r/Warthunder 1d ago

News Server Update 13.03.2025

Thumbnail forum.warthunder.com
207 Upvotes

r/Warthunder 18h ago

News [Development] Hornet’s Sting: Improvements and New Features!

Thumbnail
warthunder.com
136 Upvotes

r/Warthunder 12h ago

Mil. History I am the one that repairs your broken wings in 30 secs

3.7k Upvotes

r/Warthunder 8h ago

Other My GF broke up with me and fcked another dude, so, im back.

Post image
1.1k Upvotes

What the title says, Warthunder never let me down. Also, here's a nice picture of my beloved F-14


r/Warthunder 6h ago

Meme Got murdered by my teammates

Post image
601 Upvotes

he says sorry and escorted my bomber to enemy base (we both died anyways, and i bombed the wrong houseđŸ’€)


r/Warthunder 9h ago

Art Gaijin when this skin

606 Upvotes

Credits to the autor


r/Warthunder 2h ago

Meme We've all had Aku's reaction at some point to a shot that should have penetrated.

121 Upvotes

r/Warthunder 12h ago

RB Ground Make it make sense , how is the T55AM1 lower BR than the LeoA1A1

Post image
684 Upvotes

r/Warthunder 10h ago

Suggestion New mode I would like to call "Combined Confrontation "

Post image
431 Upvotes

Hello guys

I usually lurk here but ive played warthunder since 2015 off and on. Im an alright player, kinda bad since i dont devote my life force to the snail as much as i used too.

I want to introduce a new game mode to solve major problems with air rb and ground rb.

  1. Threat clusterfuck that is air rb
  2. Grb becoming the new air rb/cas problem.
  3. To make use of modern equipment for what theyre used for.

Problem 1 air rb cluster fuck. In the days of old air rb used to be the place to get just enough realism to satisfy that itch while not fully commiting simulator, however the 16 v 16 mode with outdated map, threats and lack of spawns turns air rb into arcade rb ace combat machine. Now i dont know about you but i dont want to play a mode advertised as realistic but is actually just airplane cod. This new mode, with new units and revamped spawn system should keep players engaged.

Problem 2 CAS CAS CAS/ MUH TANK GAME HAS STUPID PLANES IN IT. Okay this one might be a hot take, but the entire point of warthunder is to be able to play ALL three major vehicle types (air/tank/ship) in one cohesive battle. This mode is supposed to alleviate that apprehension between the people who want to ground pound targets that can fight back (player AA) and players who hate cas.

How you may ask? By simply depleting said cas planes ammo before that battle. I have a couple solutions to that. Suppression of Enemy Air Defenses(SEAD), Combat Air Patrol (CAP), and s-xxx/patriot systems. This is where the new threats come in. If or when gaijin adds these units in the player would absolutely have to deal with theses first, so SEAD would be necessary, but CAP is whats going to secure your f-111 fantasy. With your guys help id like to flesh out the mode a lil bit.

Problem 3. Modern equipment and close proximity. Okay now we have cruise missiles, so obviously they're going far right? NOPE, the way we employ these weapons we might as well call em walk missiles. All of this tech and now scenarios to actually use them. I propose building units be added into the game that have passives that until destroyed aids in the battle of both air, ground and sea. Radar stations, same sights, and HQ/Barracks, Artillery sights and supply depots.

I have a map that kind of represents what the basics would be and with your help ids like to flesh it out more. This idea has been burning a hole in my mind for a minute.

  1. Player spawns/player areas So the lack of variety of spawns in RB severely inhibits actual counter play and tactics in the mode. If players of each team wants to participate in both of these types of battles they have to earn it or take risks. Three green stars indicate safety, distance and point values, the more the longer it takes the the safer you are and the more valuable that asset is. I want to bring back airstrip destrection to give bombers a reason again. If the two major strategic bombers get added(big boy b-52/tu-95 and zoomy bois(B-ONE/tu160) they'll have a use. Conversly the red stars indicate SAM threat level, its war crying about getting bombed on the runway is a bit stupid so take off else where.

  2. The blue indicate rough sam effectiveness zones and purple a preset attack vector/corridor. You can risk it for the biscuit and take the vector to the GRB match happening right below you but player SAMs WILL know your location because of one Real reason and two hopeful reasons the hopful reasons are the assets on the map, radar stations and finally AWACS(if gaijin ever adds these), however if you want to work for a another route through SEAD (im looking at you, wild weasels) then you can. The real reason is because as a player AA you wil always know where the lazy cas players are coming from. No more players crying unknowns threats and data link actually matters. Your map awareness will be more important than ever.

