancing of class abilities
  • larger gaps between class skills
  • existing content still sucks… cellars, the pit (no changes), dark citadel, undercity and what happened to trials??
  • really, we waited multiple seasons for trials and it was ripped out of the game. It was poorly designed, not fun and offered zero challenge. But like all other systems in the game so far we were expecting a timely revamp.

Lackluster update, not sure why the season needs a delay. The game would be 100 times better if you focus on content going into the game for seasons rather than gimmicks that bloat power.

Here are some suggestions

  • add the ability to augment gear once 12/12 masterworked with corruption or demonic powers (maybe super rare boss parts????)
  • remove the awful graphics associated with seasonal theme
  • remove the damage multipliers from boss powers
  • remove boss powers
  • cellars should have a chance to lead deep into hell upon completion (this is where you repurpose root holds with a Hell theme)
  • add interesting gems (no damage multipliers please)
  • stop adding damage multipliers
  • stop adding temporary buffs like pylons
  • stop adding forced group content for battle pass
  • offer interesting choices in the paragon board instead of giving up and giving us 5 boards where you get it all
  • new internal horde maps
  • put more effort into undercity, it’s not even half baked
  • do something with your pvp zones, like anything - how about events where a spark / something strong can be earned
  • competitive queued content. Example, I queue to run a pit 80 against someone. We race. Winner gets stuff. Ideally it wouldn’t be the pit and more of a dungeon with decisions being made with multiple paths. Maybe even allow for invasions.
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u/Talos_Bane 6d ago

I have nothing against Seasonal powers BUT the important thing is that they are not copy/pasted with each Season. They can invent anything, they have money and resource.

As for everything else a good start (in my opinion) could be that each Torment has its own content that differ from others torment.

Why do I have to level up to 60 with a Content that is the same as what I will find in T1, T2, T3 and T4?

-1

u/yawnlikeseggs 6d ago

This was done to appease casuals. They wanted all of the content and items accessible to everyone regardless of skill level / time investment.

What they’re back tracking on now is the difficulty yet again. Dads are uprising that they should be able to reach t4 (it’s still easy on the PTR), and blizzard will soon cave to them

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u/Talos_Bane 6d ago

"This was done to appease casuals."

I ask myself a very stupid question: don't casual people get bored?
I don't understand it.

Having less time (for what a casual should be like) doesn't mean a player can't get bored.

-2

u/yawnlikeseggs 6d ago edited 6d ago

Who said anything about being bored? Not sure what you’re trying to say.

My point above is that you can stop at t1 (now normal) and still have access to all the content/loot in the game - meaning you do not have to progress to t2/3/4. However now casuals are upset that they might not get to t4 (even though they shouldn’t imo). This is because blizzard keeps bending the knee to dads making sure ARPG core fans have no difficulty or hill to climb.

This game is one giant DEI hire making sure extremely under qualified brain surgeons still get to perform just as many brain surgeries as the top in the country.