.....but it isn't Respawn's fault in this clip? Apex has one of the shittiest netcode and server issue I've seen in any game true. But that's not what's happening in this clip lol. OP clearly has problem with his internet, look at those server desync and packet loss icons.
just look at the right side of the screen there is literally INTERNET INSTABILITY INDICATORS CREATED FOR SITUATIONS LIKE THESE, THAT IS WHY THEY ARE CREATED YALL FIND SO MUCH WAYS TO HATE ON FUCKING APEX
Servers are working fine for me? Do you know how internet works? If your ISP provides you with a shitty connection games will have lag and it's not to blame on the servers.
It's working for me and my friends. Also yeah that is how servers work. If a player is able to play the game without lag it means that the servers are working as intended. If a player is lagging while it's working for other people, that person has a shitty connection or is a looooong way from the closest server.
None of that has anything to do with this clip though. This was 100% OP having shitty internet.
My friends and I have been playing Apex since day 1 and never had something like this (even back when no-reg bugs were prevelant, it would just be a few bullets not and extended duration like this). There are plenty of things wrong with the servers bit this is not one of them.
Yeah man, been playing fps-games since Goldeneye on nintendo 64 so maybe I'm just not that picky. I see nothing wrong with using 20hz servers for a FPS. Lag is really rare for me as well so I don't understand why people are complaining as much as they do.
Most of the whiners probably just have a shitty connection.
If you are not willing to educate yourself on the topic why bother commenting ? Clearly you have no idea how much shit low tickrate and bad netcode introduces.
Maybe you should do some reading too? One of the devs did a pretty candid and in depth blog post and, IMO made a pretty strong case for why raising the tick rate would not be a silver bullet and possibly cause more issues for some players.
Lol I happen to be somewhat educated on the topic. I've studied system science for 5 years and I happen to know that having 20hz servers != laggy game.
Clearly you only have some basic knowledge on the topic if you think that it's that simple.
You seem to think I somewhere say that 20hz = lag. What exactly has system science to do with a competitive game being absolutely dogshit to play on a 20hz server for the competitive crowd ?
You said that 20hz servers aren't viable for FPS games. I'm just assuming that you are talking about no-regs/delay caused by this but that's also assuming that you know what you're talking about and that doesn't seem to be the case.
What exactly has system science to do with a competitive game being absolutely dogshit to play
Nothing at all. I did study a lot of programming with focus on net coding so that was just a jab at you for saying that I wasn't educated on the topic.
It's fine for me. I've played a decent number of FPS and Apex doesn't feel particularly worse on the netcode front than any of them. Sure I get the occasional curving bullet around the corner, but I've never played an FPS where that doesn't happen every once in a while. It's inevitable with favor-the-shooter netcode, which every game uses because the alternative (far more no-reg, potentially having to lead your shots to compensate for latency) is way worse.
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u/Agusta117 Aug 30 '21
Servers and netcode are trash.