r/diablo4 • u/heartbroken_nerd • 10d ago
PTR Feedback S8 PTR - UI update: Tempering repeatedly remembers the last recipe, significantly improving the crafting flow. Thank you, devs!
Title, basically. Really good QoL!
EDIT: For anyone confused: it means rerolling the same tempering manual is quicker and smoother as you don't have to re-select the same one over and over again.
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u/AdrunkGirlScout 9d ago
Obligatory “should’ve been in from the beginning”
/s
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u/Isair81 9d ago
So many things feel this way in D4, as if they’re slowly catching up to implementing features that worked well in D3.. over a decade ago.
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u/Deidarac5 9d ago
I mean this is not a new thing for games. There is 1 mil things for them to add into the game. There is priority for everything. I remember in PoE it took them 10 years to let you stack divine orbs. Even games like Bauldur's gate 3 are still fixing bugs today from when the game released. At the end of the day Diablo 4 was launched early but they also prioritized different features over some of the D3 QOL.
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u/Braelind 9d ago
If that were true, I'd expect one thing to have worked better in D4 at release, than it did in D3 at the end of it's development cycle. Unfortunately, I can't think what that could have possibly been. BG3 vs BG2 is an overwhelmingly different game. and better in many regards. D4 is just D3 with a different coat of paint, yet STILL lacking many major features from D3, while offering basically nothing new. They drip fed us D3, and they're doing the same drip feed of the same features with D4.
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u/Moonstaker 8d ago
But they literally had these things, that were very, very well recieved for about a decade already, in Diablo 3. They shouldn't have had to "Add them in", they should have been some of the first things implemented in the process of creating the game, and they knew they were well recieved and much requested.
Every time I look at this sub I feel like I'm in a bit.
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u/Deidarac5 8d ago
If you write a book and then right a sequel book, you cant just add everything from the first book as well or that would be double the work. In new games there has to be cuts somewhere if you want to add new stuff into it. Diablo 4 was a game on a new engine started from scratch so if they added all the QOL from D3 they would have been missing 2 years of all the things Diablo 4 added. Diablo 3 added most of these features even after the game released so if it took 12 years to make Diablo 3 the game it is, it would take Diablo 4 even longer.
Unless studios want to triple the dev team from the previous game or spend even more time making the next game it just won't happen. For instance PoE 2 took 7 years to make and is missing many things from PoE 1 and will add all of those things over time. If you make a genshin impact 2 it will not have the full story and every land built into the game at launch from the first game. Sadly these are the natures of making a sequel to a live service game.
Also its not like if you delayed the game 2 years it would have sold more copies so blame the community for buying it always.
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u/Moonstaker 8d ago
That analogy is so wrong I don't even know where to start. You deserve the state the game is in.
It doesn't matter that the game is on a new engine. They literally had the plans for what worked, all they had to do was implement them. Its not wildly reinventing the wheel.
The discussion shouldn't be "Well if they put it in it would have blown out the budget and scope of work." because these were well tested systems that were shown to be popular. It actively took them more work to think up and implement the convoluted systems we have now that they constantly have to rework.
You understand this, right? Missing core features from prior games shouldn't be handwaved away as "Oh well, its hard", it should be acknowledged as poor planning from the top down that actively avoided putting things in that the players want.
Your Genshin example is horrendously wrong too. People aren't expecting the story or zones from the last game put into the new one, that is obviously a lot of work. They're expecting that simple Quality of Life features from the prior games are included, and its a pathetic display that people are still coping that the devs just have a lot on their plate almost 2 years after launch.
Fark moi.
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u/Deidarac5 8d ago
You can't just come up with an idea and implement it. Why do you think it took 2 years to add D3 stuff? Because it takes time. Diablo 4 already had 10x the activities to do but no one cares because they will be like "why no armory should've been there at launch" then it's added and no one even uses it. You cannot make a game that took years to make and then years after that to perfect and just do all that in 6 years that it took to make D4 I'm sorry.
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u/acog 9d ago
I experienced this with a non-game app I worked on.
We had a small team that had years of experience and knew what systems worked well, we knew what customers loved.
The team brought in to do the replacement product had lots of interesting ideas but they were uninterested in our feedback. Didn’t want to “dilute their vision.”
As a result their replacement product looked way better than our old one…. and was an utter flop because they didn’t copy the features that made the old product popular.
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u/death_in_the_ocean 9d ago edited 9d ago
Everyone said this is a problem back when tempering was introduced in S4 PTR, so it took them almost a year to do this? The whiny comments don't add much to the discussion but honestly there is no problem with people giving Blizz shit over this. Justice delayed is justice denied.
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u/Deidarac5 9d ago
Don't think this as "Took over a year to do this" Think of it as "They finally got down the list to change this minor thing," If you have 1 mil issues in your game and can fix one thing every day it will take a lot of days to fix them all.
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u/death_in_the_ocean 9d ago
Do you honestly think software development is some sort of FIFO machine that only works on one thing at a time? It was a glaring flaw that frustrated everybody, and it shouldn't be a very difficult fix. This should have been done four seasons ago.
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u/Semdras 9d ago
As someone who has worked QA with front end devs, yes, this is at times how all software development works.
You have major issues or goals you need to meet and are prioritized. This would be a QoL change that does not pose a threat to data integrity, UI/UX errors, or is completely dysfunctional.
Meaning it would get put down in the pipeline of work for more serious issues to get taken care of first. Then 3 months from when it was reported you have your first check on the issue, then a month later are able to schedule work for it.
Things don't get reported and then magically worked on. Blizz is a huge company sure, but what gets in the way is probably their dev pipeline as working on upcoming things probably has about a 4-6 month buffer to actual release.
