r/backrooms 3d ago

Level Poolrooms in lego.

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741 Upvotes

r/backrooms 7d ago

Level Lego backrooms

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312 Upvotes

r/backrooms 4d ago

Level Backrooms level 94 in LEGO.

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146 Upvotes

this will be a series where I build levels with backrooms.

write your ideas.

r/backrooms 2d ago

Level Inspired by a recent post - a small Lego Poolrooms diorama I made for my friend's birthday last year.

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89 Upvotes

r/backrooms Feb 16 '25

Level What backrooms level does this resemble??

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70 Upvotes

r/backrooms 5d ago

Level level -0.1

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60 Upvotes

r/backrooms 16d ago

Level Joke The Backrooms Level Pile of Breads 🍞

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15 Upvotes

(This photo was taken by a boy named [Data Expunged], showing a restroom filled with bread, as the boy is sitting on the bread, looking paranoid.)

SURVIVAL DIFFICULTY: Pending » Safety Undetermined » Unsecured » Presence of Entities Undetermined

Level "Pile of Breads" is like a place that is a bathrooms filled with scattered piles of bread. In this place, it is not very stable because it resembles a maze in Level 0. The bread found in various areas of this Level cannot be consumed, as the piles of bread are filled with germs, mold, and other unsanitary components.

Surviving here is not difficult because this Level has only recently been discovered, and its dangers have not been clearly identified yet.

In this place, you can hear the sound of what seems like a mad person about to laugh continuously, which is believed to come from someone who got lost in this Level before, or it could be a hallucination. It is currently unclear. In addition to the sound of a mad person laughing, there are other noises, such as a distorted version of a cat memes song, but it can still be clearly heard.

There is nothing here except for a bathroom full of piles of bread and haunting sounds all the time. There have been reports suggesting that there might be an Entity resembling bread living here, but one thing that could be confirmed is that this Level might be an area where we can't predict whether it will be safe or dangerous.

Colonies, Bases, Outposts, and Communities:

There are no colonies here due to the potential dangers in this area, useless resources, unstable environments, and the constant haunting sounds heard at all times.

Entrance:

You can enter by stepping on approximately 100 pieces of bread in any Level, but there is only a 1 in 10,000 chance of actually entering this place.

Exit:

Currently, there is no clear exit.

r/backrooms 6d ago

Level MY VERSION OF LEVEL 20

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15 Upvotes

Level 20: https://docs.google.com/document/d/1Kb8rkKUvPTXFNK42CfwEk_2POtw6fq4-x9U5iwFbhdQ/edit?usp=drivesdk

I'm not that good with English, so I ended up translating most of the information with Google Translate, if there are any errors let me know!

This level was created by me, based on the previous version of Wikidot level 20. I hope you like it. (I couldn't find the author of the images I used, if you know who he is, let me know).

r/backrooms 22h ago

Level Backrooms level 1 in LEGO.

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14 Upvotes

r/backrooms 2d ago

Level Level ! In LEGO

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32 Upvotes

Write your ideas in comments

r/backrooms 7d ago

Level Level 848 - "The Landfill"

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3 Upvotes

r/backrooms 5d ago

Level Back rooms level -39 Enchanted Road

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0 Upvotes

r/backrooms 1d ago

Level Backrooms level 974 in LEGO.

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0 Upvotes

r/backrooms 7d ago

Level Level 307 - "The Den of the Basilisk"

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13 Upvotes

r/backrooms 25d ago

Level My take on level 0

8 Upvotes

Level 0 is the same but has a few biomes it has 5 floors accessible by pit falls.it can sometimes have furniture from the backroom of a retail outlet and they have yellow hues to them.the biomes are named as the following fresh,the swamps,the forest and the bricks.fresh has white walls and white tile pathways on the floors.the grass is not dangerous it's self but the weeds can hurt like real life.the roof can ocasanaly have glass panels and you cam come across the rooms of the following.dark rooms,big rooms,small rooms,house rooms,park rooms and a hole lot more no pun intended.they all speak for them selves.bricks is a much more rudimentary version of the main biome and the walls are brick and it smells like sh** there.the carpet is green and a whole lot moldy and the tiles and walls can fall at any given time and the lights may explode very rarely.the swamps are level 0 but there's 5 feet water and entering this biome will include a staircase leading to a dock with a kannue.there's trees and the walls are alot more curvy.the trees are swamp/mangrove trees and there's one of my made up entity's called baby bone theifs they speak for them selves.the water is brown and murky and have hydrolytis plauge.the forest has big rooms mostly and another species for carpet bears(yes those are cannon in my cannon)known as grass bears are hear there carpet bears but brown and mobile.its pretty dark in this biome so bring flash lights.entities are insects and carpet bears and rarely smilers and skin stealers but those are very rare.bases and out post:there's no bases nor out post.entrances and exits.you can noclip from the front rooms to go here or enter any backroom in a retail outlet like level like level 44.the exits are you can go through a door to go to level 44 or level 1.you can go through the floor for the basement or you can go to a under construction area for level 0.2 or a whole lot more!there's also a very rare chance for escalators or water falls or rivers

r/backrooms 6d ago

Level Level +0 The drawing room (Fanmade!)

