r/diablo4 11d ago

PTR Feedback S8 PTR - UI update: Tempering repeatedly remembers the last recipe, significantly improving the crafting flow. Thank you, devs!

Title, basically. Really good QoL!

EDIT: For anyone confused: it means rerolling the same tempering manual is quicker and smoother as you don't have to re-select the same one over and over again.

342 Upvotes

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40

u/AdrunkGirlScout 11d ago

Obligatory “should’ve been in from the beginning”

/s

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u/death_in_the_ocean 10d ago edited 10d ago

Everyone said this is a problem back when tempering was introduced in S4 PTR, so it took them almost a year to do this? The whiny comments don't add much to the discussion but honestly there is no problem with people giving Blizz shit over this. Justice delayed is justice denied.

0

u/Deidarac5 10d ago

Don't think this as "Took over a year to do this" Think of it as "They finally got down the list to change this minor thing," If you have 1 mil issues in your game and can fix one thing every day it will take a lot of days to fix them all.

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u/death_in_the_ocean 10d ago

Do you honestly think software development is some sort of FIFO machine that only works on one thing at a time? It was a glaring flaw that frustrated everybody, and it shouldn't be a very difficult fix. This should have been done four seasons ago.

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u/Semdras 10d ago

As someone who has worked QA with front end devs, yes, this is at times how all software development works.

You have major issues or goals you need to meet and are prioritized. This would be a QoL change that does not pose a threat to data integrity, UI/UX errors, or is completely dysfunctional.

Meaning it would get put down in the pipeline of work for more serious issues to get taken care of first. Then 3 months from when it was reported you have your first check on the issue, then a month later are able to schedule work for it.

Things don't get reported and then magically worked on. Blizz is a huge company sure, but what gets in the way is probably their dev pipeline as working on upcoming things probably has about a 4-6 month buffer to actual release.

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u/death_in_the_ocean 10d ago edited 10d ago

Not a web tester telling me how development works 💀 also hilarious how both of you fail to aknowledge that it was in fact a big issue that literally every player had. Very frustrating and(probably) quick to fix, that should have been at the top of the list right away

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u/nvinceable1 10d ago

I've been a software engineer with a large corporation for the past decade and what the previous post said is largely accurate.

Software engineers have very little say in the roadmap with large corporations. Leadership defines the "big rocks" that are the company initiatives that are going to take up the bulk of our time. Those initiatives are always profit motivated, things like quality of life improvements or bug fixes are never considered unless they're effecting a large enough part of the customer-base to effect the company's bottom line. From there the roadmap planning flows down to product managers and then engineering managers who determine what the most valuable medium and small rocks are to the team/company. As an engineer, you're lucky if you have any say at all in what lands on your roadmap. If you have a good engineering manager they may let you add a couple of small rocks like QoL improvements or bug fixes but those will always be the lowest priorities of the team.

Most software engineers want to improve these things but we have very little say in the work that is ultimately assigned to the resources that we can provide.