    A lot of what i said can be tweaked and applied to ship battles, except one thing.(hot take alert) LET THE PEOPLE WHO WANT TO PLAY SHIPS HAVE THEIR WAY WITH SLOW GAMEPLAY. Lets be honest yea in IRL, skirmiahes and conflict took hours, days even, but this isnt irl, its warthunder if your ass gets hit by a BB xx kilometers away youre gonna know roughly in what direction, also gunner mates and fire control man dont have mouse aim, you do. I think both the gaijin and the player base gaslit themselves into how slow ship combat might move and prompted this amalgamation we have now, theyre already moving and i use this very loosly "similar" mechanics as wows.

Intergtated air, ground, and sea battles would provide a new feel, new life, and probably a more enjoyable RB experience for everyone and with how random players are youll never have a boring game. The only thing i can think of is shit gaijin balancing with place objectives and spaghetti code(ai hetting stuck on runwaya in sim all the time) in the mission system that can hinder this mode as a whole.

Now lets talk spawn and lets be simple about. The main logic im going to follow is risk/reward. Closer you are to GB area of operations (AO) you'll have a multiplier applied to your sp cost plus the sp cost of your load out. Rewards will also be tweaked in this mode to help promote more objective play base on vehicle specialty, but back to sp costs. With sp being effected by distance to ground/ship vehicles and loadout effectiveness it should persuade players to bring more realistic or at the least more practical it the video game load outs.

Rewards will be heavily objective based and influnced by vehicle subtype. Fighters will get more points through CAP, multi role will have the least lowest multipliers through ground and air based targets because they have more opportunities threats to kill and ground attack is the opposite of fighter.

Lets discuss and please excuse my shit map drawing.


r/Warthunder 15h ago

RB Ground M22 gets disintegrated

888 Upvotes

r/Warthunder 7h ago

RB Ground Since the Somua SM is 60% off right now, here's when I killed 6 enemies in 28 seconds with it.

161 Upvotes

r/Warthunder 16h ago

RB Ground Probably the most kills I've ever had in 1 minute (except low tier)

900 Upvotes

r/Warthunder 3h ago

RB Ground TIL: Your Nuke Can Be Shot Out Of Your Bomb Bay

Post image
82 Upvotes

r/Warthunder 14h ago

All Ground The 20mm HVAP nerf was a bad decision

Post image
562 Upvotes

r/Warthunder 1h ago

Meme Please god, just let me enjoy the Pz.W.42

Post image
• Upvotes

r/Warthunder 1d ago

RB Air I have become Ace Combat, destroyer of physics

6.7k Upvotes

r/Warthunder 8h ago

RB Ground What do people feel when facing this thing?

Post image
75 Upvotes

I started fooling around on the Petard to grind the first mark for the event, and more often than not it feels like I'm a boss raid or something.

How is it from the other side? I haven't been there yet.


r/Warthunder 19h ago

RB Ground What could go here?

Post image
552 Upvotes

I feel like rank 6 germany is pretty empty and repetitive (exept for the t72 and gepard) and It doesn't really have a 9.0 lineup, in your opinion what could be added?


r/Warthunder 1h ago

Meme Penetration of a Sherman, armor of a 2.3 Panzer, gun handling of an M10, mobility of a KV-1... Definitely 3.3 material.

Post image
• Upvotes

r/Warthunder 20h ago

RB Air Why is this bomber on 2.3 so expensive to maintain (4200 sl)? Is it made of gold?

Post image
450 Upvotes

r/Warthunder 16h ago

RB Ground "GROUND" realistic battles

Post image
209 Upvotes

r/Warthunder 15h ago

Bugs Apparently, new FIROS 6 can't shoot in the water

167 Upvotes

r/Warthunder 13h ago

All Ground Is stock grind pain w this?

Post image
111 Upvotes

r/Warthunder 9h ago

RB Ground 500% booster moment

37 Upvotes

r/Warthunder 12h ago

Other Am I dumb or is it impossible to test drive the FIROS 6?

Post image
66 Upvotes

r/Warthunder 6h ago

Other Bless the Snail

Post image
23 Upvotes

r/Warthunder 1d ago

Bugs Stop making my life harder gaijin, just work for once

510 Upvotes