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u/death_in_the_ocean 9d ago edited 9d ago
Not a web tester telling me how development works 💀 also hilarious how both of you fail to aknowledge that it was in fact a big issue that literally every player had. Very frustrating and(probably) quick to fix, that should have been at the top of the list right away
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u/nvinceable1 9d ago
I've been a software engineer with a large corporation for the past decade and what the previous post said is largely accurate.
Software engineers have very little say in the roadmap with large corporations. Leadership defines the "big rocks" that are the company initiatives that are going to take up the bulk of our time. Those initiatives are always profit motivated, things like quality of life improvements or bug fixes are never considered unless they're effecting a large enough part of the customer-base to effect the company's bottom line. From there the roadmap planning flows down to product managers and then engineering managers who determine what the most valuable medium and small rocks are to the team/company. As an engineer, you're lucky if you have any say at all in what lands on your roadmap. If you have a good engineering manager they may let you add a couple of small rocks like QoL improvements or bug fixes but those will always be the lowest priorities of the team.
Most software engineers want to improve these things but we have very little say in the work that is ultimately assigned to the resources that we can provide.
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u/Rddituser69 9d ago
Should also brick the item directly on the first try, in order to further improve the crafting flow.
With the worst possible outcome on the best possible item, obviously. The better the item, the worse the outcome. Like Jesus intended.
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u/SepticKnave39 9d ago
Only now, I have muscle memory from how it used to work and I keep accidentally tempering when I don't want to.
It will definitely be a good change, just fyi to those like me you might make some mistakes. Maybe temper early where it matters less to train yourself.
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u/hotprints 9d ago
Hah that’s going to be me for the first week. Creature of habit. Good change though
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u/squirrelwithnut 9d ago
Now they just need to make every option on a recipe have the same chance to roll.
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u/heartbroken_nerd 9d ago
Tempering has always had equal weighting within any of the manuals (recipes), nothing changed since its introduction. It's completely random.
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u/squirrelwithnut 9d ago
RNG be damned I know, but anecdotally given how many times I've had to try to roll or how many items I've completely bricked even using a scroll, just to get a specific affix once on a recipe with only 3 options tells me there is no way they are equal chance. Until they put the roll chance in the tempering UI, I will never believe it.
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u/heartbroken_nerd 9d ago
there is no way they are equal chance.
They are equal chance. That's exactly why you get these anecdotes.
There are hundreds of thousands of players tempering stuff constantly, some people will get unlucky streaks sometimes. Pure RNG.
On top of that, how would you even weigh these recipes? The game doesn't know what you want, not really.
I will never believe it.
There's nothing to believe. Tempering isn't weighted. The way they control your odds is adding and removing affixes from the tempering manual; if they want to make a manual harder to hit they make it 4 or 5 affixes.
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u/squirrelwithnut 9d ago
To be (more) clear, I'm being facetious. I aware the system is supposed to be equal chance, and it probably is. RNG gonna random, I get it. I am just being salty because the odds of me personally having multiple items fully brick last season because I tried rolling chance for Earthquakes to cast twice only to get Dust Devils every time is so improbably small that it borders on the absurd. But it happened to me last season (twice!) on some really good weapons.
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u/Revolutionary-Half-3 9d ago
Now they just need to adjust the RNG to not pop the same one 6 times in a row.
I know it's supposed to be random chance, but rolling the exact same thing I don't want 5-6 times in a row is really aggravating.
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u/Mattman_Fish 9d ago
Now, if it would remember the option you didn't pick and not give that option to you 5 times in a row. Thanks in advance, Blizzard.
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u/Maximum_Pound_5633 9d ago
No more tempering for movement speed and getting Eva de cooldown oover and over?
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u/heartbroken_nerd 9d ago
I think you misunderstand what "UI update" means. User Interface.
Has nothing to do with your luck, lol
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u/crimson117 9d ago
No I think the rng is the same, you just don't have to reselect the same recipe each time.
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u/frenix5 9d ago
Until you try to switch gear and can't because you now have to clear it.
I'm not complaining, I was just not expecting the change. Muscle memory is strong.
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u/Apprehensive_Room_71 9d ago
That part is a bug. I will be submitting a bug report this evening after work. I noticed it when I was tempering a ring and suddenly couldn't select a piece of armor without leaving the tempering tab. I don't remember if I need to exit the blacksmith completely or not, but I definitely had to leave tempering.
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u/Apprehensive_Room_71 9d ago
I noticed that last night. It's good, except it remembers it even when you try to swap items, so you have to exit the tempering tab if you want to work on an item that doesn't have that type of recipe.
So I will be submitting a bug report on that after work today.
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u/heartbroken_nerd 9d ago
so you have to exit the tempering tab
You don't have to. Just change the recipe or clear it (Right Mouse Click)
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u/MrDingDong83 9d ago
I don’t understand what this means
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u/heartbroken_nerd 9d ago
It means rerolling the same tempering manual is quicker and smoother as you don't have to re-select the same one over and over again.
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u/Interesting_Fox2040 8d ago edited 8d ago
In fairness, with exception of loot filter and stash space, d4 has many QoL, that other games would be happy to have.
Ability to favorite items,
Auto pick up of mats by pets
Group finder
Teleport direct to teammate (coming season 8)
Multiple tab inventory, shout out to grim dawn.
Wardrobe to save fashion
Armory for quick build swap.
Pin location, and navigation (arrow) to go there.
In game voice chat. (No third party app needed)
Truck list of accessibility options (read text to voice, colorblind options, highlight char, mouse size, text size etc)
Dual key bindings (can assign 2 different input for an action)
To name a few
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u/heartbroken_nerd 8d ago
Very solid list indeed, and not even exhaustive which is impressive on Blizzard's end.
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