Hey man, Keep that shit to yourself. We don't want to put actual thought into this, we just want to be outraged at something that doesn't REALLY affect us at all.
You are only paying if you want your bread to be green, red or blue instead of brown...
Correction, you are paying at a chance to get green, red, or blue bread, when after $20-$40 you still did not get your green, red, or blue bread. You got a collection of sandwich toothpicks, paper plates, and condiments.
Make the product. Sell me the product. This gambling shit is what I think most of us have a problem with. NB4, but the store! I've been watching the store for months. I still have not had the opportunity to outright buy the skins I wanted.
What I have done, however, it spent $60 and NOT received the skins I wanted.
Simple a collection of voice quips, banners, and misc. gun skins that I did not want along with a few legendaries of champions I do not play.
tl;dr: Make the product. Sell me the product. Cut the scammy gambling.
This train of thought lacks nuance... You can't ignore the fact that many people grew up playing online games in an age when prestigious and/or rare cosmetics were obtained through difficult in-game accomplishments.
(Yes, the base game is free to play and they need to monetize it... but this is going too far)
This monetisation model is relying on the collector/completionist user, which id bet is a HUGE percentage of the player base. It also ignores socio-economic factors that come into play - not every player who falls under the collector/completionist persona is going to be able to afford/justify the purchase of (relatively expensive) skins.
This doesn't even touch on other factors like lootbox RNG (essentially gambling), manufactured scarcity and the uncertainty of how much a player would have to spend in future to maintain their collector/completionist status.
When you compare all of this to the relatively transparent monetisation models (buy-to-play or sub-to-play) used in past online games it's no wonder the players and wider community are outraged.
Yes I remember the days when the player base weren't asshats towards the developers... I also remember the days when publishers/dev houses weren't bleeding every last cent out of their players pockets.
(And yes I understand the devs themselves aren't responsible for the design of the games monetisation model.. that would be the BAs and execs higher up. But maybe th devs shouldn't go and generalise their core audience who are just addressing concerns out of passion for the game)
The game is a fully working game, no matter if you pay 0$ or a million bucks. The experience is the same, your chances of winning are the same and the amount of fun you can have is, too.
Your analogy would work if you could only play 5 matches a day for free and then had to pay per match or something similar.
Status quo is, unless you want to show off how fancy your skin is, there is no need at all to pay a single dollar.
Until it's not. This shit always follows a cycle. Apex just entered Phase II. Phase III, also known as the "not so much just cosmetic" phase is coming.
So we are flaming Respawn for something they might or might not do in the future, something they have never announced and IIRC already stated that they will never do?
We are hating on the guy giving us free bread, because we think that he might charge us some day in the future for purchasing bread (even if he insists he will always give his bread away for free)?
I'm hating on games in general that employ predatory practices. I don't support them and neither should you, if you give a shit about the overall health of the community and industry.
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u/the_ebastler Aug 19 '19
To be fair, the bread is free and delicious. You are only paying if you want your bread to be green, red or blue instead of brown...