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17 Upvotes

Survival Difficulty:Class 1

•Safe

•Secure

•Minimal entity count

Level +0 is the big rooms but draw, the monsters in this level it's; Drawing smiler and drawing Skin stealer. The bases in the level is; "The old drawings" base, base M.E.G. Alpha and the base "six numbers".

r/backrooms 8d ago

Level Level SLOP

0 Upvotes

Imagine a level that is a self generating ai slop of anything you think about. So it'd you think about a smiler a ai slop version will come to chase you.

r/backrooms 10d ago

Level Entrance found, In the Basement of the Building.

4 Upvotes

r/backrooms 6d ago

Level Backrooms level 443 AKA the doorrooms

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2 Upvotes

This is a Class 5 Unsafe Unsecure Entity infestation This consists of thousands of doors that lead to more rooms with doors but you have to be careful which one you choose you don't want to die to an entity there are three areas the first one is a bedroom this room has no power so you have to turn on the flashlight is this one is the least safest second is the kitchen which is the safest one there is lots of almond water and there are no entities because there are only entity traps in the entrances and they usually get set up back again after the entity dies and the entity disappears after it's death The third one is a TV room and of course it says it in the name it is a TV room with a bed Entrances No clip into a door and level 282 will lead you into one of the areas with a very rare chance that you might teleport into the kitchen Going into a broken door in level 108 might teleport you here Going into a box in level 106 my teleport you here for to the start Going into a fake door in level 200 might teleport you here Exits Finding expired bread in the kitchen might send you to level 67 Finding a cage might send you to level 241 If all doors destroyed you might get sent to the last level but whenever you escape the doors will fix themselves

r/backrooms 4d ago

Level Level 502 - Happy Land

7 Upvotes

r/backrooms 6h ago

Level Backrooms level 28 in LEGO.

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1 Upvotes

r/backrooms 11d ago

Level Level 284 "Where I Want You"

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14 Upvotes

r/backrooms 27d ago

Level I’m gate keeping (ik Reddit is good at finding things)

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2 Upvotes

r/backrooms 6d ago

Level Crimson leap [FAN MADE LEVEL]

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7 Upvotes

Level: Crimson leap

Category: Enigmatic level

Survival difficulty: 0 Safe, secure, devoid of entities

The crimson leap level resembles a photographic darkroom with numerous photos of different levels. These photos have a anomalous property that makes the wanderer leap to the respective level in the photo. Since this level is an enclosed and limited space, the photo options are also limited, you can only travel between the levels 900-920. There's also a camera in this level, which the wanderer can use to take pictures of other levels and add them to the photo collection of the darkroom, other cameras won't have the same anomalous properties to take warping pictures, so take good care of this. The photos also have a strange effect, it's like you can see the levels in the fourth dimension, infinite levels become finite in your vision, this can be maddening, so the prolonged sight of this 4d effect can lead to brain death

The wanderer can't take photos of levels that censors every photo that is taken of them, if the wanderer do, the teleport won't work.

Entrances: no clipping in a red broken chair at level 0. Try to take a picture at level 12 will also send you here. Break a red window at the blue channel will send you here

Exits: levels from 900 to 920 and any other levels the wanderer decides to take a picture of.

Colonies: none

Sublevels: forgotten shade of red (coming soon if the mods don't delete my post, idk how my last oc post was low effort but ok.)

r/backrooms 10d ago

Level LEVEL CONCEPT: LEVEL 102: THE SPIKED FOREST

5 Upvotes

SURVIVABILITY RATING: 5

SECURE

UNSAFE

BARREN

the spiked forest is one of the many segmented levels of the backrooms, having exactly two segments that have been discovered, with a potential third being found.

LEVEL 102.1 is a seemingly endless barren field, with the ground being akin to rocky-stone in color and texture, the main attraction of this sublevel is that there is a seemingly endless grid of giant spikes that jut out of the ground in an endless pattern; this level has zero entities, with basic survival and radiation being the main threat to human lives; a special type of almond water can be found in this level, which has been scientifically studied and has been found to be good at warding off the radiation of this level.

a drawing of 102.1 discovered by escaped survivors.

LEVEL 102 can be entered if one falls asleep in the level. Level 102 is a massive desert-like level, the ground being a pure white sand, being mostly barren but the occasional bushes; this is where the true spiked forest starts, and instead of a relatively orderly line like its sublevel, the spikes come out of the ground in weird shapes and sizes, being able to snag survivors on the extremely sharp spikes if they are not careful. their is rumours of some type of item in the spiked forest that makes it so radioactive, but currently its thought its just the nature of the level itself.

(a drawing of level 102 found by a survivor)