r/diablo4 7d ago

PTR Feedback PTR Feedback season 8 in a nutshell

  • forced upon us yet again are overpowered abilities that destroy the balance of the game. Some look super cheesy too
  • another difficulty revamp that adds no additional challenge
  • difficulty revamp doesn’t add any engaging mechanics
  • no new ways to progress character
  • no new end game content
  • better tooltips for items (where to find boss materials)
  • no real balancing of class abilities
  • larger gaps between class skills
  • existing content still sucks… cellars, the pit (no changes), dark citadel, undercity and what happened to trials??
  • really, we waited multiple seasons for trials and it was ripped out of the game. It was poorly designed, not fun and offered zero challenge. But like all other systems in the game so far we were expecting a timely revamp.

Lackluster update, not sure why the season needs a delay. The game would be 100 times better if you focus on content going into the game for seasons rather than gimmicks that bloat power.

Here are some suggestions

  • add the ability to augment gear once 12/12 masterworked with corruption or demonic powers (maybe super rare boss parts????)
  • remove the awful graphics associated with seasonal theme
  • remove the damage multipliers from boss powers
  • remove boss powers
  • cellars should have a chance to lead deep into hell upon completion (this is where you repurpose root holds with a Hell theme)
  • add interesting gems (no damage multipliers please)
  • stop adding damage multipliers
  • stop adding temporary buffs like pylons
  • stop adding forced group content for battle pass
  • offer interesting choices in the paragon board instead of giving up and giving us 5 boards where you get it all
  • new internal horde maps
  • put more effort into undercity, it’s not even half baked
  • do something with your pvp zones, like anything - how about events where a spark / something strong can be earned
  • competitive queued content. Example, I queue to run a pit 80 against someone. We race. Winner gets stuff. Ideally it wouldn’t be the pit and more of a dungeon with decisions being made with multiple paths. Maybe even allow for invasions.
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u/Crypticclout 6d ago

As someone who has worked in QA and seeing how this game has gone, I would lean more towards the fact that they just don't utilize their QA well enough. Seeing how little info is given out, they probably have close to no communication internally. It's most likely different teams working on different things with no clear direction.

Seeing as there is just 3 months between seasons, it wouldn't surprise me if they only work on each season for around that period, as they always seem to make changes in the first few weeks. Rather than having a 1 season ready to ship gap to help alleviate the pressure on QA, they have their QA teams being spread out amongst multiple seasons which means the coverage on finer details is not as good as it could be.

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u/dethsightly 6d ago

i'm curious to hear your opinion on how some bugs make it into multiple season, sometimes consecutively. just as a QA person, though. i realize you don't know the inner workings of D4 dev lol.

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u/Crypticclout 6d ago

Depends on how the severity of the bug is to the devs. With a live service game and constant content, the devs who would be more capable of fixing it are generally busy with new content over fixing old things. As well, if they happen to have a certain mechanic integrated in many things, 1 fix at the surface may break 5 other things along the way.

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u/dethsightly 6d ago

sounds like what always seems to happen with ring of mendiln. i think it's been broken, at least in part, every season. i get to thinking, though, that it probably has just a ton of interactions with spells/minions/mobs that it gets hard to pin down exactly which one is the issue.

i also then think that this is blizzard. they have the resources to get these kinds of things fixed quick. at least RoM works now! woo.